This is an opensource game engine, based mainly on c++, and with lua for configuration files and scripting. Its main features are:
- provides a nice abstraction layer around numerous established libraries (e.g. OZZ, DETOUR, RECAST, GLM, LUA etc) to provide many useful features for game development.
- full power and control with the actual c/c++ engine code, but easy useage for actual game game development with lua configuration- and script files.
You can look at the sample games in the samples folder.
TODO - some examples how to use the configuration files.