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ShipCollision.cs
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/* Copyright (C) Luaek - All Rights Reserved
* Unauthorized copying of this file, via any medium is strictly prohibited
* Proprietary and confidential
* Written by Maxi Levi <maxilevi@live.com>, November 2017
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Assets.Generation;
public class ShipCollision : MonoBehaviour {
public TimeControl Control;
public GameObject Model;
public Movement Controls;
public AudioSource CrashAudio;
public World World;
private bool _lock = false;
void Start(){
World = GameObject.FindGameObjectWithTag ("World").GetComponent<World>();
}
public void Reset(){
_lock = false;
}
void Update(){
/*Vector3 BlockSpace = World.ToBlockSpace (transform.position);
Chunk C = World.GetChunkAt (transform.position);
if (C != null && C.GetBlockAt(BlockSpace) > 0) {
DestroyShip ();
}*/
}
void DestroyShip(){
if (_lock)
return;
Controls.Lock ();
Control.Lose ();
Explode e = Model.AddComponent<Explode> ();
e.ExplosionAudio = CrashAudio;
_lock = true;
}
void OnCollisionEnter(Collision col){
DestroyShip ();
}
}