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Commits on Aug 22, 2024
IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (ocornut#7660)
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Commits on Aug 21, 2024
Commits on Aug 20, 2024
Windows: adjust default ClipRect to better match rendering of thick borders. (ocornut#7887, ocornut#7888 + ocornut#3312, ocornut#7540, ocornut#3756, ocornut#6170, ocornut#6365)
committedFonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (ocornut#3224, ocornut#3875, ocornut#6398, ocornut#7903)
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Commits on Aug 19, 2024
IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (ocornut#7889, ocornut#4921, ocornut#4858)
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Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (ocornut#6164, ocornut#6137, ocornut#5966, ocornut#2832)
committedBackends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (ocornut#7853)
committedBackends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (ocornut#7853)
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Commits on Aug 13, 2024
Commits on Aug 9, 2024
Commits on Aug 7, 2024
Commits on Aug 6, 2024
Commits on Aug 3, 2024
Commits on Aug 1, 2024
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MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (ocornut#7850)
committedMultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (ocornut#7850)
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Commits on Jul 31, 2024
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Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (ocornut#7844)
committedExamples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (ocornut#7844)
committedExamples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (ocornut#7844)
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