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On GPU process in Android, collect GPU info after init GL bindings.
It doesn't make sense we open the lib and create a subset of bindings and use our own code to do context related GPUInfo collection. We should just use the same code on any other platforms. We saw a surge of crashes related to this piece of code, my suspicion is the current code path isn't doing the right thing. Let's see if we switch path and order, situation changes. BUG=787737,738414 TEST=bots R=piman@chromium.org,kbr@chromium.org Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: If1e094faa38777c051d6e8fa559d133cce444c1a Reviewed-on: https://chromium-review.googlesource.com/804659 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Cr-Commit-Position: refs/heads/master@{#521190}
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