diff --git a/README.md b/README.md index fa5a4f6..5b1837d 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,7 @@ # TriangleBin +English | [中文](https://github.com/Swung0x48/TriangleBin/README_CN.md) + Yet another tester to test shade order. (Check whether you've got IMR or TBR GPU!) ## Third-party libraries @@ -12,4 +14,17 @@ Yet another tester to test shade order. (Check whether you've got IMR or TBR GPU Boilerplate ImGui/SDL code adapted from [sfalexrog/Imgui_Android](https://github.com/sfalexrog/Imgui_Android.git) ## License -MIT \ No newline at end of file +MIT + +## Notes +Download binary at [here](https://github.com/Swung0x48/TriangleBin/releases) + +Includes an Android apk and a Windows x64 exe. + +`Rendered/Screen %` - Pixels rendered / screen pixel count, in percentage. + +`Tris` - Triangle count. (w/o 2 fullscreen triangles) + +`Auto Increment` - Automatically increase `Rendered/Screen %`. + +`ppf` - The amount `Rendered/Screen %` increased per frame, when `Auto Increment` is checked. diff --git a/README_CN.md b/README_CN.md new file mode 100644 index 0000000..d749c73 --- /dev/null +++ b/README_CN.md @@ -0,0 +1,30 @@ +# TriangleBin + +[English](https://github.com/Swung0x48/TriangleBin/README.md) | 中文 + +一个渲染顺序测试器(看看你的 GPU 是 IMR 还是 TBR!) + +## 第三方库 +[ImGui](https://github.com/ocornut/imgui.git) + +[SDL](https://github.com/libsdl-org/SDL.git) + +[glew](https://github.com/nigels-com/glew.git) + +ImGui/SDL 框架代码来自 [sfalexrog/Imgui_Android](https://github.com/sfalexrog/Imgui_Android.git) + +## 许可协议 +MIT + +## 说明 +在 [这里](https://github.com/Swung0x48/TriangleBin/releases) 下载可执行文件 + +包括一个 Android apk 和一个 Windows exe. + +`Rendered/Screen %` - 渲染的像素 / 屏幕画布像素数,用百分比表示。 + +`Tris` - 三角形数量。(除去两个全屏的三角形) + +`Auto Increment` - 自动增加 `Rendered/Screen %`. + +`ppf` - 当 `Auto Increment` 勾选后,每帧自动增加到 `Rendered/Screen %` 的值.