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[cc] Support 2D scales in raster transforms
Before this patch, AxisTransform2d used to store the transform scale as a single float, and then all the logic was 1D. This produced suboptimal results for things like 'transform: scale3d(1, 5, 1)'. This patch changes AxisTransform2d to store the scale as a Vector2dF, and updates PictureLayerImpl to use 2D logic. Most of the tiling logic is kept unchanged, using the maximum component of the scale. Note that the ideal scale continues clamping the maximum scale component to not be greater than 5 times the minimum one. Bug: 1119996 TEST=third_party/blink/web_tests/compositing/transform-3d-scales-different-x-y.html Change-Id: I13fb3605455393d4a65c788103ba28b923e1cb4a Cq-Do-Not-Cancel-Tryjobs: true Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2642377 Reviewed-by: danakj <danakj@chromium.org> Reviewed-by: Victor Miura <vmiura@chromium.org> Reviewed-by: Scott Violet <sky@chromium.org> Reviewed-by: vmpstr <vmpstr@chromium.org> Reviewed-by: Xianzhu Wang <wangxianzhu@chromium.org> Commit-Queue: Oriol Brufau <obrufau@igalia.com> Cr-Commit-Position: refs/heads/master@{#872117}
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