THIS DOCUIMENT IS A WORK IN PROGRESS. As long as this notice exists, you should probably ignore everything below it.
This document is intended to serve as a Mojo primer for Chromium developers. No prior knowledge of Mojo is assumed, but you should have a decent grasp of C++ and be familiar with Chromium's multi-process architecture as well as common concepts used throughout Chromium such as smart pointers, message loops, callback binding, and so on.
[TOC]
If you're planning to build a Chromium feature that needs IPC and you aren't
already using Mojo, you probably want to read this. Legacy IPC -- i.e.,
foo_messages.h
files, message filters, and the suite of IPC_MESSAGE_*
macros
-- is on the verge of deprecation.
Mojo provides IPC primitives for pushing messages and data around between
transferrable endpoints which may or may not cross process boundaries; it
simplifies threading with regard to IPC; it standardizes message serialization
in a way that's resilient to versioning issues; and it can be used with relative
ease and consistency across a number of languages including C++, Java, and
JavaScript
-- all languages which comprise a significant share of Chromium
code.
The messaging protocol doesn't strictly need to be used for IPC though, and there are some higher-level reasons for this adoption and for the specific approach to integration outlined in this document.
At the moment we have fairly weak separation between components, with DEPS being the strongest line of defense against increasing complexity.
A component Foo might hold a reference to some bit of component Bar's internal state, or it might expect Bar to initialize said internal state in some particular order. These sorts of problems are reasonably well-mitigated by the code review process, but they can (and do) still slip through the cracks, and they have a noticeable cumulative effect on complexity as the code base continues to grow.
We think we can make a lasting positive impact on code health by establishing more concrete boundaries between components, and this is something a library like Mojo gives us an opportunity to do.
In addition to code health -- which alone could be addressed in any number of ways that don't involve Mojo -- this approach opens doors to build and distribute parts of Chrome separately from the main binary.
While we're not currently taking advantage of this capability, doing so remains a long-term goal due to prohibitive binary size constraints in emerging mobile markets. Many open questions around the feasibility of this goal should be answered by the experimental Mandoline project as it unfolds, but the Chromium project can be technically prepared for such a transition in the meantime.
The Mandoline project is producing a potential replacement for src/content
.
Because Mandoline components are Mojo apps, and Chromium is now capable of
loading Mojo apps (somethings we'll discuss later), Mojo apps can be shared
between both projects with minimal effort. Developing your feature as or within
a Mojo application can mean you're contributing to both Chromium and Mandoline.
This section provides a general overview of Mojo and some of its API features. You can probably skip straight to Your First Mojo Application if you just want to get to some practical sample code.
The Mojo Embedder Development Kit (EDK) provides a suite of low-level IPC primitives: message pipes, data pipes, and shared buffers. We'll focus primarily on message pipes and the C++ bindings API in this document.
TODO: Java and JS bindings APIs should also be covered here.
A message pipe is a lightweight primitive for reliable, bidirectional, queued transfer of relatively small packets of data. Every pipe endpoint is identified by a handle -- a unique process-wide integer identifying the endpoint to the EDK.
A single message across a pipe consists of a binary payload and an array of zero or more handles to be transferred. A pipe's endpoints may live in the same process or in two different processes.
Pipes are easy to create. The mojo::MessagePipe
type (see
/third_party/mojo/src/mojo/public/cpp/system/message_pipe.h
) provides a nice
class wrapper with each endpoint represented as a scoped handle type (see
members handle0
and handle1
and the definition of
mojo::ScopedMessagePipeHandle
). In the same header you can find
WriteMessageRaw
and ReadMessageRaw
definitions. These are in theory all one
needs to begin pushing things from one endpoint to the other.
While it's worth being aware of mojo::MessagePipe
and the associated raw I/O
functions, you will rarely if ever have a use for them. Instead you'll typically
use bindings code generated from mojom interface definitions, along with the
public bindings API which mostly hides the underlying pipes.
Mojom is the IDL for Mojo interfaces. When given a mojom file, the bindings generator outputs a collection of bindings libraries for each supported language. Mojom syntax is fairly straightforward (TODO: Link to a mojom language spec?). Consider the example mojom file below:
// frobinator.mojom
module frob;
interface Frobinator {
Frobinate();
};
This can be used to generate bindings for a very simple Frobinator
interface.
Bindings are generated at build time and will match the location of the mojom
source file itself, mapped into the generated output directory for your Chromium
build. In this case one can expect to find files named frobinator.mojom.js
,
frobinator.mojom.cc
, frobinator.mojom.h
, etc.
The C++ header (frobinator.mojom.h
) generated from this mojom will define a
pure virtual class interface named frob::Frobinator
with a pure virtual method
of signature void Frobinate()
. Any class which implements this interface is
effectively a Frobinator
service.
Before we see an example implementation and usage of the Frobinator, there are a
handful of interesting bits in the public C++ bindings API you should be
familiar with. These complement generated bindings code and generally obviate
any need to use a mojo::MessagePipe
directly.
In all of the cases below, T
is the type of a generated bindings class
interface, such as the frob::Frobinator
discussed above.
Defined in /third_party/mojo/src/mojo/public/cpp/bindings/interface_ptr.h
.
mojo::InterfacePtr<T>
is a typed proxy for a service of type T
, which can be
bound to a message pipe endpoint. This class implements every interface method
on T
by serializing a message (encoding the method call and its arguments) and
writing it to the pipe (if bound.) This is the standard way for C++ code to talk
to any Mojo service.
For illustrative purposes only, we can create a message pipe and bind an
InterfacePtr
to one end as follows:
mojo::MessagePipe pipe;
mojo::InterfacePtr<frob::Frobinator> frobinator;
frobinator.Bind(
mojo::InterfacePtrInfo<frob::Frobinator>(pipe.handle0.Pass(), 0u));
You could then call frobinator->Frobinate()
and read the encoded Frobinate
message from the other side of the pipe (handle1
.) You most likely don't want
to do this though, because as you'll soon see there's a nicer way to establish
service pipes.
Defined in /third_party/mojo/src/mojo/public/cpp/bindings/interface_request.h
.
mojo::InterfaceRequest<T>
is a typed container for a message pipe endpoint
that should eventually be bound to a service implementation. An
InterfaceRequest
doesn't actually do anything, it's just a way of holding
onto an endpoint without losing interface type information.
A common usage pattern is to create a pipe, bind one end to an
InterfacePtr<T>
, and pass the other end off to someone else (say, over some
other message pipe) who is expected to eventually bind it to a concrete service
implementation. InterfaceRequest<T>
is here for that purpose and is, as we'll
see later, a first-class concept in Mojom interface definitions.
As with InterfacePtr<T>
, we can manually bind an InterfaceRequest<T>
to a
pipe endpoint:
mojo::MessagePipe pipe;
mojo::InterfacePtr<frob::Frobinator> frobinator;
frobinator.Bind(
mojo::InterfacePtrInfo<frob::Frobinator>(pipe.handle0.Pass(), 0u));
mojo::InterfaceRequest<frob::Frobinator> frobinator_request;
frobinator_request.Bind(pipe.handle1.Pass());
At this point we could start making calls to frobinator->Frobinate()
as
before, but they'll just sit in queue waiting for the request side to be bound.
Note that the basic logic in the snippet above is such a common pattern that
there's a convenient API function which does it for us.
Defined in
/third_party/mojo/src/mojo/public/cpp/bindings/interface
_request.h`.
mojo::GetProxy<T>
is the function you will most commonly use to create a new
message pipe. Its signature is as follows:
template <typename T>
mojo::InterfaceRequest<T> GetProxy(mojo::InterfacePtr<T>* ptr);
This function creates a new message pipe, binds one end to the given
InterfacePtr
argument, and binds the other end to a new InterfaceRequest
which it then returns. Equivalent to the sample code just above is the following
snippet:
mojo::InterfacePtr<frob::Frobinator> frobinator;
mojo::InterfaceRequest<frob::Frobinator> frobinator_request =
mojo::GetProxy(&frobinator);
Defined in /third_party/mojo/src/mojo/public/cpp/bindings/binding.h
.
Binds one end of a message pipe to an implementation of service T
. A message
sent from the other end of the pipe will be read and, if successfully decoded as
a T
message, will invoke the corresponding call on the bound T
implementation. A Binding<T>
must be constructed over an instance of T
(which itself usually owns said Binding
object), and its bound pipe is usually
taken from a passed InterfaceRequest<T>
.
A common usage pattern looks something like this:
#include "components/frob/public/interfaces/frobinator.mojom.h"
#include "third_party/mojo/src/mojo/public/cpp/bindings/binding.h"
#include "third_party/mojo/src/mojo/public/cpp/bindings/interface_request.h"
class FrobinatorImpl : public frob::Frobinator {
public:
FrobinatorImpl(mojo::InterfaceRequest<frob::Frobinator> request)
: binding_(this, request.Pass()) {}
~FrobinatorImpl() override {}
private:
// frob::Frobinator:
void Frobinate() override { /* ... */ }
mojo::Binding<frob::Frobinator> binding_;
};
And then we could write some code to test this:
// Fun fact: The bindings generator emits a type alias like this for every
// interface type. frob::FrobinatorPtr is an InterfacePtr<frob::Frobinator>.
frob::FrobinatorPtr frobinator;
scoped_ptr<FrobinatorImpl> impl(
new FrobinatorImpl(mojo::GetProxy(&frobinator)));
frobinator->Frobinate();
This will eventually call FrobinatorImpl::Frobinate()
. "Eventually," because
the sequence of events when frobinator->Frobinate()
is called is roughly as
follows:
- A new message buffer is allocated and filled with an encoded 'Frobinate' message.
- The EDK is asked to write this message to the pipe endpoint owned by the
FrobinatorPtr
. - If the call didn't happen on the Mojo IPC thread for this process, EDK hops to the Mojo IPC thread.
- The EDK writes the message to the pipe. In this case the pipe endpoints live
in the same process, so this essentially a glorified
memcpy
. If they lived in different processes this would be the point at which the data moved across a real IPC channel. - The EDK on the other end of the pipe is awoken on the Mojo IPC thread and alerted to the message arrival.
- The EDK reads the message.
- If the bound receiver doesn't live on the Mojo IPC thread, the EDK hops to the receiver's thread.
- The message is passed on to the receiver. In this case the receiver is
generated bindings code, via
Binding<T>
. This code decodes and validates theFrobinate
message. FrobinatorImpl::Frobinate()
is called on the bound implementation.
So as you can see, the call to Frobinate()
may result in up to two thread hops
and one process hop before the service implementation is invoked.
Defined in third_party/mojo/src/mojo/public/cpp/bindings/strong_binding.h
.
mojo::StrongBinding<T>
is just like mojo::Binding<T>
with the exception that
a StrongBinding
takes ownership of the bound T
instance. The instance is
destroyed whenever the bound message pipe is closed. This is convenient in cases
where you want a service implementation to live as long as the pipe it's
servicing, but like all features with clever lifetime semantics, it should be
used with caution.
Both Chromium and Mandoline run a central shell component which is used to coordinate communication among all Mojo applications (see the next section for an overview of Mojo applications.)
Every application receives a proxy to this shell upon initialization, and it is
exclusively through this proxy that an application can request connections to
other applications. The mojo::Shell
interface provided by this proxy is
defined as follows:
module mojo;
interface Shell {
ConnectToApplication(URLRequest application_url,
ServiceProvider&? services,
ServiceProvider? exposed_services);
QuitApplication();
};
and as for the mojo::ServiceProvider
interface:
module mojo;
interface ServiceProvider {
ConnectToService(string interface_name, handle<message_pipe> pipe);
};
Definitions for these interfaces can be found in
/mojo/application/public/interfaces
. Also note that mojo::URLRequest
is a
Mojo struct defined in
/mojo/services/network/public/interfaces/url_loader.mojom
.
Note that there's some new syntax in the mojom for ConnectToApplication
above.
The '?' signifies a nullable value and the '&' signifies an interface request
rather than an interface proxy.
The argument ServiceProvider&? services
indicates that the caller should pass
an InterfaceRequest<ServiceProvider>
as the second argument, but that it need
not be bound to a pipe (i.e., it can be "null" in which case it's ignored.)
The argument ServiceProvider? exposed_services
indicates that the caller
should pass an InterfacePtr<ServiceProvider>
as the third argument, but that
it may also be null.
ConnectToApplication
asks the shell to establish a connection between the
caller and some other app the shell might know about. In the event that a
connection can be established -- which may involve the shell starting a new
instance of the target app -- the given services
request (if not null) will be
bound to a service provider in the target app. The target app may in turn use
the passed exposed_services
proxy (if not null) to request services from the
connecting app.
All code which runs in a Mojo environment, apart from the shell itself (see
above), belongs to one Mojo application or another****
**. The term
"application" in this context is a common source of confusion, but it's really a
simple concept. In essence an application is anything which implements the
following Mojom interface:
module mojo;
interface Application {
Initialize(Shell shell, string url);
AcceptConnection(string requestor_url,
ServiceProvider&? services,
ServiceProvider? exposed_services,
string resolved_url);
OnQuitRequested() => (bool can_quit);
};
Of course, in Chromium and Mandoline environments this interface is obscured
from application code and applications should generally just implement
mojo::ApplicationDelegate
(defined in
/mojo/application/public/cpp/application_delegate.h
.) We'll see a concrete
example of this in the next section,
Your First Mojo Application.
The takeaway here is that an application can be anything. It's not necessarily a new process (though at the moment, it's at least a new thread). Applications can connect to each other, and these connections are the mechanism through which separate components expose services to each other.
**NOTE##: This is not true in Chromium today, but it should be eventually. For some components (like render frames, or arbitrary browser process code) we provide APIs which allow non-Mojo-app-code to masquerade as a Mojo app and therefore connect to real Mojo apps through the shell.
Finally, it's worth making brief mention of the other types of IPC primitives Mojo provides apart from message pipes. A data pipe is a unidirectional channel for pushing around raw data in bulk, and a shared buffer is (unsurprisingly) a shared memory primitive. Both of these objects use the same type of transferable handle as message pipe endpoints, and can therefore be transferred across message pipes, potentially to other processes.
In this section, we're going to build a simple Mojo application that can be run
in isolation using Mandoline's mojo_runner
binary. After that we'll add a
service to the app and set up a test suite to connect and test that service.
So, you're building a new Mojo app and it has to live somewhere. For the
foreseeable future we'll likely be treating //components
as a sort of
top-level home for new Mojo apps in the Chromium tree. Any component application
you build should probably go there. Let's create some basic files to kick things
off. You may want to start a new local Git branch to isolate any changes you
make while working through this.
First create a new //components/hello
directory. Inside this directory we're
going to add the following files:
components/hello/main.cc
#include "base/logging.h"
#include "third_party/mojo/src/mojo/public/c/system/main.h"
MojoResult MojoMain(MojoHandle shell_handle) {
LOG(ERROR) << "Hello, world!";
return MOJO_RESULT_OK;
};
components/hello/BUILD.gn
import("//mojo/public/mojo_application.gni")
mojo_native_application("hello") {
sources = [
"main.cc",
]
deps = [
"//base",
"//mojo/environment:chromium",
]
}
For the sake of this example you'll also want to add your component as a
dependency somewhere in your local checkout to ensure its build files are
generated. The easiest thing to do there is probably to add a dependency on
"//components/hello"
in the "gn_all"
target of the top-level //BUILD.gn
.
Assuming you have a GN output directory at out_gn/Debug
, you can build the
Mojo runner along with your shiny new app:
ninja -C out_gn/Debug mojo_runner components/hello
In addition to the mojo_runner
executable, this will produce a new binary at
out_gn/Debug/hello/hello.mojo
. This binary is essentially a shared library
which exports your MojoMain
function.
mojo_runner
takes an application URL as its only argument and runs the
corresponding application. In its current state it resolves mojo
-scheme URLs
such that "mojo:foo"
maps to the file "foo/foo.mojo"
relative to the
mojo_runner
path (i.e. your output directory.) This means you can run your
new app with the following command:
out_gn/Debug/mojo_runner mojo:hello
You should see our little "Hello, world!"
error log followed by a hanging
application. You can ^C
to kill it.
An app that prints "Hello, world!"
isn't terribly interesting. At a bare
minimum your app should implement mojo::ApplicationDelegate
and expose at
least one service to connecting applications.
Let's update main.cc
with the following contents:
components/hello/main.cc
#include "components/hello/hello_app.h"
#include "mojo/application/public/cpp/application_runner.h"
#include "third_party/mojo/src/mojo/public/c/system/main.h"
MojoResult MojoMain(MojoHandle shell_handle) {
mojo::ApplicationRunner runner(new hello::HelloApp);
return runner.Run(shell_handle);
};
This is a pretty typical looking MojoMain
. Most of the time this is all you
want -- a mojo::ApplicationRunner
constructed over a
mojo::ApplicationDelegate
instance, Run()
with the pipe handle received from
the shell. We'll add some new files to the app as well:
components/hello/public/interfaces/greeter.mojom
module hello;
interface Greeter {
Greet(string name) => (string greeting);
};
Note the new arrow syntax on the Greet
method. This indicates that the caller
expects a response from the service.
components/hello/public/interfaces/BUILD.gn
import("//third_party/mojo/src/mojo/public/tools/bindings/mojom.gni")
mojom("interfaces") {
sources = [
"greeter.mojom",
]
}
components/hello/hello_app.h
#ifndef COMPONENTS_HELLO_HELLO_APP_H_
#define COMPONENTS_HELLO_HELLO_APP_H_
#include "base/macros.h"
#include "components/hello/public/interfaces/greeter.mojom.h"
#include "mojo/application/public/cpp/application_delegate.h"
#include "mojo/application/public/cpp/interface_factory.h"
namespace hello {
class HelloApp : public mojo::ApplicationDelegate,
public mojo::InterfaceFactory<Greeter> {
public:
HelloApp();
~HelloApp() override;
private:
// mojo::ApplicationDelegate:
bool ConfigureIncomingConnection(
mojo::ApplicationConnection* connection) override;
// mojo::InterfaceFactory<Greeter>:
void Create(mojo::ApplicationConnection* connection,
mojo::InterfaceRequest<Greeter> request) override;
DISALLOW_COPY_AND_ASSIGN(HelloApp);
};
} // namespace hello
#endif // COMPONENTS_HELLO_HELLO_APP_H_
components/hello/hello_app.cc
#include "base/macros.h"
#include "components/hello/hello_app.h"
#include "mojo/application/public/cpp/application_connection.h"
#include "third_party/mojo/src/mojo/public/cpp/bindings/interface_request.h"
#include "third_party/mojo/src/mojo/public/cpp/bindings/strong_binding.h"
namespace hello {
namespace {
class GreeterImpl : public Greeter {
public:
GreeterImpl(mojo::InterfaceRequest<Greeter> request)
: binding_(this, request.Pass()) {
}
~GreeterImpl() override {}
private:
// Greeter:
void Greet(const mojo::String& name, const GreetCallback& callback) override {
callback.Run("Hello, " + std::string(name) + "!");
}
mojo::StrongBinding<Greeter> binding_;
DISALLOW_COPY_AND_ASSIGN(GreeterImpl);
};
} // namespace
HelloApp::HelloApp() {
}
HelloApp::~HelloApp() {
}
bool HelloApp::ConfigureIncomingConnection(
mojo::ApplicationConnection* connection) {
connection->AddService<Greeter>(this);
return true;
}
void HelloApp::Create(
mojo::ApplicationConnection* connection,
mojo::InterfaceRequest<Greeter> request) {
new GreeterImpl(request.Pass());
}
} // namespace hello
And finally we need to update our app's BUILD.gn
to add some new sources and
dependencies:
components/hello/BUILD.gn
import("//mojo/public/mojo_application.gni")
source_set("lib") {
sources = [
"hello_app.cc",
"hello_app.h",
]
deps = [
"//base",
"//components/hello/public/interfaces",
"//mojo/application/public/cpp",
"//mojo/environment:chromium",
]
}
mojo_native_application("hello") {
sources = [
"main.cc",
],
deps = [ ":lib" ]
}
Note that we build the bulk of our application sources as a static library
separate from the MojoMain
definition. Following this convention is
particularly useful for Chromium integration, as we'll see later.
There's a lot going on here and it would be useful to familiarize yourself with
the definitions of mojo::ApplicationDelegate
, mojo::ApplicationConnection
,
and mojo::InterfaceFactory<T>
. The TL;DR though is that if someone connects to
this app and requests a service named "hello::Greeter"
, the app will create a
new GreeterImpl
and bind it to that request pipe. From there the connecting
app can call Greeter
interface methods and they'll be routed to that
GreeterImpl
instance.
Although this appears to be a more interesting application, we need some way to actually connect and test the behavior of our new service. Let's write an app test!
App tests run inside a test application, giving test code access to a shell which can connect to one or more applications-under-test.
First let's introduce some test code:
components/hello/hello_apptest.cc
#include "base/bind.h"
#include "base/callback.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/run_loop.h"
#include "components/hello/public/interfaces/greeter.mojom.h"
#include "mojo/application/public/cpp/application_impl.h"
#include "mojo/application/public/cpp/application_test_base.h"
namespace hello {
namespace {
class HelloAppTest : public mojo::test::ApplicationTestBase {
public:
HelloAppTest() {}
~HelloAppTest() override {}
void SetUp() override {
ApplicationTestBase::SetUp();
mojo::URLRequestPtr app_url = mojo::URLRequest::New();
app_url->url = "mojo:hello";
application_impl()->ConnectToService(app_url.Pass(), &greeter_);
}
Greeter* greeter() { return greeter_.get(); }
private:
GreeterPtr greeter_;
DISALLOW_COPY_AND_ASSIGN(HelloAppTest);
};
void ExpectGreeting(const mojo::String& expected_greeting,
const base::Closure& continuation,
const mojo::String& actual_greeting) {
EXPECT_EQ(expected_greeting, actual_greeting);
continuation.Run();
};
TEST_F(HelloAppTest, GreetWorld) {
base::RunLoop loop;
greeter()->Greet("world", base::Bind(&ExpectGreeting, "Hello, world!",
loop.QuitClosure()));
loop.Run();
}
} // namespace
} // namespace hello
We also need to add a new rule to //components/hello/BUILD.gn
:
mojo_native_application("apptests") {
output_name = "hello_apptests"
testonly = true
sources = [
"hello_apptest.cc",
]
deps = [
"//base",
"//mojo/application/public/cpp:test_support",
]
public_deps = [
"//components/hello/public/interfaces",
]
data_deps = [ ":hello" ]
}
Note that the //components/hello:apptests
target does not have a binary
dependency on either HelloApp
or GreeterImpl
implementations; instead it
depends only on the component's public interface definitions.
The data_deps
entry ensures that hello.mojo
is up-to-date when apptests
is
built. This is desirable because the test connects to "mojo:hello"
which will
in turn load hello.mojo
from disk.
You can now build the test suite:
ninja -C out_gn/Debug components/hello:apptests
and run it:
out_gn/Debug/mojo_runner mojo:hello_apptests
You should see one test (HelloAppTest.GreetWorld
) passing.
One particularly interesting bit of code in this test is in the SetUp
method:
mojo::URLRequestPtr app_url = mojo::URLRequest::New();
app_url->url = "mojo:hello";
application_impl()->ConnectToService(app_url.Pass(), &greeter_);
ConnectToService
is a convenience method provided by mojo::ApplicationImpl
,
and it's essentially a shortcut for calling out to the shell's
ConnectToApplication
method with the given application URL (in this case
"mojo:hello"
) and then connecting to a specific service provided by that app
via its ServiceProvider
's ConnectToService
method.
Note that generated interface bindings include a constant string to identify
each interface by name; so for example the generated hello::Greeter
type
defines a static C string:
const char hello::Greeter::Name_[] = "hello::Greeter";
This is exploited by the definition of
mojo::ApplicationConnection::ConnectToService<T>
, which uses T::Name_
as the
name of the service to connect to. The type T
in this context is inferred from
the InterfacePtr<T>*
argument. You can inspect the definition of
ConnectToService
in /mojo/application/public/cpp/application_connection.h
for additional clarity.
We could have instead written this code as:
mojo::URLRequestPtr app_url = mojo::URLRequest::New();
app_url->url = "mojo::hello";
mojo::ServiceProviderPtr services;
application_impl()->shell()->ConnectToApplication(
app_url.Pass(), mojo::GetProxy(&services),
// We pass a null provider since we aren't exposing any of our own
// services to the target app.
mojo::ServiceProviderPtr());
mojo::InterfaceRequest<hello::Greeter> greeter_request =
mojo::GetProxy(&greeter_);
services->ConnectToService(hello::Greeter::Name_,
greeter_request.PassMessagePipe());
The net result is the same, but 3-line version seems much nicer.
Up until now we've been using mojo_runner
to load and run .mojo
binaries
dynamically. While this model is used by Mandoline and may eventually be used in
Chromium as well, Chromium is at the moment confined to running statically
linked application code. This means we need some way to register applications
with the browser's Mojo shell.
It also means that, rather than using the binary output of a
mojo_native_application
target, some part of Chromium must link against the
app's static library target (e.g., "//components/hello:lib"
) and register a
URL handler to teach the shell how to launch an instance of the app.
When registering an app URL in Chromium it probably makes sense to use the same
mojo-scheme URL used for the app in Mandoline. For example the media renderer
app is referenced by the "mojo:media"
URL in both Mandoline and Chromium. In
Mandoline this resolves to a dynamically-loaded .mojo
binary on disk, but in
Chromium it resolves to a static application loader linked into Chromium. The
net result is the same in both cases: other apps can use the shell to connect to
"mojo:media"
and use its services.
This section explores different ways to register and connect to "mojo:hello"
in Chromium.
Applications can be set up to run within the browser process via
ContentBrowserClient::RegisterInProcessMojoApplications
. This method populates
a mapping from URL to base::Callback<scoped_ptr<mojo::ApplicationDelegate>()>
(i.e., a factory function which creates a new mojo::ApplicationDelegate
instance), so registering a new app means adding an entry to this map.
Let's modify ChromeContentBrowserClient::RegisterInProcessMojoApplications
(in //chrome/browser/chrome_content_browser_client.cc
) by adding the following
code:
apps->insert(std::make_pair(GURL("mojo:hello"),
base::Bind(&HelloApp::CreateApp)));
you'll also want to add the following convenience method to your HelloApp
definition in //components/hello/hello_app.h
:
static scoped_ptr<mojo::ApplicationDelegate> HelloApp::CreateApp() {
return scoped_ptr<mojo::ApplicationDelegate>(new HelloApp);
}
This introduces a dependency from //chrome/browser
on to
//components/hello:lib
, which you can add to the "browser"
target's deps in
//chrome/browser/BUILD.gn
. You'll of course also need to include
"components/hello/hello_app.h"
in chrome_content_browser_client.cc
.
That's it! Now if an app comes to the shell asking to connect to "mojo:hello"
and app is already running, it'll get connected to our HelloApp
and have
access to the Greeter
service. If the app wasn't already running, it will
first be launched on a new thread.
We've already seen how apps can connect to each other using their own private
shell proxy, but the vast majority of Chromium code doesn't yet belong to a Mojo
application. So how do we use an app's services from arbitrary browser code? We
use content::MojoAppConnection
, like this:
#include "base/bind.h"
#include "base/logging.h"
#include "components/hello/public/interfaces/greeter.mojom.h"
#include "content/public/browser/mojo_app_connection.h"
void LogGreeting(const mojo::String& greeting) {
LOG(INFO) << greeting;
}
void GreetTheWorld() {
scoped_ptr<content::MojoAppConnection> connection =
content::MojoAppConnection::Create("mojo:hello",
content::kBrowserMojoAppUrl);
hello::GreeterPtr greeter;
connection->ConnectToService(&greeter);
greeter->Greet("world", base::Bind(&LogGreeting));
}
A content::MojoAppConnection
, while not thread-safe, may be created and safely
used on any single browser thread.
You could add the above code to a new browsertest to convince yourself that it
works. In fact you might want to take a peek at
MojoShellTest.TestBrowserConnection
(in
/content/browser/mojo_shell_browsertest.cc
) which registers and tests an
in-process Mojo app.
Finally, note that MojoAppConnection::Create
takes two URLs. The first is the
target app URL, and the second is the source URL. Since we're not really a Mojo
app, but we are still trusted browser code, the shell will gladly use this URL
as the requestor_url
when establishing an incoming connection to the target
app. This allows browser code to masquerade as a Mojo app at the given URL.
content::kBrowserMojoAppUrl
(which is presently "system:content_browser"
) is
a reasonable default choice when a more specific app identity isn't required.
If an app URL isn't registered for in-process loading, the shell assumes it must be an out-of-process application. If the shell doesn't already have a known instance of the app running, a new utility process is launched and the application request is passed onto it. Then if the app URL is registered in the utility process, the app will be loaded there.
Similar to in-process registration, a URL mapping needs to be registered in
ContentUtilityClient::RegisterMojoApplications
.
Once again you can take a peek at /content/browser/mojo_shell_browsertest.cc
for an end-to-end example of testing an out-of-process Mojo app from browser
code. Note that content_browsertests
runs on content_shell
, which uses
ShellContentUtilityClient
as defined
/content/shell/utility/shell_content_utility_client.cc
. This code registers a
common OOP test app.
By default new utility processes run in a sandbox. If you want your Mojo app to
run out-of-process and unsandboxed (which you probably do not), you can
register its URL via
ContentBrowserClient::RegisterUnsandboxedOutOfProcessMojoApplications
.
We can also connect to Mojo apps from a RenderFrame
. This is made possible by
RenderFrame
's GetServiceRegistry()
interface. The ServiceRegistry
can be
used to acquire a shell proxy and in turn connect to an app like so:
void GreetWorld(content::RenderFrame* frame) {
mojo::ShellPtr shell;
frame->GetServiceRegistry()->ConnectToRemoteService(
mojo::GetProxy(&shell));
mojo::URLRequestPtr request = mojo::URLRequest::New();
request->url = "mojo:hello";
mojo::ServiceProviderPtr hello_services;
shell->ConnectToApplication(
request.Pass(), mojo::GetProxy(&hello_services), nullptr);
hello::GreeterPtr greeter;
hello_services->ConnectToService(
hello::Greeter::Name_, mojo::GetProxy(&greeter).PassMessagePipe());
}
It's important to note that connections made through the frame's shell proxy
will appear to come from the frame's SiteInstance
URL. For example, if the
frame has loaded https://example.com/
, HelloApp
's incoming
mojo::ApplicationConnection
in this case will have a remote application URL of
"https://example.com/"
. This allows apps to expose their services to web
frames on a per-origin basis if needed.
TODO
This is still a work in progress and might not really take shape until the
Blink+Chromium merge. In the meantime there are some end-to-end WebUI examples
in /content/browser/webui/web_ui_mojo_browsertest.cc
. In particular,
WebUIMojoTest.ConnectToApplication
connects from a WebUI frame to a test app
running in a new utility process.
Nothing here yet!