Lean Engine is my attempt at learning graphics programming. The goal is to create a 3D playground that allows me to easily interact and implement various graphics features. I started Lean Engine on OpenGL which is the repo you are currently viewing. I wrote over ~14 blogs documenting my journey as I went through LearnOpenGL to learn and implement various features. After implementing a majority of the features I decided to continue my progress in DirectX 11. Here is an incomplete list with direct links to the blog posts.