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Copy pathframework64.desktop.cmake
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122 lines (95 loc) · 4.86 KB
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set(FW64_PLATFORM_DESKTOP ON)
set(CMAKE_CXX_STANDARD 17)
set(FW64_PLATFORM_NAME "desktop")
function (enable_all_warnings_as_errors)
set(options)
set(oneValueArgs TARGET)
set(multiValueArgs)
cmake_parse_arguments(ENABLE_ALL_WARNINGS "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN} )
set(target_name ${ENABLE_ALL_WARNINGS_TARGET})
set_property(TARGET ${target_name} PROPERTY COMPILE_WARNING_AS_ERROR ON)
if (MSVC)
# warning level 4
target_compile_options(${target_name} PRIVATE /W4)
target_compile_definitions(${target_name} PRIVATE _CRT_SECURE_NO_WARNINGS)
else()
# additional warnings
target_compile_options(${target_name} PRIVATE -Wall -Wextra -Wpedantic -Wno-strict-prototypes)
endif()
endfunction()
# performs platform specific configuration of the framework 64 library
function (configure_core_library)
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "Desktop build requires x64 architecture")
endif()
find_package(CLI11 CONFIG REQUIRED)
find_package(CURL CONFIG REQUIRED)
find_package(GLEW REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
find_package(SDL2 CONFIG REQUIRED)
find_package(SDL2_mixer CONFIG REQUIRED)
find_package(SDL2_image CONFIG REQUIRED)
target_link_libraries(framework64 PUBLIC CLI11::CLI11)
target_link_libraries(framework64 PUBLIC GLEW::GLEW)
target_link_libraries(framework64 PUBLIC CURL::libcurl)
target_link_libraries(framework64 PUBLIC SDL2::SDL2 SDL2::SDL2main)
target_link_libraries(framework64 PUBLIC $<IF:$<TARGET_EXISTS:SDL2_image::SDL2_image>,SDL2_image::SDL2_image,SDL2_image::SDL2_image-static>)
target_link_libraries(framework64 PUBLIC $<IF:$<TARGET_EXISTS:SDL2_mixer::SDL2_mixer>,SDL2_mixer::SDL2_mixer,SDL2_mixer::SDL2_mixer-static>)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin)
target_compile_definitions(framework64 PUBLIC FW64_PLATFORM_DESKTOP)
target_compile_definitions(framework64 PUBLIC FW64_PLATFORM_IS_64_BIT)
target_compile_definitions(framework64 PUBLIC "$<$<CONFIG:Debug>:FW64_COLLISION_GEOMETRY_DEBUG_INFO>")
target_compile_definitions(framework64 PUBLIC "$<$<CONFIG:Debug>:FW64_RENDERER_DEBUG_INFO>")
enable_all_warnings_as_errors(TARGET framework64)
endfunction()
# performs platform specific configuration of a framework64 game
function(create_game)
set(options ALL_WARNINGS_AS_ERRORS)
set(oneValueArgs TARGET SAVE_FILE_TYPE GAME_HEADER_PATH HTML_TEMPLATE_PATH)
set(multiValueArgs SOURCES EXTRA_LIBS STATIC_MODULES)
cmake_parse_arguments(DESKTOP_GAME "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN} )
set(target_name ${DESKTOP_GAME_TARGET})
set(game_sources ${DESKTOP_GAME_SOURCES})
if (DEFINED DESKTOP_GAME_GAME_HEADER_PATH)
set(game_include_path ${DESKTOP_GAME_GAME_HEADER_PATH})
else()
set(game_include_path "game.h")
endif()
set(main_file_src ${FW64_ROOT_DIR}/src/framework64/desktop/main_desktop.cpp)
set(main_file_dest ${CMAKE_CURRENT_BINARY_DIR}/main_desktop_${target_name}.cpp)
configure_file(${main_file_src} ${main_file_dest})
add_executable(${target_name} ${game_sources} ${main_file_dest})
target_link_libraries(${target_name} PUBLIC framework64)
add_game_modules(TARGET ${target_name} MODULES ${DESKTOP_GAME_STATIC_MODULES})
if (${DESKTOP_GAME_ALL_WARNINGS_AS_ERRORS})
enable_all_warnings_as_errors(TARGET ${target_name})
endif()
# Configure target specific output directories
set(output_dir ${CMAKE_BINARY_DIR}/bin/${target_name})
set_target_properties(${target_name} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${output_dir}
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${output_dir}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${output_dir})
# include the game specific asset directory
set(asset_include_dir ${output_dir}/assets/include)
target_include_directories(${target_name} PUBLIC ${asset_include_dir})
# Add any extra libraries that need to be linked in
if (DEFINED DESKTOP_GAME_EXTRA_LIBS)
target_link_libraries(${target_name} PUBLIC ${DESKTOP_GAME_EXTRA_LIBS})
endif()
# Fixes linker error encountered on linux
# https://stackoverflow.com/a/55086637
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_link_options(${target_name} PUBLIC "-Wl,--copy-dt-needed-entries")
endif()
target_include_directories(${target_name} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
if (NOT DEFINED DESKTOP_GAME_SAVE_FILE_TYPE)
set(DESKTOP_GAME_SAVE_FILE_TYPE "NONE")
endif()
target_compile_definitions(${target_name}
PUBLIC FW64_APPLICATION_NAME="${target_name}"
PUBLIC FW64_SAVE_FILE_TYPE="${DESKTOP_GAME_SAVE_FILE_TYPE}"
)
endfunction()