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gpu_memory_buffer_factory.cc
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include <memory>
#include "build/build_config.h"
#if defined(OS_MAC)
#include "gpu/ipc/service/gpu_memory_buffer_factory_io_surface.h"
#endif
#if defined(OS_LINUX) || defined(OS_CHROMEOS) || defined(OS_FUCHSIA)
#include "gpu/ipc/service/gpu_memory_buffer_factory_native_pixmap.h"
#endif
#if defined(OS_WIN)
#include "gpu/ipc/service/gpu_memory_buffer_factory_dxgi.h"
#endif
#if defined(OS_ANDROID)
#include "gpu/ipc/service/gpu_memory_buffer_factory_android_hardware_buffer.h"
#endif
namespace gpu {
// static
std::unique_ptr<GpuMemoryBufferFactory>
GpuMemoryBufferFactory::CreateNativeType(
viz::VulkanContextProvider* vulkan_context_provider) {
#if defined(OS_MAC)
return std::make_unique<GpuMemoryBufferFactoryIOSurface>();
#elif defined(OS_ANDROID)
return std::make_unique<GpuMemoryBufferFactoryAndroidHardwareBuffer>();
#elif defined(OS_LINUX) || defined(OS_CHROMEOS) || defined(OS_FUCHSIA)
return std::make_unique<GpuMemoryBufferFactoryNativePixmap>(
vulkan_context_provider);
#elif defined(OS_WIN)
return std::make_unique<GpuMemoryBufferFactoryDXGI>();
#else
return nullptr;
#endif
}
void GpuMemoryBufferFactory::CreateGpuMemoryBufferAsync(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
SurfaceHandle surface_handle,
CreateGpuMemoryBufferAsyncCallback callback) {
// By default, we assume it's ok to allocate GMBs synchronously on the IO
// thread. However, subclasses can override this assumption.
std::move(callback).Run(
CreateGpuMemoryBuffer(id, size, /*framebuffer_size=*/size, format, usage,
client_id, surface_handle));
}
} // namespace gpu