-
Notifications
You must be signed in to change notification settings - Fork 3
/
Core_structs.h
513 lines (455 loc) · 34.7 KB
/
Core_structs.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
/*
#############################################################################################
# Tribes Ascend (1.4.2913.0) SDK
# Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51
# ========================================================================================= #
# File: Core_structs.h
# ========================================================================================= #
# Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL
# Thanks: HOOAH07, lowHertz
# Forums: www.uc-forum.com, www.gamedeception.net
#############################################################################################
*/
#ifdef _MSC_VER
#pragma pack ( push, 0x4 )
#endif
/*
# ========================================================================================= #
# Script Structs
# ========================================================================================= #
*/
// ScriptStruct Core.Object.Rotator
// 0x000C
struct FRotator
{
int Pitch; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
int Yaw; // 0x0004 (0x0004) [0x0000000000000001] ( CPF_Edit )
int Roll; // 0x0008 (0x0004) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.Vector
// 0x000C
struct FVector
{
float X; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
float Y; // 0x0004 (0x0004) [0x0000000000000001] ( CPF_Edit )
float Z; // 0x0008 (0x0004) [0x0000000000000001] ( CPF_Edit )
FVector(float x, float y, float z)
: X(x), Y(y), Z(z) {}
FVector()
: FVector(0, 0, 0) {}
};
// ScriptStruct Core.Object.Plane
// 0x0004(0x0010 - 0x000C)
struct FPlane : FVector
{
float W; // 0x000C (0x0004) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.Guid
// 0x0010
struct FGuid
{
int A; // 0x0000 (0x0004) [0x0000000000000000]
int B; // 0x0004 (0x0004) [0x0000000000000000]
int C; // 0x0008 (0x0004) [0x0000000000000000]
int D; // 0x000C (0x0004) [0x0000000000000000]
};
// ScriptStruct Core.Object.Vector2D
// 0x0008
struct FVector2D
{
float X; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
float Y; // 0x0004 (0x0004) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.Vector4
// 0x0010
struct FVector4
{
float X; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
float Y; // 0x0004 (0x0004) [0x0000000000000001] ( CPF_Edit )
float Z; // 0x0008 (0x0004) [0x0000000000000001] ( CPF_Edit )
float W; // 0x000C (0x0004) [0x0000000000000001] ( CPF_Edit )
FVector4(float x, float y, float z, float w)
: X(x), Y(y), Z(z), W(w) {}
FVector4()
: FVector4(0, 0, 0, 0) {}
};
// ScriptStruct Core.Object.LinearColor
// 0x0010
struct FLinearColor
{
float R; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
float G; // 0x0004 (0x0004) [0x0000000000000001] ( CPF_Edit )
float B; // 0x0008 (0x0004) [0x0000000000000001] ( CPF_Edit )
float A; // 0x000C (0x0004) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.Color
// 0x0004
struct FColor
{
unsigned char B; // 0x0000 (0x0001) [0x0000000000000001] ( CPF_Edit )
unsigned char G; // 0x0001 (0x0001) [0x0000000000000001] ( CPF_Edit )
unsigned char R; // 0x0002 (0x0001) [0x0000000000000001] ( CPF_Edit )
unsigned char A; // 0x0003 (0x0001) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.InterpCurvePointVector2D
// 0x001D
struct FInterpCurvePointVector2D
{
float InVal; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
struct FVector2D OutVal; // 0x0004 (0x0008) [0x0000000000000001] ( CPF_Edit )
struct FVector2D ArriveTangent; // 0x000C (0x0008) [0x0000000000000001] ( CPF_Edit )
struct FVector2D LeaveTangent; // 0x0014 (0x0008) [0x0000000000000001] ( CPF_Edit )
unsigned char InterpMode; // 0x001C (0x0001) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.InterpCurveVector2D
// 0x000D
struct FInterpCurveVector2D
{
TArray< struct FInterpCurvePointVector2D > Points; // 0x0000 (0x000C) [0x0000000000400001] ( CPF_Edit | CPF_NeedCtorLink )
unsigned char InterpMethod; // 0x000C (0x0001) [0x0000000000000000]
};
// ScriptStruct Core.Object.InterpCurvePointFloat
// 0x0011
struct FInterpCurvePointFloat
{
float InVal; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
float OutVal; // 0x0004 (0x0004) [0x0000000000000001] ( CPF_Edit )
float ArriveTangent; // 0x0008 (0x0004) [0x0000000000000001] ( CPF_Edit )
float LeaveTangent; // 0x000C (0x0004) [0x0000000000000001] ( CPF_Edit )
unsigned char InterpMode; // 0x0010 (0x0001) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.InterpCurveFloat
// 0x000D
struct FInterpCurveFloat
{
TArray< struct FInterpCurvePointFloat > Points; // 0x0000 (0x000C) [0x0000000000400001] ( CPF_Edit | CPF_NeedCtorLink )
unsigned char InterpMethod; // 0x000C (0x0001) [0x0000000000000000]
};
// ScriptStruct Core.Object.Cylinder
// 0x0008
struct FCylinder
{
float Radius; // 0x0000 (0x0004) [0x0000000000000000]
float Height; // 0x0004 (0x0004) [0x0000000000000000]
};
// ScriptStruct Core.Object.InterpCurvePointVector
// 0x0029
struct FInterpCurvePointVector
{
float InVal; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
struct FVector OutVal; // 0x0004 (0x000C) [0x0000000000000001] ( CPF_Edit )
struct FVector ArriveTangent; // 0x0010 (0x000C) [0x0000000000000001] ( CPF_Edit )
struct FVector LeaveTangent; // 0x001C (0x000C) [0x0000000000000001] ( CPF_Edit )
unsigned char InterpMode; // 0x0028 (0x0001) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.InterpCurveVector
// 0x000D
struct FInterpCurveVector
{
TArray< struct FInterpCurvePointVector > Points; // 0x0000 (0x000C) [0x0000000000400001] ( CPF_Edit | CPF_NeedCtorLink )
unsigned char InterpMethod; // 0x000C (0x0001) [0x0000000000000000]
};
// ScriptStruct Core.Object.Quat
// 0x0010
struct FQuat
{
float X; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
float Y; // 0x0004 (0x0004) [0x0000000000000001] ( CPF_Edit )
float Z; // 0x0008 (0x0004) [0x0000000000000001] ( CPF_Edit )
float W; // 0x000C (0x0004) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.Matrix
// 0x0040
struct FMatrix
{
struct FPlane XPlane; // 0x0000 (0x0010) [0x0000000000000001] ( CPF_Edit )
struct FPlane YPlane; // 0x0010 (0x0010) [0x0000000000000001] ( CPF_Edit )
struct FPlane ZPlane; // 0x0020 (0x0010) [0x0000000000000001] ( CPF_Edit )
struct FPlane WPlane; // 0x0030 (0x0010) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.BoxSphereBounds
// 0x001C
struct FBoxSphereBounds
{
struct FVector Origin; // 0x0000 (0x000C) [0x0000000000000000]
struct FVector BoxExtent; // 0x000C (0x000C) [0x0000000000000000]
float SphereRadius; // 0x0018 (0x0004) [0x0000000000000000]
};
// ScriptStruct Core.Object.TwoVectors
// 0x0018
struct FTwoVectors
{
struct FVector v1; // 0x0000 (0x000C) [0x0000000000000001] ( CPF_Edit )
struct FVector v2; // 0x000C (0x000C) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.TAlphaBlend
// 0x0015
struct FTAlphaBlend
{
float AlphaIn; // 0x0000 (0x0004) [0x0000000000000002] ( CPF_Const )
float AlphaOut; // 0x0004 (0x0004) [0x0000000000000002] ( CPF_Const )
float AlphaTarget; // 0x0008 (0x0004) [0x0000000000000001] ( CPF_Edit )
float BlendTime; // 0x000C (0x0004) [0x0000000000000001] ( CPF_Edit )
float BlendTimeToGo; // 0x0010 (0x0004) [0x0000000000000002] ( CPF_Const )
unsigned char BlendType; // 0x0014 (0x0001) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.BoneAtom
// 0x0020
struct FBoneAtom
{
struct FQuat Rotation; // 0x0000 (0x0010) [0x0000000000000000]
struct FVector Translation; // 0x0010 (0x000C) [0x0000000000000000]
float Scale; // 0x001C (0x0004) [0x0000000000000000]
};
// ScriptStruct Core.Object.Pointer
// 0x0004
struct FPointer
{
int Dummy; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.OctreeElementId
// 0x0008
struct FOctreeElementId
{
struct FPointer Node; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int ElementIndex; // 0x0004 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.RenderCommandFence
// 0x0004
struct FRenderCommandFence
{
int NumPendingFences; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.RawDistribution
// 0x0018
struct FRawDistribution
{
unsigned char Type; // 0x0000 (0x0001) [0x0000000000000000]
unsigned char Op; // 0x0001 (0x0001) [0x0000000000000000]
unsigned char LookupTableNumElements; // 0x0002 (0x0001) [0x0000000000000000]
unsigned char LookupTableChunkSize; // 0x0003 (0x0001) [0x0000000000000000]
TArray< float > LookupTable; // 0x0004 (0x000C) [0x0000000000400000] ( CPF_NeedCtorLink )
float LookupTableTimeScale; // 0x0010 (0x0004) [0x0000000000000000]
float LookupTableStartTime; // 0x0014 (0x0004) [0x0000000000000000]
};
// ScriptStruct Core.Object.InterpCurvePointLinearColor
// 0x0035
struct FInterpCurvePointLinearColor
{
float InVal; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
struct FLinearColor OutVal; // 0x0004 (0x0010) [0x0000000000000001] ( CPF_Edit )
struct FLinearColor ArriveTangent; // 0x0014 (0x0010) [0x0000000000000001] ( CPF_Edit )
struct FLinearColor LeaveTangent; // 0x0024 (0x0010) [0x0000000000000001] ( CPF_Edit )
unsigned char InterpMode; // 0x0034 (0x0001) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.InterpCurveLinearColor
// 0x000D
struct FInterpCurveLinearColor
{
TArray< struct FInterpCurvePointLinearColor > Points; // 0x0000 (0x000C) [0x0000000000400001] ( CPF_Edit | CPF_NeedCtorLink )
unsigned char InterpMethod; // 0x000C (0x0001) [0x0000000000000000]
};
// ScriptStruct Core.Object.InterpCurvePointQuat
// 0x0041
struct FInterpCurvePointQuat
{
float InVal; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
unsigned char UnknownData00[ 0xC ]; // 0x0004 (0x000C) MISSED OFFSET
struct FQuat OutVal; // 0x0010 (0x0010) [0x0000000000000001] ( CPF_Edit )
struct FQuat ArriveTangent; // 0x0020 (0x0010) [0x0000000000000001] ( CPF_Edit )
struct FQuat LeaveTangent; // 0x0030 (0x0010) [0x0000000000000001] ( CPF_Edit )
unsigned char InterpMode; // 0x0040 (0x0001) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.InterpCurveQuat
// 0x000D
struct FInterpCurveQuat
{
TArray< struct FInterpCurvePointQuat > Points; // 0x0000 (0x000C) [0x0000000000400001] ( CPF_Edit | CPF_NeedCtorLink )
unsigned char InterpMethod; // 0x000C (0x0001) [0x0000000000000000]
};
// ScriptStruct Core.Object.InterpCurvePointTwoVectors
// 0x004D
struct FInterpCurvePointTwoVectors
{
float InVal; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
struct FTwoVectors OutVal; // 0x0004 (0x0018) [0x0000000000000001] ( CPF_Edit )
struct FTwoVectors ArriveTangent; // 0x001C (0x0018) [0x0000000000000001] ( CPF_Edit )
struct FTwoVectors LeaveTangent; // 0x0034 (0x0018) [0x0000000000000001] ( CPF_Edit )
unsigned char InterpMode; // 0x004C (0x0001) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.InterpCurveTwoVectors
// 0x000D
struct FInterpCurveTwoVectors
{
TArray< struct FInterpCurvePointTwoVectors > Points; // 0x0000 (0x000C) [0x0000000000400001] ( CPF_Edit | CPF_NeedCtorLink )
unsigned char InterpMethod; // 0x000C (0x0001) [0x0000000000000000]
};
// ScriptStruct Core.Object.Box
// 0x0019
struct FBox
{
struct FVector Min; // 0x0000 (0x000C) [0x0000000000000001] ( CPF_Edit )
struct FVector Max; // 0x000C (0x000C) [0x0000000000000001] ( CPF_Edit )
unsigned char IsValid; // 0x0018 (0x0001) [0x0000000000000000]
};
// ScriptStruct Core.Object.TPOV
// 0x001C
struct FTPOV
{
struct FVector Location; // 0x0000 (0x000C) [0x0000000000000001] ( CPF_Edit )
struct FRotator Rotation; // 0x000C (0x000C) [0x0000000000000001] ( CPF_Edit )
float FOV; // 0x0018 (0x0004) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.SHVector
// 0x0030
struct FSHVector
{
float V[ 0x9 ]; // 0x0000 (0x0024) [0x0000000000000001] ( CPF_Edit )
float Padding[ 0x3 ]; // 0x0024 (0x000C) [0x0000000000000000]
};
// ScriptStruct Core.Object.SHVectorRGB
// 0x0090
struct FSHVectorRGB
{
struct FSHVector R; // 0x0000 (0x0030) [0x0000000000000001] ( CPF_Edit )
struct FSHVector G; // 0x0030 (0x0030) [0x0000000000000001] ( CPF_Edit )
struct FSHVector B; // 0x0060 (0x0030) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.IntPoint
// 0x0008
struct FIntPoint
{
int X; // 0x0000 (0x0004) [0x0000000000000001] ( CPF_Edit )
int Y; // 0x0004 (0x0004) [0x0000000000000001] ( CPF_Edit )
};
// ScriptStruct Core.Object.Array_Mirror
// 0x000C
struct FArray_Mirror
{
struct FPointer Data; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int ArrayNum; // 0x0004 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int ArrayMax; // 0x0008 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.InlinePointerArray_Mirror
// 0x0010
struct FInlinePointerArray_Mirror
{
struct FPointer InlineData; // 0x0000 (0x0004) [0x0000000000000002] ( CPF_Const )
struct FArray_Mirror SecondaryData; // 0x0004 (0x000C) [0x0000000000000002] ( CPF_Const )
};
// ScriptStruct Core.Object.IndirectArray_Mirror
// 0x000C
struct FIndirectArray_Mirror
{
struct FPointer Data; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int ArrayNum; // 0x0004 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int ArrayMax; // 0x0008 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.FColorVertexBuffer_Mirror
// 0x0014
struct FFColorVertexBuffer_Mirror
{
struct FPointer VfTable; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
struct FPointer VertexData; // 0x0004 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int Data; // 0x0008 (0x0004) [0x0000000000000002] ( CPF_Const )
int Stride; // 0x000C (0x0004) [0x0000000000000002] ( CPF_Const )
int NumVertices; // 0x0010 (0x0004) [0x0000000000000002] ( CPF_Const )
};
// ScriptStruct Core.Object.RenderCommandFence_Mirror
// 0x0004
struct FRenderCommandFence_Mirror
{
int NumPendingFences; // 0x0000 (0x0004) [0x0000000000003002] ( CPF_Const | CPF_Native | CPF_Transient )
};
// ScriptStruct Core.Object.UntypedBulkData_Mirror
// 0x0034
struct FUntypedBulkData_Mirror
{
struct FPointer VfTable; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int BulkDataFlags; // 0x0004 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int ElementCount; // 0x0008 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int BulkDataOffsetInFile; // 0x000C (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int BulkDataSizeOnDisk; // 0x0010 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int SavedBulkDataFlags; // 0x0014 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int SavedElementCount; // 0x0018 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int SavedBulkDataOffsetInFile; // 0x001C (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int SavedBulkDataSizeOnDisk; // 0x0020 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
struct FPointer BulkData; // 0x0024 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int LockStatus; // 0x0028 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
struct FPointer AttachedAr; // 0x002C (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int bShouldFreeOnEmpty; // 0x0030 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.BitArray_Mirror
// 0x001C
struct FBitArray_Mirror
{
struct FPointer IndirectData; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int InlineData[ 0x4 ]; // 0x0004 (0x0010) [0x0000000000001002] ( CPF_Const | CPF_Native )
int NumBits; // 0x0014 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int MaxBits; // 0x0018 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.SparseArray_Mirror
// 0x0030
struct FSparseArray_Mirror
{
TArray< int > Elements; // 0x0000 (0x000C) [0x0000000000001002] ( CPF_Const | CPF_Native )
struct FBitArray_Mirror AllocationFlags; // 0x000C (0x001C) [0x0000000000001002] ( CPF_Const | CPF_Native )
int FirstFreeIndex; // 0x0028 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int NumFreeIndices; // 0x002C (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.Set_Mirror
// 0x003C
struct FSet_Mirror
{
struct FSparseArray_Mirror Elements; // 0x0000 (0x0030) [0x0000000000001002] ( CPF_Const | CPF_Native )
struct FPointer Hash; // 0x0030 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int InlineHash; // 0x0034 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int HashSize; // 0x0038 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.MultiMap_Mirror
// 0x003C
struct FMultiMap_Mirror
{
struct FSet_Mirror Pairs; // 0x0000 (0x003C) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.Map_Mirror
// 0x003C
struct FMap_Mirror
{
struct FSet_Mirror Pairs; // 0x0000 (0x003C) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.ThreadSafeCounter
// 0x0004
struct FThreadSafeCounter
{
int Value; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.Double
// 0x0008
struct FDouble
{
int A; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int B; // 0x0004 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.Object.QWord
// 0x0008
struct FQWord
{
int A; // 0x0000 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
int B; // 0x0004 (0x0004) [0x0000000000001002] ( CPF_Const | CPF_Native )
};
// ScriptStruct Core.DistributionFloat.RawDistributionFloat
// 0x0004(0x001C - 0x0018)
struct FRawDistributionFloat : FRawDistribution
{
class UDistributionFloat* Distribution; // 0x0018 (0x0004) [0x0000000006080009] ( CPF_Edit | CPF_ExportObject | CPF_Component | CPF_NoClear | CPF_EditInline )
};
// ScriptStruct Core.DistributionVector.RawDistributionVector
// 0x0004(0x001C - 0x0018)
struct FRawDistributionVector : FRawDistribution
{
class UDistributionVector* Distribution; // 0x0018 (0x0004) [0x0000000006080009] ( CPF_Edit | CPF_ExportObject | CPF_Component | CPF_NoClear | CPF_EditInline )
};
#ifdef _MSC_VER
#pragma pack ( pop )
#endif