A post processing shader that made with Unity Shadergraph. Uses Custom Forward Renderer pipeline for Replacement Shaders.
- This effect also support heat level changes, such as heating up and down by the time, Sample Gif shows a dead man loses his body temperature by the time.
- This effect made on LWRP pipeline with a custom forward renderer.
- There are two layers as "Hot" and "Cold", replacement shaders replaces everything in the "Hot" layer with a luminance material and a black material for the "Cold" layer.
- According to the brightness, post processing HLSL shader replaces brighter colors with "Red" and darker colors with "Blue". -Colors can be changed from PostProcessing Effect's custom editor inside at the PostProcessingVolume.