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GLTriangle20.csproj
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GLTriangle20.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{73A74ADF-6308-42A0-8BA6-2B5D53238546}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Mono.Samples.GLTriangle20</RootNamespace>
<AssemblyName>GLTriangle20</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<AndroidApplication>true</AndroidApplication>
<TargetFrameworkVersion>v2.3</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MonoDroidLinkMode>None</MonoDroidLinkMode>
<AndroidLinkMode>None</AndroidLinkMode>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<MonoDroidLinkMode>Full</MonoDroidLinkMode>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="OpenTK" />
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="GLTriangle20Activity.cs" />
<Compile Include="PaintingView.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\app_gltriangle.png" />
<AndroidResource Include="Resources\layout\main.xml" />
<AndroidResource Include="Resources\values\strings.xml">
<SubType>Designer</SubType>
</AndroidResource>
<AndroidResource Include="Resources\drawable-hdpi\icon.png" />
<AndroidResource Include="Resources\drawable-ldpi\icon.png" />
<AndroidResource Include="Resources\drawable-mdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xhdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xxhdpi\icon.png" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Folder Include="Resources\drawable-hdpi\" />
<Folder Include="Resources\drawable-ldpi\" />
<Folder Include="Resources\drawable-mdpi\" />
<Folder Include="Resources\drawable-xhdpi\" />
<Folder Include="Resources\drawable-xxhdpi\" />
</ItemGroup>
</Project>