@geonet/layergl - WebGL for Leaflet Layers
Leaflet Layers with low-level WebGL shaders
Currently imagery adjustment suite support:
brightness
(basic rgb color model adjustment)contrast
(michelson contrast algorithm)sharpen
(hysteresis thresholding and the laplace operator - laplacian kernel algorithm)- tested the following algorithms and had poor results:
- Sobel
- Roberts
- Laplacian of Gaussian
- Robinson Compass
- Zero-cross mask sharpening
- Canny mask sharpening
- gabor unmask sharpening
- various multi-pass unmask sharpening methods
- tested the following algorithms and had poor results:
night vision
(a mistake made when modifying the laplacian filter kernel, significantly brightens dark areas and slightly sharpens areas of high luminance contrast, resulting in a night-vision-like brightness and edge emphasis)
Experimental support:
dynamic range adjustment
(work in progress - at the moment it only applies gamma correction and is not adaptive or dynamic)edge detection
(prewitt operator algorithm - can eventually be used for automated image-to-geometry edge detection and tagging)
Dream support:
one day, mapping data via WebGL could result in:
rotation
(highly experimental and barely underway - map rotation support in Leaflet)line-of-sight
("viewshed" or "line-of-sight" computing when served SRTM or other elevation based data)- other elevation data computations can be made on the fly with this module
Contribution:
This module is based on Ivan Sanchez's Leaflet.TileLayer.GL
repo that appears to no longer be maintained.