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XAudio2_classes.h
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XAudio2_classes.h
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/*
#############################################################################################
# Tribes Ascend (1.4.2913.0) SDK
# Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51
# ========================================================================================= #
# File: XAudio2_classes.h
# ========================================================================================= #
# Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL
# Thanks: HOOAH07, lowHertz
# Forums: www.uc-forum.com, www.gamedeception.net
#############################################################################################
*/
#ifdef _MSC_VER
#pragma pack ( push, 0x4 )
#endif
/*
# ========================================================================================= #
# Constants
# ========================================================================================= #
*/
/*
# ========================================================================================= #
# Enums
# ========================================================================================= #
*/
/*
# ========================================================================================= #
# Classes
# ========================================================================================= #
*/
// Class XAudio2.XAudio2Device
// 0x009C (0x0360 - 0x02C4)
class UXAudio2Device : public UAudioDevice
{
public:
unsigned char UnknownData00[ 0x9C ]; // 0x02C4 (0x009C) MISSED OFFSET
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass()
{
if ( ! pClassPointer )
pClassPointer = (UClass*) UObject::GObjObjects()->Data[ 1344 ];
return pClassPointer;
};
};
#ifdef _MSC_VER
#pragma pack ( pop )
#endif