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classesGui.py
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classesGui.py
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#!/usr/bin/python
# -*- coding: utf-8 -*-
class Harddata:
def __init__(self, round, playerNames,Map,Base):
self.round = round
self.playerNames = playerNames
self.Map = Map
self.Base = Base
class Data:
def __init__(self, round, playerNames, resources, map, units):
self.round = round # Zahl
self.playerNames = playerNames # []
self.resources = resources
self.map = map # String[][]
self.units = units # [unitsPlayer1,unitsPlayer2,unitsPlayer3,unitsPlayer4]
# unitsPlayerx = [unitsOnMap,hiddenUnits]
'''
'LAND' = Land
'RESOURCE' = Resource
'1WARRIOR' = Warrior of Player1
'1GATHERER' = Gatherer of Player1
'1BASE' = Base of Player1
'WALL' = Wall
'WATER' = Water
'''
def getRound(self):
return self.round
def getMap(self):
return self.map
def getPlayerNames(self):
return self.playerNames
def getResource(self,player):
k = 0
for name in self.playerNames:
if name == player:
return self.resources[k]
k += 1
def getUnits(self,player):
k = 0
for name in self.playerNames:
if name == player:
return self.units[k]
k += 1
class GameStats:
def __init__(self, challenge, counterDictionary, backyard, central, circle, garden, labyrinth, newbie, source, tight_corridors, Noob, NoobFunctions, Intermediate, IntermediateFunctions, Advanced, AdvancedFunctions, Expert, ExpertFunctions, challengeNoob, challengeIntermediate, challengeAdvanced, challengeExpert):
self.challenge = challenge # 'Noob','Intermediate','Advanced','Expert' or None
self.counterDictionary = counterDictionary
# rewardMaps
self.backyard = backyard
self.central = central
self.circle = circle
self.garden = garden
self.newbie = newbie
self.source = source
self.tight_corridors = tight_corridors
# Noob, Intermediate, Advanced and Expert (+ Functions) are source codes of the AIs
self.Noob = Noob
self.NoobFunctions = NoobFunctions
self.Intermediate = Intermediate
self.IntermediateFunctions = IntermediateFunctions
self.Advanced = Advanced
self.AdvancedFunctions = AdvancedFunctions
self.Expert = Expert
self.ExpertFuntions = ExpertFunctions
# Challenges: (rounds,map)
self.challengeNoob = challengeNoob
self.challengeIntermediate = challengeIntermediate
self.challengeAdvanced = challengeAdvanced
self.challengeExpert = challengeExpert
def setCounter(self,challenge,number):
self.counterDictionary[challenge] = number
return None
def getCounter(self,challenge):
return self.counterDictionary[challenge]
def getRewardMap(self,string):
if string == 'backyard':
return self.backyard
elif string == 'central':
return self.central
elif string == 'circle':
return self.circle
elif string == 'garden':
return self.garden
elif string == 'labyrinth':
return self.labyrinth
elif string == 'newbie':
return self.newbie
elif string == 'source':
return self.source
elif string == 'tight_corridors':
return self.tight_corridors
else:
return None
def setbackyard(self,Map):
self.backyard = Map
return None
def setcentral(self,Map):
self.central = Map
return None
def setcircle(self,Map):
self.circle = Map
return None
def setgarden(self,Map):
self.garden = Map
return None
def setlabyrinth(self,Map):
self.labyrinth = Map
return None
def setnewbie(self,Map):
self.newbie = Map
return None
def setsource(self,Map):
self.backyard = Map
return None
def setsource(self,Map):
self.backyard = Map
return None
def settight_corridors(self,Map):
self.tight_corridors = Map
return None
def setChallenge(self,challenge):
self.challenge = challenge
return None
def setNoob(self,string):
self.Noob = string
return None
def setNoobFunctions(self,string):
self.NoobFunctions = string
return None
def setIntermediate(self,string):
self.Intermediate = string
return None
def setIntermediateFunctions(self,string):
self.IntermediateFunctions = string
return None
def setAdvanced(self,string):
self.Advanced = string
return None
def setAdvancedFunctions(self,string):
self.AdvancedFunctions = string
return None
def setExpert(self,string):
self.Expert = string
return None
def setExpertFunctions(self,string):
self.ExpertFunctions = string
return None
def setChallengeNoob(self,rounds,Map,matches):
self.challengeNoob = [rounds,Map,matches]
return None
def setChallengeIntermediate(self,rounds,Map,matches):
self.challengeIntermediate = [rounds,Map,matches]
return None
def setChallengeAdvanced(self,rounds,Map,matches):
self.challengeAdvanced = [rounds,Map,matches]
return None
def setChallengeExpert(self,rounds,Map,matches):
self.challengeExpert = [rounds,Map,matches]
return None
def getChallenge(self):
return self.challenge
def getCodeAi(self,string):
if string == 'Noob':
return self.Noob
elif string == 'Intermediate':
return self.Intermediate
elif string == 'Advanced':
return self.Advanced
elif string == 'Expert':
return self.Expert
else:
return None
def getCodeFunctions(self,string):
if string == 'Noob':
return self.NoobFunctions
elif string == 'Intermediate':
return self.IntermediateFunctions
elif string == 'Advanced':
return self.AdvancedFunctions
elif string == 'Expert':
return self.ExpertFunctions
else:
return None
def updateChallenge(self):
self.counter = 0
if self.challenge == 'Noob':
self.setChallenge('Intermediate')
elif self.challenge == 'Intermediate':
self.setChallenge('Advanced')
elif self.challenge == 'Advanced':
self.setChallenge('Expert')
#elif self.challenge == 'Expert':
# self.setChallenge(None)
else:
return None
return None
def getRounds(self,challenge):
if challenge == 'Noob':
return self.challengeNoob[0]
elif challenge == 'Intermediate':
return self.challengeIntermediate[0]
elif challenge == 'Advanced':
return self.challengeAdvanced[0]
elif challenge == 'Expert':
return self.challengeExpert[0]
else:
return None
def getMap(self,challenge):
if challenge == 'Noob':
return self.challengeNoob[1]
elif challenge == 'Intermediate':
return self.challengeIntermediate[1]
elif challenge == 'Advanced':
return self.challengeAdvanced[1]
elif challenge == 'Expert':
return self.challengeExpert[1]
else:
return None
def getMatches(self,challenge):
if challenge == 'Noob':
return self.challengeNoob[2]
elif challenge == 'Intermediate':
return self.challengeIntermediate[2]
elif challenge == 'Advanced':
return self.challengeAdvanced[2]
elif challenge == 'Expert':
return self.challengeExpert[2]
else:
return None
def getCurrentMatches(self):
return self.getMatches(self.getChallenge())
def getCurrentRounds(self):
return self.getRounds(self.getChallenge())
def getCurrentMap(self):
return self.getMap(self.getChallenge())
def getCurrentCounter(self):
return self.getCounter(self.getChallenge())
def updateCounter(self,challenge):
self.counterDictionary[challenge] += 1
return None