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update to mapbase 7.3 beta changes
BLIXI! USE MY FGD UPDATE AND MY LIFE IS YOURS!
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+20
-2
lines changed

2 files changed

+20
-2
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base.fgd

Lines changed: 13 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3055,6 +3055,11 @@
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2 : "[2] No Dynamic Light" : 1
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]
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3058+
IgnoreSolid(choices) : "Ignore Solid" : 0 : "If set, this spotlight won't trace for solids." =
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[
3060+
0 : "No"
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1 : "Yes"
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]
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spotlightlength(integer) : "Spotlight Length" : 500 : "Length of the spotlight beam."
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spotlightwidth(integer) : "Spotlight Width" : 50 : "Width of the spotlight beam."
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rendercolor(color255) : "Color (R G B)" : "255 255 255"
@@ -4561,7 +4566,6 @@
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1024: "[1024] Touch Opens" : 0
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2048: "[2048] Starts locked" : 0
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4096: "[4096] Door Silent" : 0
4564-
65536 : "[65536] New +Use rules (If closing, allow +Use to reopen, if unlocked) NOT for prop_doors!" : 0
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]
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//locked_sentence(choices) : "Locked Sentence" : 0 : "A sentence played when the player tries to use the door, and fails because it's locked." =
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//[
@@ -4632,6 +4636,7 @@
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16: "[16] One-way" : 0
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64: "[64] X Axis" : 0
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128: "[128] Y Axis" : 0
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65536 : "[65536] New +Use rules (If closing, allow +Use to reopen, if unlocked) NOT for prop_doors!" : 0
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]
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distance(integer) : "Distance" : 90 : "The amount, in degrees, that the button should rotate when it's pressed."
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@@ -4749,6 +4754,11 @@
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input DisallowPlayerUse(void) : "Prevents players from using the door. This just enables the 'Ignore player +USE' spawnflag."
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input SetDoorFilter(target_destination) : "Sets the entity to use as the NPC filter. Pass in an empty string to clear the NPC filter."
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input SetFullyOpenSound(string) : "Sets the sound to use when the door is fully open."
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input SetFullyClosedSound(string) : "Sets the sound to use when the door is fully closed."
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input SetMovingSound(string) : "Sets the sound to use when the door is moving."
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input SetLockedSound(string) : "Sets the sound to use when the door is locked."
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input SetUnlockedSound(string) : "Sets the sound to use when the door is unlocked."
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]
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47544764

@@ -5247,7 +5257,7 @@
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spawnflags(flags) =
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[
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1: "[1] Only trigger once" : 0
5250-
2: "[2] Allow fast retrigger (doesn't 'sleep' after triggering, ignores Trigger inputs while firing)" : 0
5260+
2: "[2] Allow fast retrigger (Doesn't 'sleep' after triggering, ignores Trigger inputs while firing)" : 0
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]
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// Inputs
@@ -7508,6 +7518,7 @@
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output OnMotionEnabled(void) : "Fired when motion is enabled due to damage/physcannon/force."
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output OnPhysGunPickup(void) : "Fired when a player picks this object up, either with the physgun or +USE."
75107520
output OnPhysGunPunt(void) : "Fired when a player punts this object with the physgun."
7521+
output OnPhysGunPull(void) : "Fired when a player pulls this object with the physgun."
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output OnPhysGunOnlyPickup(void) : "Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output."
75127523
output OnPhysGunDrop(void) : "Fired when a player drops this object."
75137524
output OnPlayerUse(void) : "Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set."

halflife2.fgd

Lines changed: 7 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -395,6 +395,7 @@
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output OnDeploy(void) : "Turret is becoming active and dangerous."
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output OnRetire(void) : "Turret is becoming inactive and harmless."
397397
output OnTipped(void) : "Turret has been tipped over and is inactive."
398+
output OnStartTipped(void) : "Turret has just been tipped over."
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output OnPhysGunPickup(void) : "Picked up with physgun"
399400
output OnPhysGunDrop(void) : "Released by physgun"
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]
@@ -1414,6 +1415,7 @@
14141415
0 : "Normal headcrabs"
14151416
1 : "Fast Headcrabs"
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2 : "Poison Headcrabs"
1418+
-1 : "Random"
14171419
]
14181420
HeadcrabCount(integer) : "Headcrab count" : 6 : "Number of headcrabs to spawn on impact"
14191421
FlightSpeed(float) : "Flight Speed" : 3000 : "Speed to fly through the air"
@@ -1872,9 +1874,13 @@
18721874
1 : "Yes"
18731875
]
18741876

1877+
MeleeReach(float) : "Melee Reach" : 55 : "The maximum distance in which this zombie should be able to swat at enemies."
1878+
MaxDistToSwat(float) : "Max Distance to Swat Props" : 1000 : "The maximum distance in which this zombie should be able to swat props at enemies."
1879+
MaxObjMassToSwat(integer) : "Max Object Mass to Swat" : 60 : "The maximum mass this zombie should consider when choosing props to swat."
18751880
spawnflags(Flags) =
18761881
[
18771882
32768 : "[32768] Never turn into a torso" : 0
1883+
65536 : "[65536] Never release headcrab" : 0
18781884
]
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18801886
output OnSwattedProp(ehandle) : "Fires when this NPC swats a prop, passing the prop as the activator and parameter."
@@ -2512,6 +2518,7 @@
25122518
input BeginSequence(void) : "Summons an NPC to act out the scripted sequence."
25132519
input MoveToPosition(void) : "Summons an NPC to the script location. They will play their scripted idle (or ACT_IDLE if none is specified) until BeginSequence is triggered."
25142520
input CancelSequence(void) : "Stops the scripted sequence. If fired after a sequence starts, this input will not take effect until the NPC finishes playing the scripted action animation."
2521+
input StopActionLoop(void) : "Stops looping the action animation if it is specified to loop."
25152522
input SetTarget(target_destination) : "Sets the target NPC."
25162523
input ScriptPlayerDeath(void) : "Pretends that the player died." //added by vizzys
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