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list.go
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list.go
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package tui
import "image"
var _ Widget = &List{}
// List is a widget for displaying and selecting items.
type List struct {
WidgetBase
items []string
selected int
pos int
onItemActivated func(*List)
onSelectionChanged func(*List)
}
// NewList returns a new List with no selection.
func NewList() *List {
return &List{
selected: -1,
}
}
// Draw draws the list.
func (l *List) Draw(p *Painter) {
for i, item := range l.items {
style := "list.item"
if i == l.selected-l.pos {
style += ".selected"
}
p.WithStyle(style, func(p *Painter) {
p.FillRect(0, i, l.Size().X, 1)
p.DrawText(0, i, item)
})
}
}
// SizeHint returns the recommended size for the list.
func (l *List) SizeHint() image.Point {
var width int
for _, item := range l.items {
if w := stringWidth(item); w > width {
width = w
}
}
return image.Point{width, len(l.items)}
}
// OnKeyEvent handles terminal events.
func (l *List) OnKeyEvent(ev KeyEvent) {
if !l.IsFocused() {
return
}
switch ev.Key {
case KeyUp:
l.moveUp()
case KeyDown:
l.moveDown()
case KeyEnter:
if l.onItemActivated != nil {
l.onItemActivated(l)
}
}
switch ev.Rune {
case 'k':
l.moveUp()
case 'j':
l.moveDown()
}
}
func (l *List) moveUp() {
if l.selected > 0 {
l.selected--
if l.selected < l.pos {
l.pos--
}
}
if l.onSelectionChanged != nil {
l.onSelectionChanged(l)
}
}
func (l *List) moveDown() {
if l.selected < len(l.items)-1 {
l.selected++
if l.selected >= l.pos+len(l.items) {
l.pos++
}
}
if l.onSelectionChanged != nil {
l.onSelectionChanged(l)
}
}
// AddItems appends items to the end of the list.
func (l *List) AddItems(items ...string) {
l.items = append(l.items, items...)
}
// RemoveItems clears all the items from the list.
func (l *List) RemoveItems() {
l.items = []string{}
l.pos = 0
l.selected = -1
if l.onSelectionChanged != nil {
l.onSelectionChanged(l)
}
}
// RemoveItem removes the item at the given position.
func (l *List) RemoveItem(i int) {
// Adjust pos and selected before removing.
if l.pos >= len(l.items) {
l.pos--
}
if l.selected == i {
l.selected = -1
} else if l.selected > i {
l.selected--
}
// Copy items following i to position i.
copy(l.items[i:], l.items[i+1:])
// Shrink items by one.
l.items[len(l.items)-1] = ""
l.items = l.items[:len(l.items)-1]
if l.onSelectionChanged != nil {
l.onSelectionChanged(l)
}
}
// Length returns the number of items in the list.
func (l *List) Length() int {
return len(l.items)
}
// SetSelected sets the currently selected item.
func (l *List) SetSelected(i int) {
l.selected = i
}
// Selected returns the index of the currently selected item.
func (l *List) Selected() int {
return l.selected
}
// Select calls SetSelected and the OnSelectionChanged function.
func (l *List) Select(i int) {
l.SetSelected(i)
if l.onSelectionChanged != nil {
l.onSelectionChanged(l)
}
}
// SelectedItem returns the currently selected item.
func (l *List) SelectedItem() string {
return l.items[l.selected]
}
// OnItemActivated gets called when activated (through pressing KeyEnter).
func (l *List) OnItemActivated(fn func(*List)) {
l.onItemActivated = fn
}
// OnSelectionChanged gets called whenever a new item is selected.
func (l *List) OnSelectionChanged(fn func(*List)) {
l.onSelectionChanged = fn
}