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bitboard64.cpp
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/*
* Hexxagon board game.
* Copyright (C) 2001 Erik Jonsson.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Email erik@nesqi.homeip.net
*
*/
#include "bitboard64.h"
#include <stdio.h>
#include <iostream>
#include <netinet/in.h>
using namespace std;
BitBoard64 BitBoard64::operator~(void)
{
BitBoard64 ret(~lowbits, ~highbits);
return ret;
}
BitBoard64 BitBoard64::operator&(const BitBoard64 &right)
{
BitBoard64 ret(lowbits & right.lowbits, highbits & right.highbits);
return ret;
}
BitBoard64 BitBoard64::operator|(const BitBoard64 &right)
{
BitBoard64 ret(lowbits | right.lowbits, highbits | right.highbits);
return ret;
}
BitBoard64 BitBoard64::operator=(const BitBoard64 &right)
{
lowbits = right.lowbits;
highbits = right.highbits;
return *this;
}
BitBoard64 BitBoard64::operator^(const BitBoard64 &right)
{
BitBoard64 ret(lowbits ^ right.lowbits, highbits ^ right.highbits);
return ret;
}
BitBoard64::operator bool()
{
return (bool)(lowbits || highbits);
}
void BitBoard64::setBit(int bit)
{
if((bit < 0) || (bit > 63))
return;
if(bit < 32)
lowbits |= (1 << bit);
else
highbits |= (1 << (bit-32));
}
void BitBoard64::unSetBit(int bit)
{
if((bit < 0) || (bit > 63))
return;
if(bit < 32)
lowbits &= ~(1 << bit);
else
highbits &= ~(1 << (bit-32));
}
int BitBoard64::getBit(int bit)
{
if((bit < 0) || (bit > 63))
return -1;
if(bit < 32)
return lowbits & (1 << bit);
else
return highbits & (1 << (bit-32));
}
int BitBoard64::readFromFile(FILE *file)
{
lowbits = 0;
highbits = 0;
/* Just to get the same byte order.
Could not use htonl; long int could be different sizes. */
for(int i = 0; i < 4; i++)
{
uint8_t byte = 0;
if(fread(&byte, 1, 1, file) != 1)
return -1;
lowbits |= byte << (i * 8);
}
for(int i = 0; i < 4; i++)
{
uint8_t byte = 0;
if(fread(&byte, 1, 1, file) != 1)
return -1;
highbits |= byte << (i * 8);
}
return 0;
}
int BitBoard64::writeToFile(FILE *file)
{
/* Just to get the same byte order. */
for(int i = 0; i < 4; i++)
{
uint8_t byte = 0;
byte = (lowbits >> (i * 8)) & 0xFF;
if(fwrite(&byte, 1, 1, file) != 1)
return -1;
}
for(int i = 0; i < 4; i++)
{
uint8_t byte = 0;
byte = (highbits >> (i * 8)) & 0xFF;
if(fwrite(&byte, 1, 1, file) != 1)
return -1;
}
return 0;
}
/*********************/
/* Debug struff */
int getBFP(int x, int y)
{
int no;
if(x > 0 && x < 10 && y > 0 && y < 10)
{
if(y < 5)
if(x > (9 - (5 - y)))
return -1;
if(y > 5)
if(x <= (y - 5))
return -1;
no = x+y*9 - 10;
if(y > 1) no -= 4;
if(y > 2) no -= 3;
if(y > 3) no -= 2;
if(y > 4) no -= 1;
if(y > 5) no -= 1;
if(y > 6) no -= 2;
if(y > 7) no -= 3;
if(y > 8) no -= 4;
return no;
}
return -1;
}
void BitBoard64::print()
{
int x, y, no, off;
for(y = 1; y < 10; y++)
{
if(y < 5)
{
for(off = 0; off < (5 - y); off++)
cout << " ";
}
for(x = 1; x < 10; x++)
{
if((no = getBFP(x, y)) == -1)
cout << " ";
else
{
if(getBit(no))
cout << "x ";
else
cout << ". ";
}
}
cout << "\n";
}
}