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Animation stepped timingFunction fix #31

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Feb 7, 2020
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3 changes: 1 addition & 2 deletions Spine/Animation.swift
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,6 @@
//

import SpriteKit
import simd

class Animation {

Expand Down Expand Up @@ -59,7 +58,7 @@ func setTiming(_ action: SKAction, _ curve: CurveModelType) {

switch curve {
case .linear: action.timingMode = .linear
case .stepped: action.timingFunction = { time in return simd_smoothstep(0, 1, time) }
case .stepped: action.timingFunction = { time in return time < 1.0 ? 0 : 1.0 }
case .bezier(let bezierModel): action.timingFunction = BezierCurveSolver(bezierModel).timingFunction()
}
}
Expand Down