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**NOTE**: To change the generated engine filename (Darknet YOLO), you need to edit and rebuild the `nvdsinfer_model_builder.cpp` file (`/opt/nvidia/deepstream/deepstream/sources/libs/nvdsinfer/nvdsinfer_model_builder.cpp`, lines 825-827)
As all configuration uses engine file name
model_b1_gpu0_fp32.engine
.And if I switched from yolov8s to yolov4, then I need to delete the engine file. So I made a different name for yolov8 and yolov4. But it didn't work.
How to make this work?
Tested on below latest version:
EDIT: If the file name is controller by those params, then why we need this option for engine file naming?
DeepStream-Yolo/docs/customModels.md
Lines 207 to 252 in c11c3e4
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