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Useful console command examples

Peter Gervai edited this page May 11, 2020 · 31 revisions

Some random useful commands

The console right now lacks comprehensive help; here are some useful commands seen in the wild. You can use the console (CTRL-C) or the !control:SERVERNAME room. Riot is super inconvenient for the latter, but nheko (for example) makes it convenient to edit the previous line.

Most of these commands are only interesting throughout the betatesting, like unscrewing room or server states, or examining what's going on.

MXID-as-command

A Matrix-ID itself is recognized as a command for convenience.

<room_id>

Shows the known data of the specific room_id.

<room_id> <type> <state_key>

Shows the known data of an event in the room's state.

<event_id>

Shows the known data of the specific event_id.

<event_id> content

Shows the content field of the specific event_id.

<event_id> raw

Shows the raw JSON of the specific event_id.

<room_alias>

Room aliases are resolved to a room_id throughout all console commands. In this case it behaves as <room_id> was described earlier.


room

can be

  • room_id (!kjkjkjljlkjkljlk:example.com)
  • alias (#alias:example.com)

room events <room>

lookup room events

room head reset <room>

Rebootstrap room: try to clear and re-retrieve all data from the start

room restrap <join-event_id> <member_server>

Re-bootstrap a room from a known join event, using any server which has the said event. Can be usd to rebuild the room graph in case of... need.

room get <room> [<event_type> [<mxid>]]

List room events, optionally restricting to the given type or the given mxid. Maybe any of them.

room state <room>

Get complete room state according to the server

room state rebuild <room>

Manually rebuild the present room state from the room state space. Required if the present state resolves incorrectly or falls out of sync due to bugs or missing functionality in the server.

room state space rebuild <room>

Manually rebuild the higher dimension room state space table from the room events table. Required if any state event is missing from this table, but is in the room events (rare).

room state space <room> [event_type] [state_key]

Show all possible states for a given (type,state_key) "cell"

  • The state which is selected for the present-state is marked with an * asterisk.
  • A state which fails one of the three authentication phases is marked with an X and a reason string may be present on the right.
  • A state which has been redacted is marked with an R

room members <room>

Show members of a room according to the server.

room events <room>

Show room events (or at least the first few ones).

room events <room> <int> <int>

Show events only ? to ?. The first number is ? and the second is ?.

room purge <room>

Remove room data from server [will be backfilled if needed]. May be needed to remove histerical historical rooms causing trouble.

rooms

rooms head reset remote_joined_only

Mass reset room heads of remote rooms


conf

Configuration and settings.

conf set ircd.log.info.file.enable true

Enable logging to file(s).

conf diff

Show all differences between your current configuration and the defaults.


log

Log level and facility control.

log

List all logging facilities. CONSOLE and FILE are displayed if active.

log level [level-name]

Enable log levels equal and less than provided level (affects console only). Most severe log level is CRITICAL (0) and least severe level is DEBUG (7). Therefor log level CRITICAL only displays CRITICAL messages.

log mask [facility] [...]

Only enables facilities listed (affects console only). All other facilities are muted. Note: log mask with no arguments mutes all facilities.

log unmask [facility] [...]

Mutes all facilities listed (affects console only). All other facilities will be enabled.

Example: log unmask m.presence m.typing m.receipt

Note: log unmask with no arguments unmutes all facilities.


fed

Federation related.

fed state <room> <server_in_room> eval

Re-fetch room states through federation


db

db

List active databases

db info <db>

Information on a database (events, media).

db columns <db>

Show database columns (and their size).

db compact <db> <table>

Call a RocksDB compaction on db (events or media) table (like _room_head).

db cache events *

Majority of the memory usage is db cache. This command shows the memory usage of the db cache. If you use two stars (**) you get the details. You can tailor the "Capacity" by configuring like conf ircd.m.dbs.content.cache.size.


user

user room_tags <mxid>

Show room tags of an user. (Supposedly.)


redact

redact <event_id> [user_id] or redact <room> <type> <state_key> [user_id]

Quick redact command. The user_id defaults to @ircd:your.host which is only useful for internal rooms. For public rooms you must give the user with permission to redact.

Some examples:

  • redact !dns:your.host well-known.matrix.server some.host - drop record from the well-known cache.
  • redact !dns:your.host ircd.net.dns.rrs.AAAA some.host - drop ip6 record from the DNS cache.

mod

mod reload <module>

This is useful when you want to restart a module without dieing the whole server. Like, when you update webbapp you out to

  • mod reload web_root since The Construct have cached the webapp files.
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