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all buffers and textures works as expected in the main branch
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src/Rendering/Examples/ForwardRenderer.hpp

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@@ -128,14 +128,11 @@ namespace Rendering
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//IMPORTANT
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//image binding always should be done in the render operation, because it guarantees that the layout will be correct, otherwise layout errors can happen
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ssbo.clear();
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ssbo.push_back(pc);
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ssbo.push_back(pc);
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ssbo.push_back(pc);
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ssbo.push_back(pc);
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descriptorCache->SetSampler("testImage", imageShipper.imageView.get(), imageShipper.sampler);
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descriptorCache->SetStorageImageArray("storagesImgs", imagesArray);

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