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palettes.asm
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palettes.asm
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BackgroundPalette::
; palette 0
rgb 31, 31, 31
rgb 21, 21, 21
rgb 11, 11, 11
rgb 0, 0, 0
; palette 1
rgb 0, 0, 31 ; 0 = blue
rgb 0, 31, 00 ; 1 = green
rgb 31, 0, 0 ; 2 = red
rgb 0, 0, 0 ; 3 = black
; palette 2
rgb 0, 19, 00 ; 0 = mid-green
rgb 31, 31, 00 ; 1 = yellow
rgb 31, 31, 31 ; 2 = white
rgb 0, 0, 0 ; 3 = black
; palette 3
rgb 31, 0, 00 ; 0 = red
rgb 31, 31, 00 ; 1 = yellow
rgb 31, 31, 31 ; 2 = white
rgb 0, 0, 0 ; 3 = black
; palette 4 - "!" in "hello world!" text
rgb 31, 31, 31 ; 0 = white
rgb 0, 0, 31 ; 1 = blue
rgb 31, 0, 31 ; 2 = purple
rgb 13, 23, 31 ; 3 = light blue
.end:
ObjectPalette::
; palette 0
rgb 31, 0, 31 ; 0 = purple (unused)
rgb 31, 31, 0 ; 1 = yellow
rgb 31, 31, 31 ; 2 = white
rgb 0, 0, 0 ; 3 = black
; palette 1
rgb 31, 31, 31 ; 0 = white (unused)
rgb 31, 31, 31 ; 1 = white
rgb 31, 0, 0 ; 2 = red
rgb 31, 0, 0 ; 3 = red
; palette 2
rgb 31, 31, 31 ; 0 = white (unused)
rgb 31, 31, 31 ; 1 = white
rgb 31, 0, 0 ; 2 = white
rgb 0, 19, 0 ; 3 = red
; palette 3 - "hello world!" text
rgb 31, 0, 31 ; 0 = purple (unused)
rgb 0, 0, 31 ; 1 = blue
rgb 31, 0, 31 ; 2 = purple
rgb 13, 23, 31 ; 3 = light blue
; palette 4 - cover for the "!" in "hello world!" text -
; if the sprite limit doesn't kick in this will overlap the "!" from the background
rgb 31, 31, 31 ; 0 = white
rgb 31, 31, 31 ; 1 = white
rgb 31, 31, 31 ; 2 = white
rgb 31, 31, 31 ; 3 = white
; palette 5 - eye lash
rgb 31, 0, 31 ; 0 = purple (unused)
rgb 21, 21, 0 ; 1 = mid yellow
rgb 14, 14, 0 ; 2 = dark yellow
rgb 0, 0, 0 ; 3 = black
.end: