This repository collects transcriptions of DiRT Rally [2.0] pace notes, contributions welcome - see below.
The pace note system can help rally beginners to better understand the co-driver calls. The pace note transcriptions enable co-op playing where one player drives the car and the other acts as the co-driver reading the notes: https://www.youtube.com/watch?v=BRZHE8-c-_c
The goal is to provide the game's pace notes as accurately as possible in a concise notation that people can read quickly and adapt to their needs or translate. In order to read the pace notes you should first take a look at the notation system below.
This project started after the release of the original DiRT Rally. It has been updated for DiRT Rally 2.0.
This is how the differences in DR2 are given.
You should read this blog entry by the guy that reads the pace notes for the original DiRT Rally.
There doesn't seem to be an official notation, so this one mostly inspired the following (simplified) notation.
The notation is (very close to) the "Six Fastest" system as explained here.
In ascending severity: x6, x5, x4, x3, x2, x1, SQx, HPx, ACx
where x
is either l
or r
.
DR2 puts the number first. Also, the severity changes. E.g., l5 would now be 6l:
flat, 6x, 5x, 4x, 3x, 2x, 1x, sqX, open-hpX, hpX
. To cover the same spectrum, a previous 6 is now called flat, and acute corners become hairpins.
Corners can be long
or hlong
(half long), some are immediate
.
DR2 corners can be
short
,long
,verylong
,extralong
, orextraextralong
. Many areunseen
, somesudden
.
They can tighten to a higher severity, >
, or open to a lesser one, <
.
In DR2 it is also called if the road
opens
ortightens
through a corner.
DR2 will call out if a corner benefits from anearly
orlate
turn-in/apex, or if itcontinues
past a given way point.
The road can be open
or tight
, form dent
s or (long
) cr
ests.
DR2 calls out
dip
s instead of dents.
Crests are often followed by a jmp
(jump), which might only happen at certain speeds: jmp?
.
Crests/jumps can be particularly small
or big
.
Bad camber
means a section or corner that requires a certain line and perhaps less speed.
bmp
denotes bumpy sections.
Drivers can be advised to stay in the middle of the road or left or right of the middle: keepm, keepl, keepr
.
In corners, calls are made to keepin
or even cut
the corner.
DR2 sometimes suggests a
small-cut
or abig-cut
.
dontcut
means to stay clear of the inside, keepout
advises an outside line through a corner.
line
means taking a sequence of one or more corners straight.
gate
s, post
s, tunnel
s, bridge
s require the driver to stay off the edge of the road.
rock
s, log
s, ditch
es, bank
s can be placed on the inside, outside, or exit of a corner: -in, -out, -exit
. This is often combined with a placement call.
(Tight) chicane
s ask for a specific speed and car placement, depending on a -left
or -right
entry.
layby
s can offer more space to one side of the road, but might also mean less space due to parked cars.
bale
s are used to artificially tighten a corner.
The next section can go [up]
or [down]
(hill), it [opens]
and [narrows]
.
A [water]
splash might require to switch on the windscreen wipers, while [grid]
s can jerk the steering wheel.
The road can be covered by [ice]
patches. For longer sections, calls are made when [ice]-starts
or -clears
.
DR2 distinguishes
[snow]
from ice. It also calls out the transition to[gravel]
,[tarmac]
, and[cobble]
.
Junc
tion, turn
, and cross
roads denote segments where the driver must take care not to take the wrong way.
/
(over, past, for, through) connects different characteristics that occur simultaneously.
Quick successions of stage characteristics are indicated by simple enumerations in a single line.
Otherwise, a number is used representing distance between characteristics in meters: 60, 80, 100, 130, 150, 200, 300, 400
Caution is advised by !
.
This can be combined with advice of slowing
or braking
.
deceptive
warns the driver, e.g. not to succumb to a wrong way.
finish
ends the stage and pace notes.
In DR2, the pace notes continue until the driver is to
stop
.
Feel free to submit your own transcriptions, following the requirements below:
- record or find the replay of a single stage in DiRT Rally [2.0] from the head, dash, or chase camera using the English speaking co-driver
- write down the complete pace notes using the notation above in a text file, e.g.
Dirt-Rally-Monaco-Route-de-Turini.txt
- if needed, upload the replay and make it accessible (e.g. on YouTube)
- send the text file along with the replay link to soong.construction.dev+gh@gmail.com
Some further hints:
- if needed, you can extend the system (but name & describe the extensions in the mail you send)
- when transcribing from a video platform like YouTube, lowering the video playback speed can be a big help
- fast "world record" runs through a stage make it particularly hard to get all the co-driver calls
- try and use replays with a proper flow, i.e. no crashes or resets of the car
You might also be interested in https://github.com/soong-construction/dirt-rally-time-recorder.