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main.py
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from tkinter import *
from ttk import Entry, Button, OptionMenu
from PIL import Image, ImageTk
import random
import tkinter.filedialog
import os
from enum import Enum
import random
from featureExtractors import *
class DiscardBy(Enum):
NOBODY = "nobody"
PLAYER_0 = 0
PLAYER_1 = 1
PLAYER_2 = 2
PLAYER_3 = 3
class Tile:
def __init__(self, tile_code):
self.tile_code = tile_code
self.tile_integer = int(tile_code)
self.tile_pattern = int(int(self.tile_code) / 10)
self.tile_number = int(self.tile_code) % 10
self.discardedBy = DiscardBy.NOBODY
def __str__(self):
return f"{self.tile_code}"
def __lt__(self, tile):
return self.tile_integer < tile.tile_integer
class TileType(Enum):
_00 = "00"
_01 = "01"
_02 = "02"
_03 = "03"
_04 = "04"
_05 = "05"
_06 = "06"
_07 = "07"
_08 = "08"
_10 = "10"
_11 = "11"
_12 = "12"
_13 = "13"
_14 = "14"
_15 = "15"
_16 = "16"
_17 = "17"
_18 = "18"
_20 = "20"
_21 = "21"
_22 = "22"
_23 = "23"
_24 = "24"
_25 = "25"
_26 = "26"
_27 = "27"
_28 = "28"
_30 = "30"
_31 = "31"
_32 = "32"
_33 = "33"
_34 = "34"
_35 = "35"
_36 = "36"
_40 = "40"
_41 = "41"
_42 = "42"
_43 = "43"
_44 = "44"
_45 = "45"
_46 = "46"
_47 = "47"
class Player:
def __init__(self, player_number):
self.player_number = player_number
self.tiles_hand = []
self.tiles_displayed = [] #2D
self.tiles_flower = []
def GetTiles_13Or14(self): #The 4th from gong, is not counted
tiles_13Or14 = []
for tiles in self.tiles_displayed:
i = 0
for tile in tiles:
if not i == 3:
tiles_13Or14.append(tile)
i = i + 1
for tile in self.tiles_hand:
tiles_13Or14.append(tile)
return tiles_13Or14
class OneGame:
def __init__(self, wind, dealer):
self.wind = wind
self.dealer = dealer
self.remaining_pool = []
self.discarded_pool = []
self.players = [Player(0), Player(1), Player(2), Player(3)]
self.state = State
self.state.ownPlayer = self.players[0]
self.state.remaining_pool = self.remaining_pool
for i in range(4):
j = 0
for tileType in TileType:
if (i > 0 and j >= 34):
break
self.remaining_pool.append(Tile(tileType.value))
j = j + 1
random.shuffle(self.remaining_pool)
for i in range(4):
for j in range(13):
self.players[i].tiles_hand.append(self.remaining_pool.pop())
self.players[self.dealer].tiles_hand.append(self.remaining_pool.pop())
def getWind(self):
return self.wind
class State:
ownPlayer = Player
remaining_pool = []
def main():
print("main()")
oneGame = OneGame(2, 3)
print(len(oneGame.remaining_pool))
print(oneGame.state.ownPlayer.tiles_hand[0])
testState = State
testState.ownPlayer = Player(0)
testState.ownPlayer.tiles_displayed.append([Tile("05")])
testState.ownPlayer.tiles_displayed[0].append(Tile("05"))
testState.ownPlayer.tiles_displayed[0].append(Tile("05"))
#testState.ownPlayer.tiles_hand.append(Tile("00"))
#testState.ownPlayer.tiles_hand.append(Tile("08"))
#testState.ownPlayer.tiles_hand.append(Tile("10"))
testState.ownPlayer.tiles_hand.append(Tile("11"))
testState.ownPlayer.tiles_hand.append(Tile("12"))
testState.ownPlayer.tiles_hand.append(Tile("12"))
testState.ownPlayer.tiles_hand.append(Tile("12"))
testState.ownPlayer.tiles_hand.append(Tile("13"))
testState.ownPlayer.tiles_hand.append(Tile("13"))
testState.ownPlayer.tiles_hand.append(Tile("13"))
testState.ownPlayer.tiles_hand.append(Tile("14"))
testState.ownPlayer.tiles_hand.append(Tile("14"))
testState.ownPlayer.tiles_hand.append(Tile("28"))
testState.ownPlayer.tiles_hand.append(Tile("28"))
features = SimpleExtractor.getFeatures(SimpleExtractor, testState)
print("features:")
#print("length of longest dishonor suit: " + str(features["length of longest dishonor suit"]))
for key in features:
print(key + ": " + str(features[key]))
if __name__ == "__main__":
main()
#root = Tk()
#Main(root)
#root.mainloop()