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env_input_state_controller.h
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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_ENV_INPUT_STATE_CONTROLLER_H_
#define UI_AURA_ENV_INPUT_STATE_CONTROLLER_H_
#include <stdint.h>
#include "base/macros.h"
#include "ui/aura/aura_export.h"
namespace gfx {
class Point;
}
namespace ui {
class MouseEvent;
class TouchEvent;
}
namespace aura {
namespace test {
class EnvTestHelper;
}
class Env;
class Window;
class AURA_EXPORT EnvInputStateController {
public:
explicit EnvInputStateController(Env* env);
EnvInputStateController(const EnvInputStateController&) = delete;
EnvInputStateController& operator=(const EnvInputStateController&) = delete;
~EnvInputStateController();
void UpdateStateForMouseEvent(const Window* window,
const ui::MouseEvent& event);
void UpdateStateForTouchEvent(const ui::TouchEvent& event);
void SetLastMouseLocation(const Window* root_window,
const gfx::Point& location_in_root) const;
private:
friend class test::EnvTestHelper;
Env* env_;
// Touch ids that are currently down.
uint32_t touch_ids_down_ = 0;
};
} // namespace aura
#endif // UI_AURA_ENV_INPUT_STATE_CONTROLLER_H_