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Concurrently collect room unread counts for push badges (#13765)
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Most of the time this function is heavily cached, but when that isn't
the case fetching the counts room by room slows down push delivery on
users with many (thousands) of rooms.

Signed off by Nick @ Beeper.
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Fizzadar authored Sep 9, 2022
1 parent a911ffb commit 4c4889c
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1 change: 1 addition & 0 deletions changelog.d/13765.misc
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Concurrently fetch room push actions when calculating badge counts. Contributed by Nick @ Beeper (@fizzadar).
13 changes: 10 additions & 3 deletions synapse/push/push_tools.py
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
from synapse.push.presentable_names import calculate_room_name, name_from_member_event
from synapse.storage.controllers import StorageControllers
from synapse.storage.databases.main import DataStore
from synapse.util.async_helpers import concurrently_execute


async def get_badge_count(store: DataStore, user_id: str, group_by_room: bool) -> int:
Expand All @@ -25,13 +26,19 @@ async def get_badge_count(store: DataStore, user_id: str, group_by_room: bool) -

badge = len(invites)

for room_id in joins:
notifs = await (
store.get_unread_event_push_actions_by_room_for_user(
room_notifs = []

async def get_room_unread_count(room_id: str) -> None:
room_notifs.append(
await store.get_unread_event_push_actions_by_room_for_user(
room_id,
user_id,
)
)

await concurrently_execute(get_room_unread_count, joins, 10)

for notifs in room_notifs:
if notifs.notify_count == 0:
continue

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