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Deeper investigation is needed to find out why MinGW crashes. Building with DirectX turned off should work. Backtrace here:
Program received signal SIGSEGV, Segmentation fault.
0x67f2b808 in d3d11!CreateDirect3D11SurfaceFromDXGISurface () from C:\Windows\SysWOW64\d3d11.dll
(gdb) backtrace
#0 0x67f2b808 in d3d11!CreateDirect3D11SurfaceFromDXGISurface () from C:\Windows\SysWOW64\d3d11.dll
#1 0x0041ee77 in punp_win32_d3d_render (buffer=0x2680000) at punity.c:1890
#2 0x0041fd60 in WinMain@16 (instance=0x400000, prev_instance=0x0, command_line=0x866430 "",
show_code=10) at punity.c:2273
#3 0x00427c6b in main ()
The text was updated successfully, but these errors were encountered:
Deeper investigation is needed to find out why MinGW crashes. Building with DirectX turned off should work. Backtrace here:
The text was updated successfully, but these errors were encountered: