|
3055 | 3055 | 2 : "[2] No Dynamic Light" : 1 |
3056 | 3056 | ] |
3057 | 3057 |
|
| 3058 | + IgnoreSolid(choices) : "Ignore Solid" : 0 : "If set, this spotlight won't trace for solids." = |
| 3059 | + [ |
| 3060 | + 0 : "No" |
| 3061 | + 1 : "Yes" |
| 3062 | + ] |
3058 | 3063 | spotlightlength(integer) : "Spotlight Length" : 500 : "Length of the spotlight beam." |
3059 | 3064 | spotlightwidth(integer) : "Spotlight Width" : 50 : "Width of the spotlight beam." |
3060 | 3065 | rendercolor(color255) : "Color (R G B)" : "255 255 255" |
|
4561 | 4566 | 1024: "[1024] Touch Opens" : 0 |
4562 | 4567 | 2048: "[2048] Starts locked" : 0 |
4563 | 4568 | 4096: "[4096] Door Silent" : 0 |
4564 | | - 65536 : "[65536] New +Use rules (If closing, allow +Use to reopen, if unlocked) NOT for prop_doors!" : 0 |
4565 | 4569 | ] |
4566 | 4570 | //locked_sentence(choices) : "Locked Sentence" : 0 : "A sentence played when the player tries to use the door, and fails because it's locked." = |
4567 | 4571 | //[ |
|
4632 | 4636 | 16: "[16] One-way" : 0 |
4633 | 4637 | 64: "[64] X Axis" : 0 |
4634 | 4638 | 128: "[128] Y Axis" : 0 |
| 4639 | + 65536 : "[65536] New +Use rules (If closing, allow +Use to reopen, if unlocked) NOT for prop_doors!" : 0 |
4635 | 4640 | ] |
4636 | 4641 | distance(integer) : "Distance" : 90 : "The amount, in degrees, that the button should rotate when it's pressed." |
4637 | 4642 |
|
|
4749 | 4754 | input DisallowPlayerUse(void) : "Prevents players from using the door. This just enables the 'Ignore player +USE' spawnflag." |
4750 | 4755 |
|
4751 | 4756 | input SetDoorFilter(target_destination) : "Sets the entity to use as the NPC filter. Pass in an empty string to clear the NPC filter." |
| 4757 | + input SetFullyOpenSound(string) : "Sets the sound to use when the door is fully open." |
| 4758 | + input SetFullyClosedSound(string) : "Sets the sound to use when the door is fully closed." |
| 4759 | + input SetMovingSound(string) : "Sets the sound to use when the door is moving." |
| 4760 | + input SetLockedSound(string) : "Sets the sound to use when the door is locked." |
| 4761 | + input SetUnlockedSound(string) : "Sets the sound to use when the door is unlocked." |
4752 | 4762 | ] |
4753 | 4763 |
|
4754 | 4764 |
|
|
5247 | 5257 | spawnflags(flags) = |
5248 | 5258 | [ |
5249 | 5259 | 1: "[1] Only trigger once" : 0 |
5250 | | - 2: "[2] Allow fast retrigger (doesn't 'sleep' after triggering, ignores Trigger inputs while firing)" : 0 |
| 5260 | + 2: "[2] Allow fast retrigger (Doesn't 'sleep' after triggering, ignores Trigger inputs while firing)" : 0 |
5251 | 5261 | ] |
5252 | 5262 |
|
5253 | 5263 | // Inputs |
|
7508 | 7518 | output OnMotionEnabled(void) : "Fired when motion is enabled due to damage/physcannon/force." |
7509 | 7519 | output OnPhysGunPickup(void) : "Fired when a player picks this object up, either with the physgun or +USE." |
7510 | 7520 | output OnPhysGunPunt(void) : "Fired when a player punts this object with the physgun." |
| 7521 | + output OnPhysGunPull(void) : "Fired when a player pulls this object with the physgun." |
7511 | 7522 | output OnPhysGunOnlyPickup(void) : "Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output." |
7512 | 7523 | output OnPhysGunDrop(void) : "Fired when a player drops this object." |
7513 | 7524 | output OnPlayerUse(void) : "Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set." |
|
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