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useherbs.lic
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useherbs.lic
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=begin
Script to heal yourself with herbs.
Will use herbs in your herbsack, or on a bench or something.
Works with any combination of herbs from any town.
Herbsack must be set. ( unless using bench mode, ;set change herbsack <container> )
Might heal your Adventurer's Guild escort. ( ;useherbs escort )
Will buy missing herbs. ( ;useherbs buy=on )
https://github.com/matt-lowe/lich-scripts
tillmen@lichproject.org
=end
unless defined?(dothis) and defined?(GameObj)
echo 'Your version of Lich is too old for this script.'
exit
end
# fixme: garland of sovyn cloves
# fixme: skip more better
# fixme: buy herbs/right hand full
known_herbs = [
{ :name=>"some acantha leaf", :type=>"blood", :store_doses=>10 },
{ :name=>"some spicy acantha leaf", :type=>"blood", :store_doses=>10 },
{ :name=>"tincture of acantha", :type=>"blood" },
{ :name=>"tincture of yabathilium", :type=>"blood" },
{ :name=>"yabathilium fruit", :type=>"blood" },
{ :name=>"iceberry tart", :type=>"blood", :store_doses=>10 },
{ :name=>"some acantha leaf tea", :type=>"blood" },
{ :name=>"grey mushroom potion", :type=>"blood" },
{ :name=>"flagon of Olak's Ol'style ale", :type=>"blood" },
{ :name=>"barrel of Olak's Ol'style ale", :type=>"blood" },
{ :name=>"flagon of Bloody Krolvin ale", :type=>"blood" },
{ :name=>"barrel of Bloody Krolvin ale", :type=>"blood" },
{ :name=>"some aloeas stem", :type=>"major head wound", :store_doses=>2 },
{ :name=>"some withered aloeas stem", :type=>"major head wound", :store_doses=>2 },
{ :name=>"tincture of aloeas", :type=>"major head wound" },
{ :name=>"some ram's bladder", :type=>"major head wound", :store_doses=>2 },
{ :name=>"feverfew potion", :type=>"major head wound" },
{ :name=>"sticky lichen tea", :type=>"major head wound" },
{ :name=>"flagon of Dark Swampwater ale", :type=>"major head wound" },
{ :name=>"barrel of Dark Swampwater ale", :type=>"major head wound" },
{ :name=>"rose-marrow potion", :type=>"minor head wound", :store_doses=>4 },
{ :name=>"crystalline rose-marrow elixir", :type=>"minor head wound" },
{ :name=>"tincture of rose-marrow", :type=>"minor head wound" },
{ :name=>"elk horn potion", :type=>"minor head wound", :store_doses=>4 },
{ :name=>"some feverfew tea", :type=>"minor head wound" },
{ :name=>"rusty red ale", :type=>"minor head wound" },
{ :name=>"flagon of Semak's Smooth ale", :type=>"minor head wound" },
{ :name=>"barrel of Semak's Smooth ale", :type=>"minor head wound" },
{ :name=>"brostheras potion", :type=>"major head scar", :store_doses=>2 },
{ :name=>"crystalline brostheras elixir", :type=>"major head scar" },
{ :name=>"tincture of brostheras", :type=>"major head scar" },
{ :name=>"some polar bear fat soup", :type=>"major head scar", :store_doses=>2 },
{ :name=>"pennyroyal potion", :type=>"major head scar" },
{ :name=>"stone soot brew", :type=>"major head scar" },
{ :name=>"flagon of Reaper's Red ale", :type=>"major head scar" },
{ :name=>"barrel of Reaper's Red ale", :type=>"major head scar" },
{ :name=>"some haphip root", :type=>"minor head scar", :store_doses=>4 },
{ :name=>"some dirty haphip root", :type=>"minor head scar", :store_doses=>4 },
{ :name=>"tincture of haphip", :type=>"minor head scar" },
{ :name=>"sparrowhawk pie", :type=>"minor head scar", :store_doses=>4 },
{ :name=>"pennyroyal tea", :type=>"minor head scar" },
{ :name=>"dull crimson ale", :type=>"minor head scar" },
{ :name=>"flagon of Agrak's Amber ale", :type=>"minor head scar" },
{ :name=>"barrel of Agrak's Amber ale", :type=>"minor head scar" },
{ :name=>"some pothinir grass", :type=>"major organ wound", :store_doses=>2 },
{ :name=>"some bright green pothinir grass", :type=>"major organ wound", :store_doses=>2 },
{ :name=>"tincture of pothinir", :type=>"major organ wound" },
{ :name=>"musk ox tart", :type=>"major organ wound", :store_doses=>2 },
{ :name=>"ginkgo nut potion", :type=>"major organ wound" },
{ :name=>"roasted ratweed tea", :type=>"major organ wound" },
{ :name=>"flagon of Aged Schooner ale", :type=>"major organ wound" },
{ :name=>"barrel of Aged Schooner ale", :type=>"major organ wound" },
{ :name=>"some basal moss", :type=>"minor organ wound", :store_doses=>4 },
{ :name=>"tincture of moss", :type=>"minor organ wound" },
{ :name=>"sticky ball of basal moss", :type=>"minor organ wound", :store_doses=>4 },
{ :name=>"tincture of basal", :type=>"minor organ wound" },
{ :name=>"some tundra grass", :type=>"minor organ wound", :store_doses=>4 },
{ :name=>"some ginkgo nut tea", :type=>"minor organ wound" },
{ :name=>"chunky black ale", :type=>"minor organ wound" },
{ :name=>"flagon of Mama Dwarf's ale", :type=>"minor organ wound" },
{ :name=>"barrel of Mama Dwarf's ale", :type=>"minor organ wound" },
{ :name=>"wingstem potion", :type=>"major organ scar", :store_doses=>2 },
{ :name=>"crystalline wingstem elixir", :type=>"major organ scar" },
{ :name=>"tincture of wingstem", :type=>"major organ scar" },
{ :name=>"earthworm potion", :type=>"major organ scar", :store_doses=>2 },
{ :name=>"wyrmwood root potion", :type=>"major organ scar" },
{ :name=>"dirty crevice brew", :type=>"major organ scar" },
{ :name=>"flagon of Wort's Winter ale", :type=>"major organ scar" },
{ :name=>"barrel of Wort's Winter ale", :type=>"major organ scar" },
{ :name=>"talneo potion", :type=>"minor organ scar", :store_doses=>4 },
{ :name=>"crystalline talneo elixir", :type=>"minor organ scar" },
{ :name=>"tincture of talneo", :type=>"minor organ scar" },
{ :name=>"rock lizard potion", :type=>"minor organ scar", :store_doses=>4 },
{ :name=>"wyrmwood root tea", :type=>"minor organ scar" },
{ :name=>"brown weedroot ale", :type=>"minor organ scar" },
{ :name=>"flagon of Gert's Homemade ale", :type=>"minor organ scar" },
{ :name=>"barrel of Gert's Homemade ale", :type=>"minor organ scar" },
{ :name=>"bur-clover potion", :type=>"missing eye", :store_doses=>1 },
{ :name=>"crystalline bur-clover elixir", :type=>"missing eye", },
{ :name=>"tincture of bur-clover", :type=>"missing eye" },
{ :name=>"starfish potion", :type=>"missing eye", :store_doses=>1 },
{ :name=>"daggit root potion", :type=>"missing eye" },
{ :name=>"dirty rat fur potion", :type=>"missing eye" },
{ :name=>"flagon of Volcano Vision ale", :type=>"missing eye" },
{ :name=>"barrel of Volcano Vision ale", :type=>"missing eye" },
{ :name=>"some ephlox moss", :type=>"major limb wound", :store_doses=>4 },
{ :name=>"gooey ball of ephlox moss", :type=>"major limb wound" },
{ :name=>"tincture of ephlox", :type=>"major limb wound" },
{ :name=>"some frog's bone porridge", :type=>"major limb wound", :store_doses=>4 },
{ :name=>"sweetfern potion", :type=>"major limb wound" },
{ :name=>"crushed cavegrass tea", :type=>"major limb wound" },
{ :name=>"flagon of Golden Goose ale", :type=>"major limb wound" },
{ :name=>"barrel of Golden Goose ale", :type=>"major limb wound" },
{ :name=>"some ambrominas leaf", :type=>"minor limb wound", :store_doses=>4 },
{ :name=>"some sugary ambrominas leaf", :type=>"minor limb wound", },
{ :name=>"tincture of ambrominas", :type=>"minor limb wound" },
{ :name=>"Dabbings Family special tart", :type=>"minor limb wound", :store_doses=>4 },
{ :name=>"some sweetfern tea", :type=>"minor limb wound" },
{ :name=>"bubbling brown ale", :type=>"minor limb wound" },
{ :name=>"flagon of Lost Dogwater ale", :type=>"minor limb wound" },
{ :name=>"barrel of Lost Dogwater ale", :type=>"minor limb wound" },
{ :name=>"some calamia fruit", :type=>"major limb scar", :store_doses=>2 },
{ :name=>"some ripe calamia fruit", :type=>"major limb scar" },
{ :name=>"tincture of calamia", :type=>"major limb scar" },
{ :name=>"some walrus blubber", :type=>"major limb scar", :store_doses=>2 },
{ :name=>"manroot potion", :type=>"major limb scar" },
{ :name=>"stalactite brew", :type=>"major limb scar" },
{ :name=>"flagon of Mad Mutt Frothy ale", :type=>"major limb scar" },
{ :name=>"barrel of Mad Mutt Frothy ale", :type=>"major limb scar" },
{ :name=>"some cactacae spine", :type=>"minor limb scar", :store_doses=>4 },
{ :name=>"some prickly cactacae spine", :type=>"minor limb scar" },
{ :name=>"tincture of cactacae", :type=>"minor limb scar" },
{ :name=>"some elk fat gel", :type=>"minor limb scar", :store_doses=>4 },
{ :name=>"manroot tea", :type=>"minor limb scar" },
{ :name=>"spotted toadstool ale", :type=>"minor limb scar" },
{ :name=>"flagon of Bearded Ladies' ale", :type=>"minor limb scar" },
{ :name=>"barrel of Bearded Ladies' ale", :type=>"minor limb scar" },
{ :name=>"some sovyn clove", :type=>"severed limb", :store_doses=>1 },
{ :name=>"sovyn clove", :type=>"severed limb" },
{ :name=>"tincture of sovyn", :type=>"severed limb" },
{ :name=>"some rock ptarmigan feathers", :type=>"severed limb", :store_doses=>1 },
{ :name=>"angelica root potion", :type=>"severed limb" },
{ :name=>"grainy black potion", :type=>"severed limb" },
{ :name=>"flagon of Captn' Pegleg's ale", :type=>"severed limb" },
{ :name=>"barrel of Captn' Pegleg's ale", :type=>"severed limb" },
{ :name=>"bolmara potion", :type=>"major nerve wound", :store_doses=>4 },
{ :name=>"crystalline bolmara elixir", :type=>"major nerve wound" },
{ :name=>"tincture of bolmara", :type=>"major nerve wound" },
{ :name=>"snowflake elixir", :type=>"major nerve wound", :store_doses=>4 },
{ :name=>"red lichen potion", :type=>"major nerve wound" },
{ :name=>"glowing mold tea", :type=>"major nerve wound" },
{ :name=>"flagon of Kenar's Dropjaw ale", :type=>"major nerve wound" },
{ :name=>"barrel of Kenar's Dropjaw ale", :type=>"major nerve wound" },
{ :name=>"some wolifrew lichen", :type=>"minor nerve wound", :store_doses=>4 },
{ :name=>"some dry wolifrew lichen", :type=>"minor nerve wound", },
{ :name=>"tincture of wolifrew", :type=>"minor nerve wound" },
{ :name=>"Leaftoe's lichen tart", :type=>"minor nerve wound", :store_doses=>4 },
{ :name=>"some red lichen tea", :type=>"minor nerve wound" },
{ :name=>"thick foggy ale", :type=>"minor nerve wound" },
{ :name=>"flagon of Orc's Head ale", :type=>"minor nerve wound" },
{ :name=>"barrel of Orc's Head ale", :type=>"minor nerve wound" },
{ :name=>"some woth flower", :type=>"major nerve scar", :store_doses=>2 },
{ :name=>"some fragrant woth flower", :type=>"major nerve scar" },
{ :name=>"tincture of woth", :type=>"major nerve scar" },
{ :name=>"flower-shaped tart", :type=>"major nerve scar", :store_doses=>2 },
{ :name=>"valerian root potion", :type=>"major nerve scar" },
{ :name=>"stalagmite brew", :type=>"major nerve scar" },
{ :name=>"flagon of Dacra's Dream ale", :type=>"major nerve scar" },
{ :name=>"barrel of Dacra's Dream ale", :type=>"major nerve scar" },
{ :name=>"some torban leaf", :type=>"minor nerve scar", :store_doses=>3 },
{ :name=>"some fresh torban leaf", :type=>"minor nerve scar" },
{ :name=>"tincture of torban", :type=>"minor nerve scar" },
{ :name=>"Ma Leaftoe's spiced torban tart", :type=>"minor nerve scar", :store_doses=>4 },
{ :name=>"valerian root tea", :type=>"minor nerve scar" },
{ :name=>"dark frothing ale", :type=>"minor nerve scar" },
{ :name=>"flagon of Miner's Muddy ale", :type=>"minor nerve scar" },
{ :name=>"barrel of Miner's Muddy ale", :type=>"minor nerve scar" },
{ :name=>"dimly glowing sky-blue potion", :type=>"disease" },
{ :name=>"dimly glowing sea-green potion", :type=>"poison" },
]
silence_me
drinkable = /potion|tea|elixir|brew|tincture|ale|soup/
skippable = Array.new
close_herbsack = false
stow_container_id = nil
preposition = 'in'
return_to_stow = false
herb_container = nil
right_hand_save = nil
left_hand_save = nil
buy_missing = CharSettings['buy_missing']
start_room = Room.current
herb_shop_menu = nil
silvers = nil
withdraw_amount = 8000
deposit_silvers = false
used_herbs = Array.new
=begin
if script.vars[1].downcase == 'set'
if script.vars[2].downcase == 'buy-missing'
CharSettings['buy-missing'] = nil
if script.vars[2].downcase == 'fill-missing'
CharSettings['fill-missing'] = nil
elsif script.vars[2].downcase == 'use-haste'
elsif script.vars[2].downcase == 'use-mending'
else
echo 'unknown setting'
end
exit
end
=end
too_wounded_to_cast = proc {
([Wounds.head, Scars.head, Wounds.nsys, Scars.nsys].max > 1) or ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max > 2) or ( ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max > 0) and ([Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max > 0) )
}
go_to_herbalist = proc {
if working_herbalist = Room.current.find_nearest(Room.list.find_all { |room| room.tags.include?('herbalist') and not room.title.any? { |t| t =~ /Valina's Herbs and Tinctures|Marroux and Haert, Chirurgeons/ } })
start_script 'go2', [ working_herbalist.to_s ]
else
start_script 'go2', [ 'herbalist', '--disable-confirm' ]
end
wait_while { running?('go2') }
}
next_herb_type = proc {
herb_type = nil
#unless herb_type or skippable.include?('disease')
# if checkdisease
# herb_type = 'disease'
# end
#end
#unless herb_type or skippable.include?('poison')
# if checkpoison
# herb_type = 'poison'
# end
#end
unless herb_type
herb_type = 'blood' if (percenthealth < 50) and not skippable.include?('blood')
end
unless herb_type
for area in [ 'head', 'neck', 'torso', 'limbs', 'nerves' ] - skippable
if Wounds.send(area) > 1
area = 'head' if area == 'neck'
area = 'organ' if area == 'torso'
area = 'limb' if area == 'limbs'
area = 'nerve' if area == 'nerves'
herb_type = "major #{area} wound"
break
end
end
end
unless herb_type
for area in [ 'head', 'neck', 'torso', 'limbs', 'nerves' ] - skippable
if Wounds.send(area) == 1
area = 'head' if area == 'neck'
area = 'organ' if area == 'torso'
area = 'limb' if area == 'limbs'
area = 'nerve' if area == 'nerves'
herb_type = "minor #{area} wound"
break
end
end
end
unless herb_type
herb_type = 'severed limb' if (Scars.limbs == 3) and not skippable.include?('limbs')
end
unless herb_type
herb_type = 'missing eye' if (Scars.reye == 3 or Scars.leye == 3) and not skippable.include?('torso')
end
unless herb_type
for area in [ 'head', 'neck', 'torso', 'limbs', 'nerves' ] - skippable
if Scars.send(area) > 1
area = 'head' if area == 'neck'
area = 'organ' if area == 'torso'
area = 'limb' if area == 'limbs'
area = 'nerve' if area == 'nerves'
herb_type = "major #{area} scar"
break
end
end
end
unless herb_type
for area in [ 'head', 'neck', 'torso', 'limbs', 'nerves' ] - skippable
if Scars.send(area) == 1
area = 'head' if area == 'neck'
area = 'organ' if area == 'torso'
area = 'limb' if area == 'limbs'
area = 'nerve' if area == 'nerves'
herb_type = "minor #{area} scar"
break
end
end
end
unless herb_type
herb_type = 'blood' if (checkhealth + 7) < maxhealth and not skippable.include?('blood')
end
herb_type
}
stow_herb = proc {
if return_to_stow and (Room.current.id != start_room.id)
start_script 'go2', [ start_room.id.to_s ]
wait_while { running?('go2') }
end
if used_herbs.include?(GameObj.right_hand.id)
result = dothistimeout "put ##{GameObj.right_hand.id} #{preposition} ##{herb_container.id}", 10, /^You put|^You slip|^You carefully add|^A sigh of grateful pleasure can be heard as you feed .*? to your|^I could not find what you were referring to\.$/
if result =~ /^I could not find what you were referring to\./
dothistimeout "drop ##{GameObj.right_hand.id}", 10, /^You drop/
end
end
if used_herbs.include?(GameObj.left_hand.id)
dothistimeout "put ##{GameObj.left_hand.id} #{preposition} ##{herb_container.id}", 10, /^You put|^You slip|^You carefully add|^A sigh of grateful pleasure can be heard as you feed .*? to your|^I could not find what you were referring to\.$/
if result =~ /^I could not find what you were referring to\./
dothistimeout "drop ##{GameObj.right_hand.id}", 10, /^You drop/
end
end
}
read_menu = proc {
status_tags
clear
fput 'unhide' if hidden? or invisible?
fput 'order'
menu = Hash.new
while (line = get) and (line !~ /ORDER|BUY/)
for item in line.scan(/<d.*?cmd=["']order ([0-9]+).*?>(.*?)<\/d>/)
menu[item[1].sub(/^a /, '')] = item[0]
end
end
status_tags
clear
menu
}
check_silvers = proc {
silvers = nil
action = proc { |server_string|
if server_string =~ /^\s*Name\:|^\s*Gender\:|^\s*Normal \(Bonus\)|^\s*Strength \(STR\)\:|^\s*Constitution \(CON\)\:|^\s*Dexterity \(DEX\)\:|^\s*Agility \(AGI\)\:|^\s*Discipline \(DIS\)\:|^\s*Aura \(AUR\)\:|^\s*Logic \(LOG\)\:|^\s*Intuition \(INT\)\:|^\s*Wisdom \(WIS\)\:|^\s*Influence \(INF\)\:/
nil
elsif server_string =~ /^\s*Mana\:\s+\-?[0-9]+\s+Silver\:\s+([0-9]+)/
silvers = $1.to_i
DownstreamHook.remove("#{script.name}_check_silvers")
nil
else
server_string
end
}
DownstreamHook.add("#{script.name}_check_silvers", action)
silence_me unless undo_silence = silence_me
put 'info'
silence_me if undo_silence
wait_until { silvers }
silvers
}
buy_herb = proc { |herb_type|
unless silvers
silvers = check_silvers.call
end
unless herb_shop_menu
herb_shop_menu = read_menu.call
end
herb_name = herb_shop_menu.keys.find { |name| known_herbs.any? { |h| (h[:type] == herb_type) and (name =~ /#{h[:name]}/ or name =~ /#{h[:name].sub(/sticky |gooey | green| fragrant| shiny| dirty/, '')}/) } }
unless order_number = herb_shop_menu[herb_name]
echo "error: failed to find a herb for #{herb_type} in the menu"
exit
end
dothistimeout "order #{order_number}", 3, /BUY/
buy_result = dothistimeout 'buy', 3, /Sold for [0-9]+ silver|^But you do not have enough silver!/
if buy_result =~ /Sold for ([0-9]+) silver/
silvers -= $1.to_i
elsif buy_result =~ /^But you do not have enough silver!/
start_script 'go2', [ 'bank', '_disable_confirm_' ]
wait_while { running?('go2') }
fput 'unhide' if invisible?
# fixme: Pinefar bank is dumb
result = dothistimeout "withdraw #{withdraw_amount} silvers", 1, /debt collector/
if result =~ /debt collector/
fput "withdraw #{withdraw_amount} silvers"
end
silvers += withdraw_amount
deposit_silvers = true
go_to_herbalist.call
redo
else
silvers = check_silvers.call
end
if checkright
GameObj.right_hand
else
nil
end
}
if script.vars[0] =~ /help/i
respond
respond 'To use the herbs in your herbsack:'
respond
respond ' ;setting change herbsack <container>'
respond
respond ' ;useherbs'
respond
respond 'To use the herbs on a bench or something:'
respond
respond ' ;useherbs on bench'
respond
respond ' ;useherbs behind altar'
respond
respond 'To use the herbs on a bench without picking up the eatables:'
respond
respond ' ;useherbs on bench noget'
respond
respond 'To look up what herbs heal what:'
respond
respond ' ;useherbs list'
respond
respond ' Append any combination of these to the previous example to narrow down the list: minor, major, severed, missing, head, organ, limb, nerve, eye, blood, wound, scar'
respond
respond "To heal your Adventurer's Guild escort (not well tested):"
respond
respond ' ;useherbs escort'
respond
respond 'Other options:'
respond
respond ' ;useherbs buy=<on/off> Buy missing herbs or not in the future.'
respond ' ;useherbs haste=<on/off> Use haste before healing.'
respond ' ;useherbs mending=<on/off> Use sigil of mending before healing.'
respond ' ;useherbs --buy-missing=<on/off> Buy missing herbs or not for this run only.'
respond
exit
elsif script.vars[1] =~ /^list$/i
if (script.vars[0] =~ /major|severed|missing/i) and (script.vars[0] !~ /minor/i)
known_herbs.delete_if { |herb| herb[:type] !~ /major|severed|missing/i }
elsif (script.vars[0] =~ /minor/i) and (script.vars[0] !~ /major|severed|missing/i)
known_herbs.delete_if { |herb| herb[:type] !~ /minor/ }
end
if (script.vars[0] =~ /wound/i) and (script.vars[0] !~ /scar|missing|severed/i)
known_herbs.delete_if { |herb| herb[:type] !~ /wound/ }
elsif (script.vars[0] =~ /scar|missing|severed/i) and (script.vars[0] !~ /wound/i)
known_herbs.delete_if { |herb| herb[:type] !~ /scar|missing|severed/ }
end
if script.vars[0] =~ /head|neck|organ|limb|leg|arm|hand|nerve|eye|blood|health|poison|posion|disease/
known_herbs.delete_if { |herb| herb[:type] =~ /head/ } unless script.vars[0] =~ /head|neck/
known_herbs.delete_if { |herb| herb[:type] =~ /organ|eye/ } unless script.vars[0] =~ /organ|eye/
known_herbs.delete_if { |herb| herb[:type] =~ /limb/ } unless script.vars[0] =~ /limb|leg|arm|hand/
known_herbs.delete_if { |herb| herb[:type] =~ /nerve/ } unless script.vars[0] =~ /nerve/
known_herbs.delete_if { |herb| herb[:type] =~ /blood/ } unless script.vars[0] =~ /blood|health/
known_herbs.delete_if { |herb| herb[:type] =~ /poison/ } unless script.vars[0] =~ /poison|posion/
known_herbs.delete_if { |herb| herb[:type] =~ /disease/ } unless script.vars[0] =~ /disease/
end
list = Hash.new
for herb in known_herbs
list[herb[:type]] ||= Array.new
list[herb[:type]].push(herb[:name])
end
output = "\n"
for type,herbs in list
output.concat "#{monsterbold_start}#{type}:#{monsterbold_end} #{herbs.join(', ')}\n"
end
output.concat "\n"
if defined?(_respond)
_respond output
else
puts output
end
exit
elsif script.vars[1] =~ /^buy=(on|off|true|false|yes|no)$/
fix_option = { 'on' => true, 'true' => true, 'yes' => true, 'off' => false, 'false' => false, 'no' => false }
CharSettings['buy_missing'] = fix_option[$1]
echo 'setting saved'
exit
elsif script.vars[1] =~ /^haste=(on|off|true|false|yes|no)$/
fix_option = { 'on' => true, 'true' => true, 'yes' => true, 'off' => false, 'false' => false, 'no' => false }
CharSettings['use-haste'] = fix_option[$1]
echo 'setting saved'
exit
elsif script.vars[1] =~ /^mending=(on|off|true|false|yes|no)$/
fix_option = { 'on' => true, 'true' => true, 'yes' => true, 'off' => false, 'false' => false, 'no' => false }
CharSettings['use-mending'] = fix_option[$1]
echo 'setting saved'
exit
elsif script.vars[1].downcase == 'fill'
# 5-7 doses: There is a good bit left in the rose-marrow potion.
# 3-4 doses: There is a small amount in the rose-marrow potion.
# 1-2 doses: There is just a little left in the rose-marrow potion.
start_room = Room.current
if UserVars.herbsack.nil? or UserVars.herbsack.empty?
echo 'herbsack is not set (;set change herbsack <container name>)'
exit
end
unless herb_container = GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.herbsack.strip)}/i } || GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.herbsack).sub(' ', ' .*')}/i }
echo "error: unable to find container \"#{UserVars.herbsack}\" in your inventory."
exit
end
close_herbsack = false
if herb_container.contents.nil?
open_result = dothistimeout "open ##{herb_container.id}", 10, /^You open|^That is already open\.$/
if open_result =~ /^You open/
close_herbsack = true
else
dothistimeout "look in ##{herb_container.id}", 10, /In the .*? you see/
if herb_container.contents.nil?
echo 'fixme 2'
exit
end
end
end
unless silvers
silvers = check_silvers.call
end
unless silvers > 4000
start_script 'go2', [ 'bank', '_disable_confirm_' ]
wait_while { running?('go2') }
fput 'unhide' if invisible?
# fixme: Pinefar bank is dumb
result = dothistimeout "withdraw #{withdraw_amount} silvers", 1, /debt collector/
if result =~ /debt collector/
fput "withdraw #{withdraw_amount} silvers"
end
silvers += withdraw_amount
deposit_silvers = true
end
start_script 'go2', [ '325' ]
wait_while { running?('go2') }
herb_shop_menu = read_menu.call
for herb_type in [ 'blood', 'major head wound', 'minor head wound', 'major head scar', 'minor head scar', 'major organ wound', 'minor organ wound', 'major organ scar', 'minor organ scar', 'missing eye', 'major limb wound', 'minor limb wound', 'major limb scar', 'minor limb scar', 'severed limb', 'major nerve wound', 'minor nerve wound', 'major nerve scar', 'minor nerve scar' ]
unless herb_container.contents.any? { |obj| known_herbs.any? { |herb| (herb[:name] == obj.name) and herb[:type] == herb_type } }
#echo "no herb for #{herb_type}"
herb_name = herb_shop_menu.keys.find { |name| known_herbs.any? { |h| (h[:type] == herb_type) and (name =~ /#{h[:name]}/ or name =~ /#{h[:name].sub(/sticky |gooey | green| fragrant| shiny| dirty/, '')}/) } }
unless order_number = herb_shop_menu[herb_name]
echo "error: failed to find a herb for #{herb_type} in the menu"
exit
end
dothistimeout "order #{order_number}", 3, /BUY/
buy_result = dothistimeout 'buy', 3, /Sold for [0-9]+ silver|^But you do not have enough silver!/
if buy_result =~ /Sold for ([0-9]+) silver/
silvers -= $1.to_i
elsif buy_result =~ /^But you do not have enough silver!/
start_script 'go2', [ 'bank', '_disable_confirm_' ]
wait_while { running?('go2') }
fput 'unhide' if invisible?
# fixme: Pinefar bank is dumb
result = dothistimeout "withdraw #{withdraw_amount} silvers", 1, /debt collector/
if result =~ /debt collector/
fput "withdraw #{withdraw_amount} silvers"
end
silvers += withdraw_amount
deposit_silvers = true
go_to_herbalist.call
redo
else
silvers = check_silvers.call
end
if checkright
herb = GameObj.right_hand
dothistimeout "put ##{herb.id} #{preposition} ##{herb_container.id}", 10, /^You put|^You slip|^You carefully add|^A sigh of grateful pleasure can be heard as you feed .*? to your|^I could not find what you were referring to\.$/
if herb_info = known_herbs.find { |h| h[:name] =~ /#{herb.name}$/ }
$count_herbs[herb.id] = herb_info[:store_doses]
end
end
end
end
fput "close ##{herb_container.id}" if close_herbsack
start_script 'go2', [ start_room.id.to_s ]
wait_while { running?('go2') }
exit
elsif script.vars[1].downcase == 'escort'
close_herbsack = false
unless herb_container = GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.herbsack.strip)}/i } || GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.herbsack).sub(' ', ' .*')}/i }
echo "error: unable to find container \"#{UserVars.herbsack}\" in your inventory."
exit
end
if herb_container.contents.nil?
open_result = dothistimeout "open ##{herb_container.id}", 10, /^You open|^That is already open\.$/
if open_result =~ /^You open/
close_herbsack = true
else
dothistimeout "look in ##{herb_container.id}", 10, /In the .*? you see/
if herb_container.contents.nil?
echo 'fixme 2'
exit
end
end
end
if script.vars[2]
unless escort = GameObj.npcs.find { |npc| npc.id == script.vars[2] }
echo "Failed to find an npc with id #{script.vars[2]}."
dothistimeout "close ##{herb_container.id}", 5, /^You close|^That is already closed\.$/ if close_herbsack
exit
end
else
unless escort = GameObj.npcs.find { |npc| npc.type =~ /escort/ }
echo "Failed to find an escort."
dothistimeout "close ##{herb_container.id}", 5, /^You close|^That is already closed\.$/ if close_herbsack
exit
end
end
look_result = dothistimeout "look ##{escort.id}", 5, /^(?:She|He) appears to be in good shape\.|^(?:She|He) has|^I could not find what you were referring to\./
if look_result.nil?
echo 'error: timed out'
elsif look_result =~ /^I could not find what you were referring to\./
echo "error: can't see escort"
elsif look_result =~ /^(?:She|He) appears to be in good shape\./
echo 'nothing to do'
elsif look_result =~ /^(?:She|He) has/
escort_injuries = Array.new
if look_result =~ /severe head trauma and bleeding from the ears/
escort_injuries.push('major head wound')
escort_injuries.push('major head wound')
end
if look_result =~ /minor lacerations about the head and a possible mild concussion/
escort_injuries.push('major head wound')
end
if look_result =~ /snapped bones and serious bleeding from the neck/
escort_injuries.push('major head wound')
escort_injuries.push('major head wound')
end
if look_result =~ /moderate bleeding from (?:his|her) neck/
escort_injuries.push('major head wound')
end
if look_result =~ /deep gashes and serious bleeding from (?:his|her) chest/
escort_injuries.push('major organ wound')
escort_injuries.push('major organ wound')
end
if look_result =~ /deep lacerations across (?:his|her) chest/
escort_injuries.push('major organ wound')
end
if look_result =~ /deep gashes and serious bleeding from (?:his|her) abdomen/
escort_injuries.push('major organ wound')
escort_injuries.push('major organ wound')
end
if look_result =~ /deep lacerations across (?:his|her) abdomen/
escort_injuries.push('major organ wound')
end
if look_result =~ /deep gashes and serious bleeding from (?:his|her) back/
escort_injuries.push('major organ wound')
escort_injuries.push('major organ wound')
end
if look_result =~ /deep lacerations across (?:his|her) back/
escort_injuries.push('major organ wound')
end
if look_result =~ /a blinded right eye/
escort_injuries.push('missing eye')
end
if look_result =~ /a blinded left eye/
escort_injuries.push('missing eye')
end
if look_result =~ /a swollen right eye/
escort_injuries.push('major organ wound')
end
if look_result =~ /a swollen left eye/
escort_injuries.push('major organ wound')
end
if look_result =~ /a completely severed right leg/
escort_injuries.push('severed limb')
end
if look_result =~ /a completely severed left leg/
escort_injuries.push('severed limb')
end
if look_result =~ /a completely severed right arm/
escort_injuries.push('severed limb')
end
if look_result =~ /a completely severed left arm/
escort_injuries.push('severed limb')
end
if look_result =~ /a completely severed right hand/
escort_injuries.push('severed limb')
end
if look_result =~ /a completely severed left hand/
escort_injuries.push('severed limb')
end
if look_result =~ /a fractured and bleeding right leg/
escort_injuries.push('major limb wound')
end
if look_result =~ /a fractured and bleeding left leg/
escort_injuries.push('major limb wound')
end
if look_result =~ /a fractured and bleeding right arm/
escort_injuries.push('major limb wound')
end
if look_result =~ /a fractured and bleeding left arm/
escort_injuries.push('major limb wound')
end
if look_result =~ /a fractured and bleeding right hand/
escort_injuries.push('major limb wound')
end
if look_result =~ /a fractured and bleeding left hand/
escort_injuries.push('major limb wound')
end
if look_result =~ /a case of uncontrollable convulsions/
escort_injuries.push('major nerve wound')
end
if look_result =~ /a case of sporadic convulsions/
escort_injuries.push('major nerve wound')
end
if look_result =~ /minor bruises about the head/
escort_injuries.push('minor head wound')
end
if look_result =~ /minor bruises on (?:his|her) neck/
escort_injuries.push('minor head wound')
end
if look_result =~ /minor cuts and bruises on (?:his|her) chest/
escort_injuries.push('minor organ wound')
end
if look_result =~ /minor cuts and bruises on (?:his|her) abdomen/
escort_injuries.push('minor organ wound')
end
if look_result =~ /minor cuts and bruises on (?:his|her) back/
escort_injuries.push('minor organ wound')
end
if look_result =~ /a bruised right eye/
escort_injuries.push('minor organ wound')
end
if look_result =~ /a bruised left eye/
escort_injuries.push('minor organ wound')
end
if look_result =~ /some minor cuts and bruises on (?:his|her) right leg/
escort_injuries.push('minor limb wound')
end
if look_result =~ /some minor cuts and bruises on (?:his|her) left leg/
escort_injuries.push('minor limb wound')
end
if look_result =~ /some minor cuts and bruises on (?:his|her) right arm/
escort_injuries.push('minor limb wound')
end
if look_result =~ /some minor cuts and bruises on (?:his|her) left arm/
escort_injuries.push('minor limb wound')
end
if look_result =~ /some minor cuts and bruises on (?:his|her) right hand/
escort_injuries.push('minor limb wound')
end
if look_result =~ /some minor cuts and bruises on (?:his|her) left hand/
escort_injuries.push('minor limb wound')
end
if look_result =~ /a strange case of muscle twitching/
escort_injuries.push('minor nerve wound')
end
echo escort_injuries.inspect
empty_right_hand
for herb_type in escort_injuries
herb = nil
if known_herbs.any? { |h| (h[:name].sub(/^(?:some|flagon of|barrel of) /, '') == GameObj.right_hand.name) and (h[:type] == herb_type) }
herb = GameObj.right_hand
elsif known_herbs.any? { |h| (h[:name].sub(/^(?:some|flagon of|barrel of) /, '') == GameObj.left_hand.name) and (h[:type] == herb_type) }
herb = GameObj.left_hand
else
if herb = herb_container.contents.find { |i| known_herbs.find { |h| (h[:name] == i.name) and h[:type] == herb_type } }
stow_herb.call
get_result = dothistimeout "get ##{herb.id}", 5, /^You (?:carefully )?(?:remove|grab|reach|slip|tuck)|^Get what\?|^You need a free hand for that\./
if get_result.nil? or (get_result =~ /^Get what\?/)
echo 'fixme 44235'
dothistimeout "close ##{herb_container.id}", 5, /^You close|^That is already closed\.$/ if close_herbsack
exit
elsif get_result =~ /^You need a free hand for that\./
echo 'fixme 28382'
dothistimeout "close ##{herb_container.id}", 5, /^You close|^That is already closed\.$/ if close_herbsack
exit
end
end
end
if herb
haste = Spell[506]
haste.cast if haste.known? and haste.affordable? and not haste.active?
dothistimeout "give ##{escort.id}", 5, /fuck/
end
end
stow_herb.call
fill_right_hand
end
dothistimeout "close ##{herb_container.id}", 5, /^You close|^That is already closed\.$/ if close_herbsack
exit
elsif script.vars[1].downcase == 'stock'
start_room = Room.current
close_herbsack = false
if UserVars.herbsack.nil? or UserVars.herbsack.empty?
echo 'herbsack is not set (;set change herbsack <container name>)'
exit
end
unless herb_container = GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.herbsack.strip)}/i } || GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.herbsack).sub(' ', ' .*')}/i }
echo "error: unable to find container \"#{UserVars.herbsack}\" in your inventory."
exit
end
if herb_container.contents.nil?
open_result = dothistimeout "open ##{herb_container.id}", 10, /^You open|^That is already open\.$/
if open_result =~ /^You open/
close_herbsack = true
else
dothistimeout "look in ##{herb_container.id}", 10, /In the .*? you see/
if herb_container.contents.nil?
echo 'fixme 2'
exit
end
end
end
if script.vars[2].downcase == 'potions'
herb_type_list = [ 'major head scar', 'minor head wound', 'major nerve wound', 'minor organ scar', 'major organ scar', 'missing eye' ]
for herb_type in herb_type_list
doses = Hash.new
herb_list = herb_container.contents.find_all { |obj| known_herbs.find { |h| (h[:name] == obj.name) and h[:type] == herb_type } }
if herb_type == 'missing eye'
num_wanted = 1
else
num_wanted = 2
end
done_gone_to_herbalist = false
(num_wanted - herb_list.length).times {
unless done_gone_to_herbalist
go_to_herbalist.call
done_gone_to_herbalist = true
end
if herb = buy_herb.call(herb_type)
dothistimeout "_drag ##{herb.id} ##{herb_container.id}", 10, /^You put|^You slip|^You carefully add|^A sigh of grateful pleasure can be heard as you feed .*? to your|^I could not find what you were referring to\.$/
end
}
herb_list = herb_container.contents.find_all { |obj| known_herbs.find { |h| (h[:name] == obj.name) and h[:type] == herb_type } }
for herb in herb_list
result = dothistimeout "look in ##{herb.id}", 5, /^There is (?:a good|a small|just a little)/
if result =~ /good/ # 5-7 doses
doses[herb.id] = [5,7]
elsif result =~ /small/ # 3-4 doses
doses[herb.id] = [3,4]
elsif result =~ /little/ # 1-2 doses
doses[herb.id] = [1,2]
end
end
while doses.values.any? { |dose| dose.max < 7 }
unless done_gone_to_herbalist
go_to_herbalist.call
done_gone_to_herbalist = true
end
new_herb = buy_herb.call(herb_type)
while doses.values.any? { |dose| dose.min < 7 } and ((GameObj.right_hand.id == new_herb.id) or (GameObj.left_hand.id == new_herb.id))
for herb in herb_list
result = dothistimeout "pour ##{new_herb.id} in ##{herb.id}", 5, /^You carefully pour|You can't pour|^I can't find that|^I could not find what you were referring to/
if result =~ /^You carefully pour/
doses[herb.id].collect! { |num| num + 1 }
elsif result =~ /^You can't pour/
doses[herb.id] = [7,7]
else
break
end
unless doses.values.any? { |dose| dose.min < 7 } and ((GameObj.right_hand.id == new_herb.id) or (GameObj.left_hand.id == new_herb.id))
dothistimeout "_drag ##{new_herb.id} drop", 5, /^You drop|^^I could not find what you were referring to/
break
end
end
end
end
end
end
if deposit_silvers
start_script('go2', ['bank','_disable_confirm_'])
wait_while { running?('go2') }
fput "deposit #{check_silvers.call}"
end
unless Room.current.id == start_room.id
start_script 'go2', [ start_room.id.to_s ]
wait_while { running?('go2') }
end
exit
=begin
elsif script.vars[0] =~ /^inspect$/i
if script.vars[2].nil?
else
end
exit
=end
end
unless ([Wounds.head, Wounds.neck, Wounds.torso, Wounds.limbs, Wounds.nerves, Scars.head, Scars.neck, Scars.torso, Scars.limbs, Scars.nerves].max > 0) or ((checkhealth + 7) < maxhealth)
respond
respond 'Missing herb for major stupid.'
respond
exit
end
#
# set up
#
if script.vars.any? { |var| var =~ /^--buy-missing=(on|off|true|false|yes|no)$/i }
fix_option = { 'on' => true, 'true' => true, 'yes' => true, 'off' => false, 'false' => false, 'no' => false }
buy_missing = fix_option[$1]
script.vars.delete_if { |var| var =~ /^--buy-missing=(on|off|true|false|yes|no)$/i }
script.vars[0] = script.vars[1..-1].join(' ')
end
if script.vars.any? { |var| var =~ /^noget$/i }
no_get = true
script.vars.delete_if { |var| var =~ /^noget$/i }
script.vars[0] = script.vars[1..-1].join(' ')
else
no_get = false
end
if script.vars[1]
return_to_stow = true
if script.vars[1] =~ /^(in|on|behind|under)$/i
preposition = $1.downcase
script.vars.delete_at(1)
script.vars[0] = script.vars[1..-1].join(' ')
else
preposition = nil
end
if script.vars[1] =~ /^\#\-?[0-9]+$/
herb_container = GameObj.new(script.vars[1].sub('#',''), '', '')
else
unless herb_container = GameObj.loot.find { |obj| obj.name =~ /#{Regexp.escape(script.vars[0].strip)}/i } || GameObj.loot.find { |obj| obj.name =~ /#{Regexp.escape(script.vars[0].strip).sub(' ', ' .*')}/i } || GameObj.room_desc.find { |obj| obj.name =~ /#{Regexp.escape(script.vars[0].strip)}/i } || GameObj.room_desc.find { |obj| obj.name =~ /#{Regexp.escape(script.vars[0].strip).sub(' ', ' .*')}/i } || GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(script.vars[0].strip)}/i } || GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(script.vars[0].strip).sub(' ', ' .*')}/i }
echo "error: failed to find herb container (#{script.vars[0]})"
exit
end
end
if preposition.nil?
for prep in [ 'in', 'on', 'under', 'behind' ]
look_result = dothistimeout "look #{prep} ##{herb_container.id}", 5, /(?:In|On|Under|Behind) .*? you see|There is nothing|^That is closed\.$|^What were you referring to\?|^I could not find what you were referring to\./
if look_result =~ /^(?:In|On|Under|Behind) .*? you see/
preposition = prep
break
elsif look_result =~ /^That is closed\./
open_result = dothistimeout "open ##{herb_container.id}", 5, /^You open|^What were you referring to\?|^I could not find what you were referring to\./
close_herbsack = true
redo if open_result =~ /^You open/
end
end
if preposition.nil?
echo 'fixme'
exit
end
end
if herb_container.contents.nil?
open_result = dothistimeout "open ##{herb_container.id}", 10, /^You open|^That is already open\.$|^There doesn't seem to be any way to do that\.$|^What were you referring to\?|^I could not find what you were referring to\./
if open_result =~ /^You open/
close_herbsack = true
else
dothistimeout "look #{preposition} ##{herb_container.id}", 10, /(?:In|On|Under|Behind) .*? you see|^There is nothing|^What were you referring to\?|^I could not find what you were referring to\./
if herb_container.contents.nil?
echo 'fixme 2'
exit
end
end
end
else
if UserVars.herbsack.nil? or UserVars.herbsack.empty?
echo 'no container was given and herbsack is not set'
echo ' use ;setting change herbsack <container name>'
echo ' or ;useherbs <in|on|behind|under> <container name>'
exit
end
unless herb_container = GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.herbsack.strip)}/i } || GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.herbsack).sub(' ', ' .*')}/i }
echo "error: unable to find container \"#{UserVars.herbsack}\" in your inventory."
exit
end
if herb_container.contents.nil?
open_result = dothistimeout "open ##{herb_container.id}", 10, /^You open|^That is already open\.$/
if open_result =~ /^You open/
close_herbsack = true
else
dothistimeout "look in ##{herb_container.id}", 10, /In the .*? you see/
if herb_container.contents.nil?
echo 'fixme 2'
exit
end
end
end
end
empty_hand
#
# use herbs
#
while herb_type = next_herb_type.call
if CharSettings['use-mending'] and (mending = Spell[9713]) and !mending.active? and mending.known? and mending.affordable?
mending.cast
end
if CharSettings['use-haste'] and (haste = Spell[506]) and !haste.active? and haste.known? and haste.affordable? and not too_wounded_to_cast.call
haste.cast
end
if known_herbs.any? { |h| (h[:name].sub(/^(?:some|flagon of|barrel of) /, '') == GameObj.right_hand.name) and (h[:type] == herb_type) }
herb = GameObj.right_hand
elsif known_herbs.any? { |h| (h[:name].sub(/^(?:some|flagon of|barrel of) /, '') == GameObj.left_hand.name) and (h[:type] == herb_type) }
herb = GameObj.left_hand
elsif [Wounds.leftArm, Wounds.rightArm].min < 3
if return_to_stow and start_room.id != Room.current.id
start_script 'go2', [ start_room.id.to_s ]
wait_while { running?('go2') }
dothistimeout "look in ##{herb_container.id}", 4, /^In the/