forked from chromium/chromium
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathdom_automation_controller.cc
108 lines (86 loc) · 3.63 KB
/
dom_automation_controller.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/dom_automation_controller.h"
#include "base/json/json_string_value_serializer.h"
#include "base/strings/string_util.h"
#include "content/common/frame_messages.h"
#include "content/renderer/render_view_impl.h"
#include "content/renderer/v8_value_converter_impl.h"
#include "gin/handle.h"
#include "gin/object_template_builder.h"
#include "third_party/blink/public/web/blink.h"
#include "third_party/blink/public/web/web_local_frame.h"
namespace content {
gin::WrapperInfo DomAutomationController::kWrapperInfo = {
gin::kEmbedderNativeGin};
// static
void DomAutomationController::Install(RenderFrame* render_frame,
blink::WebLocalFrame* frame) {
v8::Isolate* isolate = blink::MainThreadIsolate();
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Context> context = frame->MainWorldScriptContext();
if (context.IsEmpty())
return;
v8::Context::Scope context_scope(context);
gin::Handle<DomAutomationController> controller =
gin::CreateHandle(isolate, new DomAutomationController(render_frame));
if (controller.IsEmpty())
return;
v8::Local<v8::Object> global = context->Global();
global->Set(gin::StringToV8(isolate, "domAutomationController"),
controller.ToV8());
}
DomAutomationController::DomAutomationController(RenderFrame* render_frame)
: RenderFrameObserver(render_frame) {}
DomAutomationController::~DomAutomationController() {}
gin::ObjectTemplateBuilder DomAutomationController::GetObjectTemplateBuilder(
v8::Isolate* isolate) {
return gin::Wrappable<DomAutomationController>::GetObjectTemplateBuilder(
isolate)
.SetMethod("send", &DomAutomationController::SendMsg);
}
void DomAutomationController::OnDestruct() {}
void DomAutomationController::DidCreateScriptContext(
v8::Local<v8::Context> context,
int world_id) {
// Add the domAutomationController to isolated worlds as well.
v8::Isolate* isolate = blink::MainThreadIsolate();
v8::HandleScope handle_scope(isolate);
if (context.IsEmpty())
return;
v8::Context::Scope context_scope(context);
// Resuse this object instead of creating others.
gin::Handle<DomAutomationController> controller =
gin::CreateHandle(isolate, this);
if (controller.IsEmpty())
return;
v8::Local<v8::Object> global = context->Global();
global->Set(gin::StringToV8(isolate, "domAutomationController"),
controller.ToV8());
}
bool DomAutomationController::SendMsg(const gin::Arguments& args) {
if (!render_frame())
return false;
std::string json;
JSONStringValueSerializer serializer(&json);
std::unique_ptr<base::Value> value;
// Warning: note that JSON officially requires the root-level object to be
// an object (e.g. {foo:3}) or an array, while here we're serializing
// strings, bools, etc. to "JSON". This only works because (a) the JSON
// writer is lenient, and (b) on the receiving side we wrap the JSON string
// in square brackets, converting it to an array, then parsing it and
// grabbing the 0th element to get the value out.
if (!args.PeekNext().IsEmpty()) {
V8ValueConverterImpl conv;
value =
conv.FromV8Value(args.PeekNext(), args.isolate()->GetCurrentContext());
} else {
NOTREACHED() << "No arguments passed to domAutomationController.send";
return false;
}
if (!value || !serializer.Serialize(*value))
return false;
return Send(new FrameHostMsg_DomOperationResponse(routing_id(), json));
}
} // namespace content