VirusMania is a game developed with Unity for the Transformation Game Jam 2025 (TF25).
The game explores the theme of Transformation through the creation, mutation, and analysis of viruses inside a laboratory.
You play as Professor Fourmi, a scientist working in a government-contracted lab.
Your objective: produce the requested viruses on time by following the official briefs.
The game takes place in a small, caricatured laboratory: outdated equipment, suspicious machines, chemical fumes, and a conveyor belt used to ship viruses… all accompanied by rhythmic music that increases time pressure.
The atmosphere aims for a light, humorous tone, playing with the absurd idea of a virus-production industry.
The gameplay loop is simple, fast, and repetitive — intentionally designed to keep the player under tension:
-
Receive a brief (government order)
Each brief requests a specific virus within a time limit, in exchange for money. -
Order bacteria
Use the computer to purchase the necessary bacteria. -
Heat (or don't) the vials
Boil the bacteria or keep them unheated to alter their properties. -
Mix the bacteria
Combine them to generate a unique virus. -
Analyze the virus under the microscope
- Identify its characteristics
- Check if it matches the brief
-
Handle mistakes
If the virus is incorrect → straight to the trash. -
Send the order
Place the virus on the conveyor belt, activate it, and ship it. -
New brief
The cycle immediately restarts.
- Movement: AWSD
- Main Interaction: Left Click
- Grab / Drop: E
- Use Machines: E
- Pause: Escape
- Visual style: Toon, simple, and readable, ideal for a game jam.
- Ambiance: a compact lab filled with scientific props.
- Sound: rhythmic and stressful music, reinforcing the pressure of government deadlines.
- Illustrate the theme Transformation through viral mutations.
- Provide a fast-paced, stressful, and fun game loop.
- Offer a short experience with simple but satisfying interactions.
- Build a lively and expressive laboratory environment despite limited time.
- Médéric Chapiseau — Visual Art Direction, main 3D models, game UI — Portfolio
- Danielle Levinzon — Main menu design & itch.io page — Portfolio
- Nak0_x — 3D Modeling — GitHub
- math-pixel — 3D Modeling — GitHub
- Ugo Mollier-Billet - 3D Modeling — Portfolio
- P-A — Sound production & full sound design — SoundCloud
- Emmanuel Moulin — Testing, idea proposals & README writing 😎 — GitHub