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Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
<Project>
<ItemDefinitionGroup>
<Reference Private="false" />
<ProjectReference Private="false" />
</ItemDefinitionGroup>
<PropertyGroup>
<!-- Configuration -->
<Configurations>Build</Configurations>
<Platform>AnyCPU</Platform>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<ErrorReport>none</ErrorReport>
<WarningLevel>0</WarningLevel>
<WarningsAsErrors></WarningsAsErrors>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<!-- Information -->
<Company>miZyind.dev</Company>
<Copyright>Copyright © 2020 miZyind</Copyright>
<!-- Output -->
<OutDir>bin</OutDir>
<OutputType>Library</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<!-- Folder -->
<SteamFolder>C:\Program Files (x86)\Steam</SteamFolder>
<GameFolder>$(SteamFolder)\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed</GameFolder>
<ModFolder>$(UserProfile)\Documents\Klei\OxygenNotIncluded\mods\Dev</ModFolder>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony" HintPath="$(GameFolder)\0Harmony.dll" />
<Reference Include="Assembly-CSharp" HintPath="$(GameFolder)\Assembly-CSharp.dll" />
<Reference Include="Assembly-CSharp-firstpass" HintPath="$(GameFolder)\Assembly-CSharp-firstpass.dll" />
<Reference Include="Unity.TextMeshPro" HintPath="$(GameFolder)\Unity.TextMeshPro.dll" />
<Reference Include="UnityEngine" HintPath="$(GameFolder)\UnityEngine.dll" />
<Reference Include="UnityEngine.AssetBundleModule" HintPath="$(GameFolder)\UnityEngine.AssetBundleModule.dll" />
<Reference Include="UnityEngine.CoreModule" HintPath="$(GameFolder)\UnityEngine.CoreModule.dll" />
<Reference Include="UnityEngine.ImageConversionModule" HintPath="$(GameFolder)\UnityEngine.ImageConversionModule.dll" />
<Reference Include="UnityEngine.TextRenderingModule" HintPath="$(GameFolder)\UnityEngine.TextRenderingModule.dll" />
<Reference Include="UnityEngine.UI" HintPath="$(GameFolder)\UnityEngine.UI.dll" />
<Reference Include="UnityEngine.UIModule" HintPath="$(GameFolder)\UnityEngine.UIModule.dll" />
</ItemGroup>
</Project>