vk_renderer Vulkan implementations of Subsurface Scattering and Ambient Occlusion SSS implementation is based on the following works by Jorge Jimenez: http://www.iryoku.com/translucency http://www.iryoku.com/separable-sss SSAO implementation is based on the original 'Crysis' approach, with improvements suggested by John Chapman's article: http://john-chapman-graphics.blogspot.ie/2013/01/ssao-tutorial.html