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shelf_app_button.cc
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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_app_button.h"
#include <algorithm>
#include <memory>
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shelf_model.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_button_delegate.h"
#include "ash/shelf/shelf_view.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/style/default_color_constants.h"
#include "ash/style/default_colors.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "base/bind.h"
#include "base/cxx17_backports.h"
#include "base/i18n/rtl.h"
#include "base/metrics/histogram_macros.h"
#include "base/time/time.h"
#include "skia/ext/image_operations.h"
#include "ui/accessibility/ax_action_data.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/gfx/animation/throb_animation.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/color_analysis.h"
#include "ui/gfx/geometry/transform_util.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/image/image_skia_operations.h"
#include "ui/gfx/scoped_canvas.h"
#include "ui/gfx/skbitmap_operations.h"
#include "ui/views/accessibility/accessibility_paint_checks.h"
#include "ui/views/animation/ink_drop.h"
#include "ui/views/animation/ink_drop_impl.h"
#include "ui/views/animation/square_ink_drop_ripple.h"
#include "ui/views/controls/dot_indicator.h"
#include "ui/views/controls/focus_ring.h"
#include "ui/views/controls/highlight_path_generator.h"
#include "ui/views/controls/image_view.h"
#include "ui/views/painter.h"
namespace {
constexpr int kStatusIndicatorRadiusDip = 2;
constexpr int kStatusIndicatorMaxSize = 10;
constexpr int kStatusIndicatorActiveSize = 8;
constexpr int kStatusIndicatorRunningSize = 4;
constexpr int kStatusIndicatorThickness = 2;
constexpr int kNotificationIndicatorRadiusDip = 6;
constexpr int kNotificationIndicatorPadding = 1;
constexpr SkColor kDefaultIndicatorColor = SK_ColorWHITE;
// The time threshold before an item can be dragged.
constexpr int kDragTimeThresholdMs = 300;
// The time threshold before the ink drop should activate on a long press.
constexpr int kInkDropRippleActivationTimeMs = 650;
// The drag and drop app icon should get scaled by this factor.
constexpr float kAppIconScale = 1.2f;
// The drag and drop app icon scaling up or down animation transition duration.
constexpr int kDragDropAppIconScaleTransitionMs = 200;
// Simple AnimationDelegate that owns a single ThrobAnimation instance to
// keep all Draw Attention animations in sync.
class ShelfAppButtonAnimation : public gfx::AnimationDelegate {
public:
class Observer {
public:
virtual void AnimationProgressed() = 0;
protected:
virtual ~Observer() = default;
};
ShelfAppButtonAnimation(const ShelfAppButtonAnimation&) = delete;
ShelfAppButtonAnimation& operator=(const ShelfAppButtonAnimation&) = delete;
static ShelfAppButtonAnimation* GetInstance() {
static ShelfAppButtonAnimation* s_instance = new ShelfAppButtonAnimation();
return s_instance;
}
void AddObserver(Observer* observer) { observers_.AddObserver(observer); }
void RemoveObserver(Observer* observer) {
observers_.RemoveObserver(observer);
if (observers_.empty())
animation_.Stop();
}
bool HasObserver(Observer* observer) const {
return observers_.HasObserver(observer);
}
SkAlpha GetAlpha() {
return GetThrobAnimation().CurrentValueBetween(SK_AlphaTRANSPARENT,
SK_AlphaOPAQUE);
}
double GetAnimation() { return GetThrobAnimation().GetCurrentValue(); }
private:
ShelfAppButtonAnimation() : animation_(this) {
animation_.SetThrobDuration(base::Milliseconds(800));
animation_.SetTweenType(gfx::Tween::SMOOTH_IN_OUT);
}
~ShelfAppButtonAnimation() override = default;
gfx::ThrobAnimation& GetThrobAnimation() {
if (!animation_.is_animating()) {
animation_.Reset();
animation_.StartThrobbing(-1 /*throb indefinitely*/);
}
return animation_;
}
// gfx::AnimationDelegate
void AnimationProgressed(const gfx::Animation* animation) override {
if (animation != &animation_)
return;
if (!animation_.is_animating())
return;
for (auto& observer : observers_)
observer.AnimationProgressed();
}
gfx::ThrobAnimation animation_;
base::ObserverList<Observer>::Unchecked observers_;
};
} // namespace
namespace ash {
////////////////////////////////////////////////////////////////////////////////
// ShelfAppButton::AppStatusIndicatorView
class ShelfAppButton::AppStatusIndicatorView
: public views::View,
public ShelfAppButtonAnimation::Observer {
public:
AppStatusIndicatorView() : show_attention_(false), active_(false) {
// Make sure the events reach the parent view for handling.
SetCanProcessEventsWithinSubtree(false);
}
AppStatusIndicatorView(const AppStatusIndicatorView&) = delete;
AppStatusIndicatorView& operator=(const AppStatusIndicatorView&) = delete;
~AppStatusIndicatorView() override {
ShelfAppButtonAnimation::GetInstance()->RemoveObserver(this);
}
// views::View:
void OnPaint(gfx::Canvas* canvas) override {
gfx::ScopedCanvas scoped(canvas);
if (show_attention_) {
const SkAlpha alpha =
ShelfAppButtonAnimation::GetInstance()->HasObserver(this)
? ShelfAppButtonAnimation::GetInstance()->GetAlpha()
: SK_AlphaOPAQUE;
canvas->SaveLayerAlpha(alpha);
}
const float dsf = canvas->UndoDeviceScaleFactor();
gfx::PointF center = gfx::RectF(GetLocalBounds()).CenterPoint();
cc::PaintFlags flags;
// Active and running indicators look a little different in the new UI.
flags.setColor(AshColorProvider::Get()->GetContentLayerColor(
AshColorProvider::ContentLayerType::kAppStateIndicatorColor));
flags.setAntiAlias(true);
flags.setStrokeCap(cc::PaintFlags::Cap::kRound_Cap);
flags.setStrokeJoin(cc::PaintFlags::Join::kRound_Join);
flags.setStrokeWidth(kStatusIndicatorThickness);
flags.setStyle(cc::PaintFlags::kStroke_Style);
float stroke_length =
active_ ? kStatusIndicatorActiveSize : kStatusIndicatorRunningSize;
gfx::PointF start;
gfx::PointF end;
if (horizontal_shelf_) {
start = gfx::PointF(center.x() - stroke_length / 2, center.y());
end = start;
end.Offset(stroke_length, 0);
} else {
start = gfx::PointF(center.x(), center.y() - stroke_length / 2);
end = start;
end.Offset(0, stroke_length);
}
SkPath path;
path.moveTo(start.x() * dsf, start.y() * dsf);
path.lineTo(end.x() * dsf, end.y() * dsf);
canvas->DrawPath(path, flags);
}
// ShelfAppButtonAnimation::Observer
void AnimationProgressed() override {
UpdateAnimating();
SchedulePaint();
}
void ShowAttention(bool show) {
if (show_attention_ == show)
return;
show_attention_ = show;
if (show_attention_) {
animation_end_time_ = base::TimeTicks::Now() + base::Seconds(10);
ShelfAppButtonAnimation::GetInstance()->AddObserver(this);
} else {
ShelfAppButtonAnimation::GetInstance()->RemoveObserver(this);
}
}
void ShowActiveStatus(bool active) {
if (active_ == active)
return;
active_ = active;
SchedulePaint();
}
void SetHorizontalShelf(bool horizontal_shelf) {
if (horizontal_shelf_ == horizontal_shelf)
return;
horizontal_shelf_ = horizontal_shelf;
SchedulePaint();
}
private:
void UpdateAnimating() {
if (base::TimeTicks::Now() > animation_end_time_)
ShelfAppButtonAnimation::GetInstance()->RemoveObserver(this);
}
bool show_attention_ = false;
bool active_ = false;
bool horizontal_shelf_ = true;
base::TimeTicks animation_end_time_; // For attention throbbing underline.
};
////////////////////////////////////////////////////////////////////////////////
// ShelfAppButton
// static
const char ShelfAppButton::kViewClassName[] = "ash/ShelfAppButton";
// static
bool ShelfAppButton::ShouldHandleEventFromContextMenu(
const ui::GestureEvent* event) {
switch (event->type()) {
case ui::ET_GESTURE_END:
case ui::ET_GESTURE_TAP_CANCEL:
case ui::ET_GESTURE_SCROLL_BEGIN:
case ui::ET_GESTURE_SCROLL_UPDATE:
case ui::ET_GESTURE_SCROLL_END:
case ui::ET_SCROLL_FLING_START:
return true;
default:
return false;
}
}
ShelfAppButton::ShelfAppButton(ShelfView* shelf_view,
ShelfButtonDelegate* shelf_button_delegate)
: ShelfButton(shelf_view->shelf(), shelf_button_delegate),
icon_view_(new views::ImageView()),
shelf_view_(shelf_view),
indicator_(new AppStatusIndicatorView()),
notification_indicator_(nullptr),
state_(STATE_NORMAL) {
const gfx::ShadowValue kShadows[] = {
gfx::ShadowValue(gfx::Vector2d(0, 2), 0, SkColorSetARGB(0x1A, 0, 0, 0)),
gfx::ShadowValue(gfx::Vector2d(0, 3), 1, SkColorSetARGB(0x1A, 0, 0, 0)),
gfx::ShadowValue(gfx::Vector2d(0, 0), 1, SkColorSetARGB(0x54, 0, 0, 0)),
};
icon_shadows_.assign(kShadows, kShadows + base::size(kShadows));
// TODO(crbug.com/1218186): Remove this, this is in place temporarily to be
// able to submit accessibility checks. This crashes if fetching a11y node
// data during paint because message_view_ is null.
SetProperty(views::kSkipAccessibilityPaintChecks, true);
views::InkDrop::Get(this)->SetCreateRippleCallback(base::BindRepeating(
[](ShelfAppButton* host) -> std::unique_ptr<views::InkDropRipple> {
const gfx::Rect small_ripple_area = host->CalculateSmallRippleArea();
const int ripple_size = host->shelf_view_->GetShelfItemRippleSize();
return std::make_unique<views::SquareInkDropRipple>(
gfx::Size(ripple_size, ripple_size),
views::InkDrop::Get(host)->GetLargeCornerRadius(),
small_ripple_area.size(),
views::InkDrop::Get(host)->GetSmallCornerRadius(),
small_ripple_area.CenterPoint(),
views::InkDrop::Get(host)->GetBaseColor(),
views::InkDrop::Get(host)->GetVisibleOpacity());
},
this));
// TODO: refactor the layers so each button doesn't require 3.
// |icon_view_| needs its own layer so it can be scaled up independently of
// the ink drop ripple.
icon_view_->SetPaintToLayer();
icon_view_->layer()->SetFillsBoundsOpaquely(false);
icon_view_->SetHorizontalAlignment(views::ImageView::Alignment::kCenter);
icon_view_->SetVerticalAlignment(views::ImageView::Alignment::kLeading);
// Do not make this interactive, so that events are sent to ShelfView.
icon_view_->SetCanProcessEventsWithinSubtree(false);
indicator_->SetPaintToLayer();
indicator_->layer()->SetFillsBoundsOpaquely(false);
AddChildView(indicator_);
AddChildView(icon_view_);
notification_indicator_ = views::DotIndicator::Install(this);
SetNotificationBadgeColor(kDefaultIndicatorColor);
views::InkDrop::Get(this)->GetInkDrop()->AddObserver(this);
// Do not set a clip, allow the ink drop to burst out.
views::InstallEmptyHighlightPathGenerator(this);
SetFocusBehavior(FocusBehavior::ALWAYS);
SetInstallFocusRingOnFocus(true);
views::FocusRing::Get(this)->SetColor(
ShelfConfig::Get()->shelf_focus_border_color());
// The focus ring should have an inset of half the focus border thickness, so
// the parent view won't clip it.
views::FocusRing::Get(this)->SetPathGenerator(
std::make_unique<views::RoundRectHighlightPathGenerator>(
gfx::Insets(views::FocusRing::kDefaultHaloThickness / 2, 0), 0));
}
ShelfAppButton::~ShelfAppButton() {
views::InkDrop::Get(this)->GetInkDrop()->RemoveObserver(this);
}
void ShelfAppButton::SetShadowedImage(const gfx::ImageSkia& image) {
icon_view_->SetImage(gfx::ImageSkiaOperations::CreateImageWithDropShadow(
image, icon_shadows_));
}
void ShelfAppButton::SetImage(const gfx::ImageSkia& image) {
if (image.isNull()) {
// TODO: need an empty image.
icon_view_->SetImage(image);
icon_image_ = gfx::ImageSkia();
return;
}
icon_image_ = image;
const int icon_size = shelf_view_->GetButtonIconSize() * icon_scale_;
// Resize the image maintaining our aspect ratio.
float aspect_ratio = static_cast<float>(icon_image_.width()) /
static_cast<float>(icon_image_.height());
int height = icon_size;
int width = static_cast<int>(aspect_ratio * height);
if (width > icon_size) {
width = icon_size;
height = static_cast<int>(width / aspect_ratio);
}
const gfx::Size preferred_size(width, height);
if (image.size() == preferred_size) {
SetShadowedImage(image);
return;
}
SetShadowedImage(gfx::ImageSkiaOperations::CreateResizedImage(
image, skia::ImageOperations::RESIZE_BEST, preferred_size));
}
gfx::ImageSkia ShelfAppButton::GetImage() const {
return icon_view_->GetImage();
}
void ShelfAppButton::AddState(State state) {
if (!(state_ & state)) {
state_ |= state;
InvalidateLayout();
if (state & STATE_ATTENTION)
indicator_->ShowAttention(true);
if (state & STATE_ACTIVE)
indicator_->ShowActiveStatus(true);
if (state & STATE_NOTIFICATION)
notification_indicator_->Show();
if (state & STATE_DRAGGING)
ScaleAppIcon(true);
}
}
void ShelfAppButton::ClearState(State state) {
if (state_ & state) {
state_ &= ~state;
Layout();
if (state & STATE_ATTENTION)
indicator_->ShowAttention(false);
if (state & STATE_ACTIVE)
indicator_->ShowActiveStatus(false);
if (state & STATE_NOTIFICATION)
notification_indicator_->Hide();
if (state & STATE_DRAGGING)
ScaleAppIcon(false);
}
}
void ShelfAppButton::ClearDragStateOnGestureEnd() {
drag_timer_.Stop();
ClearState(STATE_HOVERED);
ClearState(STATE_DRAGGING);
}
gfx::Rect ShelfAppButton::GetIconBounds() const {
return icon_view_->bounds();
}
gfx::Rect ShelfAppButton::GetIdealIconBounds(const gfx::Size& button_size,
float icon_scale) const {
return GetIconViewBounds(gfx::Rect(button_size), icon_scale);
}
views::InkDrop* ShelfAppButton::GetInkDropForTesting() {
return views::InkDrop::Get(this)->GetInkDrop();
}
void ShelfAppButton::OnDragStarted(const ui::LocatedEvent* event) {
views::InkDrop::Get(this)->AnimateToState(views::InkDropState::HIDDEN, event);
}
void ShelfAppButton::OnMenuClosed() {
DCHECK_EQ(views::InkDropState::ACTIVATED,
views::InkDrop::Get(this)->GetInkDrop()->GetTargetInkDropState());
views::InkDrop::Get(this)->GetInkDrop()->AnimateToState(
views::InkDropState::DEACTIVATED);
}
void ShelfAppButton::ShowContextMenu(const gfx::Point& p,
ui::MenuSourceType source_type) {
if (!context_menu_controller())
return;
auto weak_this = weak_factory_.GetWeakPtr();
ShelfButton::ShowContextMenu(p, source_type);
// This object may have been destroyed by ShowContextMenu.
if (weak_this) {
// The menu will not propagate mouse events while it's shown. To address,
// the hover state gets cleared once the menu was shown (and this was not
// destroyed). In case context menu is shown target view does not receive
// OnMouseReleased events and we need to cancel capture manually.
if (shelf_view_->IsDraggedView(this))
OnMouseCaptureLost();
else
ClearState(STATE_HOVERED);
}
}
void ShelfAppButton::GetAccessibleNodeData(ui::AXNodeData* node_data) {
ShelfButton::GetAccessibleNodeData(node_data);
const std::u16string title = shelf_view_->GetTitleForView(this);
node_data->SetName(title.empty() ? GetAccessibleName() : title);
switch (app_status_) {
case AppStatus::kBlocked:
node_data->SetDescription(
ui::ResourceBundle::GetSharedInstance().GetLocalizedString(
IDS_SHELF_ITEM_BLOCKED_APP));
break;
case AppStatus::kPaused:
node_data->SetDescription(
ui::ResourceBundle::GetSharedInstance().GetLocalizedString(
IDS_SHELF_ITEM_PAUSED_APP));
break;
default:
break;
}
}
bool ShelfAppButton::ShouldEnterPushedState(const ui::Event& event) {
if (!shelf_view_->ShouldEventActivateButton(this, event))
return false;
return Button::ShouldEnterPushedState(event);
}
void ShelfAppButton::ReflectItemStatus(const ShelfItem& item) {
if (item.has_notification)
AddState(ShelfAppButton::STATE_NOTIFICATION);
else
ClearState(ShelfAppButton::STATE_NOTIFICATION);
app_status_ = item.app_status;
const ShelfID active_id = shelf_view_->model()->active_shelf_id();
if (!active_id.IsNull() && item.id == active_id) {
// The active status trumps all other statuses.
AddState(ShelfAppButton::STATE_ACTIVE);
ClearState(ShelfAppButton::STATE_RUNNING);
ClearState(ShelfAppButton::STATE_ATTENTION);
return;
}
ClearState(ShelfAppButton::STATE_ACTIVE);
switch (item.status) {
case STATUS_CLOSED:
ClearState(ShelfAppButton::STATE_RUNNING);
ClearState(ShelfAppButton::STATE_ATTENTION);
break;
case STATUS_RUNNING:
AddState(ShelfAppButton::STATE_RUNNING);
ClearState(ShelfAppButton::STATE_ATTENTION);
break;
case STATUS_ATTENTION:
ClearState(ShelfAppButton::STATE_RUNNING);
AddState(ShelfAppButton::STATE_ATTENTION);
break;
}
}
bool ShelfAppButton::IsIconSizeCurrent() {
gfx::Insets insets_shadows = gfx::ShadowValue::GetMargin(icon_shadows_);
int icon_width =
GetIconBounds().width() + insets_shadows.left() + insets_shadows.right();
return icon_width == shelf_view_->GetButtonIconSize();
}
bool ShelfAppButton::FireDragTimerForTest() {
if (!drag_timer_.IsRunning())
return false;
drag_timer_.FireNow();
return true;
}
void ShelfAppButton::FireRippleActivationTimerForTest() {
ripple_activation_timer_.FireNow();
}
gfx::Rect ShelfAppButton::CalculateSmallRippleArea() const {
int ink_drop_small_size = shelf_view_->GetButtonSize();
gfx::Point center_point = GetLocalBounds().CenterPoint();
const int padding = ShelfConfig::Get()->GetAppIconEndPadding();
// Add padding to the ink drop for the left-most and right-most app buttons in
// the shelf when there is a non-zero padding between the app icon and the
// end of scrollable shelf.
if (TabletModeController::Get()->InTabletMode() && padding > 0) {
const int current_index = shelf_view_->view_model()->GetIndexOfView(this);
int left_padding =
(shelf_view_->visible_views_indices().front() == current_index)
? padding
: 0;
int right_padding =
(shelf_view_->visible_views_indices().back() == current_index) ? padding
: 0;
if (base::i18n::IsRTL())
std::swap(left_padding, right_padding);
ink_drop_small_size += left_padding + right_padding;
const int x_offset = (-left_padding / 2) + (right_padding / 2);
center_point.Offset(x_offset, 0);
}
gfx::Rect small_ripple_area(
gfx::Size(ink_drop_small_size, ink_drop_small_size));
small_ripple_area.Offset(center_point.x() - ink_drop_small_size / 2,
center_point.y() - ink_drop_small_size / 2);
return small_ripple_area;
}
const char* ShelfAppButton::GetClassName() const {
return kViewClassName;
}
bool ShelfAppButton::OnMousePressed(const ui::MouseEvent& event) {
// TODO: This call should probably live somewhere else (such as inside
// |ShelfView.PointerPressedOnButton|.
// No need to scale up the app for mouse right click since the app can't be
// dragged through right button.
if (!(event.flags() & ui::EF_LEFT_MOUSE_BUTTON)) {
Button::OnMousePressed(event);
return true;
}
ShelfButton::OnMousePressed(event);
shelf_view_->PointerPressedOnButton(this, ShelfView::MOUSE, event);
if (shelf_view_->IsDraggedView(this)) {
drag_timer_.Start(FROM_HERE, base::Milliseconds(kDragTimeThresholdMs),
base::BindOnce(&ShelfAppButton::OnTouchDragTimer,
base::Unretained(this)));
}
return true;
}
void ShelfAppButton::OnMouseReleased(const ui::MouseEvent& event) {
drag_timer_.Stop();
ClearState(STATE_DRAGGING);
ShelfButton::OnMouseReleased(event);
// PointerReleasedOnButton deletes the ShelfAppButton when user drags a pinned
// running app from shelf.
shelf_view_->PointerReleasedOnButton(this, ShelfView::MOUSE, false);
// WARNING: we may have been deleted.
}
void ShelfAppButton::OnMouseCaptureLost() {
ClearState(STATE_HOVERED);
shelf_view_->PointerReleasedOnButton(this, ShelfView::MOUSE, true);
ShelfButton::OnMouseCaptureLost();
}
bool ShelfAppButton::OnMouseDragged(const ui::MouseEvent& event) {
ShelfButton::OnMouseDragged(event);
shelf_view_->PointerDraggedOnButton(this, ShelfView::MOUSE, event);
return true;
}
gfx::Rect ShelfAppButton::GetIconViewBounds(const gfx::Rect& button_bounds,
float icon_scale) const {
const float icon_size = shelf_view_->GetButtonIconSize() * icon_scale;
const float icon_padding = (shelf_view_->GetButtonSize() - icon_size) / 2;
const Shelf* shelf = shelf_view_->shelf();
const bool is_horizontal_shelf = shelf->IsHorizontalAlignment();
float x_offset = is_horizontal_shelf ? 0 : icon_padding;
float y_offset = is_horizontal_shelf ? icon_padding : 0;
const float icon_width =
std::min(icon_size, button_bounds.width() - x_offset);
const float icon_height =
std::min(icon_size, button_bounds.height() - y_offset);
// If on the left or top 'invert' the inset so the constant gap is on
// the interior (towards the center of display) edge of the shelf.
if (ShelfAlignment::kLeft == shelf->alignment())
x_offset = button_bounds.width() - (icon_size + icon_padding);
// Expand bounds to include shadows.
gfx::Insets insets_shadows = gfx::ShadowValue::GetMargin(icon_shadows_);
// insets_shadows = insets_shadows.Scale(icon_scale);
// Center icon with respect to the secondary axis.
if (is_horizontal_shelf)
x_offset = std::max(0.0f, button_bounds.width() - icon_width + 1) / 2;
else
y_offset = std::max(0.0f, button_bounds.height() - icon_height) / 2;
gfx::RectF icon_view_bounds =
gfx::RectF(button_bounds.x() + x_offset, button_bounds.y() + y_offset,
icon_width, icon_height);
icon_view_bounds.Inset(insets_shadows);
// Icon size has been incorrect when running
// PanelLayoutManagerTest.PanelAlignmentSecondDisplay on valgrind bot, see
// http://crbug.com/234854.
DCHECK_LE(icon_width, icon_size);
DCHECK_LE(icon_height, icon_size);
return gfx::ToRoundedRect(icon_view_bounds);
}
gfx::Rect ShelfAppButton::GetNotificationIndicatorBounds(float icon_scale) {
gfx::Rect scaled_icon_view_bounds =
GetIconViewBounds(GetContentsBounds(), icon_scale);
float diameter =
std::floor(kNotificationIndicatorRadiusDip * icon_scale * 2.0f);
return gfx::Rect(scaled_icon_view_bounds.right() - diameter -
kNotificationIndicatorPadding,
scaled_icon_view_bounds.y() + kNotificationIndicatorPadding,
diameter, diameter);
}
void ShelfAppButton::Layout() {
Shelf* shelf = shelf_view_->shelf();
gfx::Rect icon_view_bounds =
GetIconViewBounds(GetContentsBounds(), icon_scale_);
const gfx::Rect button_bounds(GetContentsBounds());
const int status_indicator_offet_from_shelf_edge =
ShelfConfig::Get()->status_indicator_offset_from_shelf_edge();
icon_view_->SetBoundsRect(icon_view_bounds);
notification_indicator_->SetBoundsRect(
GetNotificationIndicatorBounds(icon_scale_));
// The indicators should be aligned with the icon, not the icon + shadow.
// Use 1.0 as icon scale for |indicator_midpoint|, otherwise integer rounding
// can incorrectly move the midpoint.
gfx::Point indicator_midpoint =
GetIconViewBounds(GetContentsBounds(), 1.0).CenterPoint();
switch (shelf->alignment()) {
case ShelfAlignment::kBottom:
case ShelfAlignment::kBottomLocked:
indicator_midpoint.set_y(button_bounds.bottom() -
kStatusIndicatorRadiusDip -
status_indicator_offet_from_shelf_edge);
break;
case ShelfAlignment::kLeft:
indicator_midpoint.set_x(button_bounds.x() + kStatusIndicatorRadiusDip +
status_indicator_offet_from_shelf_edge);
break;
case ShelfAlignment::kRight:
indicator_midpoint.set_x(button_bounds.right() -
kStatusIndicatorRadiusDip -
status_indicator_offet_from_shelf_edge);
break;
}
gfx::Rect indicator_bounds(indicator_midpoint, gfx::Size());
indicator_bounds.Inset(gfx::Insets(-kStatusIndicatorMaxSize));
indicator_->SetBoundsRect(indicator_bounds);
UpdateState();
views::FocusRing::Get(this)->Layout();
}
void ShelfAppButton::ChildPreferredSizeChanged(views::View* child) {
Layout();
}
void ShelfAppButton::OnGestureEvent(ui::GestureEvent* event) {
switch (event->type()) {
case ui::ET_GESTURE_TAP_DOWN:
if (shelf_view_->shelf()->IsVisible()) {
AddState(STATE_HOVERED);
drag_timer_.Start(FROM_HERE, base::Milliseconds(kDragTimeThresholdMs),
base::BindOnce(&ShelfAppButton::OnTouchDragTimer,
base::Unretained(this)));
ripple_activation_timer_.Start(
FROM_HERE, base::Milliseconds(kInkDropRippleActivationTimeMs),
base::BindOnce(&ShelfAppButton::OnRippleTimer,
base::Unretained(this)));
views::InkDrop::Get(this)->GetInkDrop()->AnimateToState(
views::InkDropState::ACTION_PENDING);
event->SetHandled();
}
break;
case ui::ET_GESTURE_TAP:
FALLTHROUGH; // Ensure tapped items are not enlarged for drag.
case ui::ET_GESTURE_END:
// If the button is being dragged, or there is an active context menu,
// for this ShelfAppButton, don't deactivate the ink drop.
if (!(state_ & STATE_DRAGGING) &&
!shelf_view_->IsShowingMenuForView(this) &&
(views::InkDrop::Get(this)->GetInkDrop()->GetTargetInkDropState() ==
views::InkDropState::ACTIVATED)) {
views::InkDrop::Get(this)->GetInkDrop()->AnimateToState(
views::InkDropState::DEACTIVATED);
} else if (event->type() == ui::ET_GESTURE_END) {
// When the gesture ends, we may need to deactivate the button's
// inkdrop. For example, when a mouse event interputs the gesture press
// on a shelf app button, the button's inkdrop could be in the pending
// state while the button's context menu is hidden. In this case, we
// have to hide the inkdrop explicitly.
// Note that the ET_GESTURE_END event may be received during the
// building of the context menu by triggering the synthesized gesture
// end event. Therefore we have to wait until the context menu is
// completely built.
base::SequencedTaskRunnerHandle::Get()->PostTask(
FROM_HERE,
base::BindOnce(&ShelfAppButton::MaybeHideInkDropWhenGestureEnds,
weak_factory_.GetWeakPtr()));
}
ClearDragStateOnGestureEnd();
break;
case ui::ET_GESTURE_SCROLL_BEGIN:
if (state_ & STATE_DRAGGING) {
shelf_view_->PointerPressedOnButton(this, ShelfView::TOUCH, *event);
event->SetHandled();
} else {
// The drag went to the bezel and is about to be passed to
// ShelfLayoutManager.
drag_timer_.Stop();
views::InkDrop::Get(this)->GetInkDrop()->AnimateToState(
views::InkDropState::HIDDEN);
}
break;
case ui::ET_GESTURE_SCROLL_UPDATE:
if ((state_ & STATE_DRAGGING) && shelf_view_->IsDraggedView(this)) {
shelf_view_->PointerDraggedOnButton(this, ShelfView::TOUCH, *event);
event->SetHandled();
}
break;
case ui::ET_GESTURE_SCROLL_END:
case ui::ET_SCROLL_FLING_START:
if (state_ & STATE_DRAGGING) {
ClearState(STATE_DRAGGING);
shelf_view_->PointerReleasedOnButton(this, ShelfView::TOUCH, false);
event->SetHandled();
}
break;
case ui::ET_GESTURE_LONG_TAP:
views::InkDrop::Get(this)->GetInkDrop()->AnimateToState(
views::InkDropState::ACTIVATED);
// The context menu may not show (for example, a mouse click which occurs
// before the end of gesture could close the context menu). In this case,
// let the overridden function handles the event to show the context menu
// (see https://crbug.com/1126491).
if (shelf_view_->IsShowingMenu()) {
// Handle LONG_TAP to avoid opening the context menu twice.
event->SetHandled();
}
break;
case ui::ET_GESTURE_TWO_FINGER_TAP:
views::InkDrop::Get(this)->GetInkDrop()->AnimateToState(
views::InkDropState::ACTIVATED);
break;
default:
break;
}
if (!event->handled())
return Button::OnGestureEvent(event);
}
bool ShelfAppButton::HandleAccessibleAction(
const ui::AXActionData& action_data) {
if (notification_indicator_ && notification_indicator_->GetVisible())
shelf_view_->AnnounceShelfItemNotificationBadge(this);
if (action_data.action == ax::mojom::Action::kScrollToMakeVisible)
shelf_button_delegate()->HandleAccessibleActionScrollToMakeVisible(this);
return views::View::HandleAccessibleAction(action_data);
}
void ShelfAppButton::InkDropAnimationStarted() {
SetInkDropAnimationStarted(/*started=*/true);
}
void ShelfAppButton::InkDropRippleAnimationEnded(views::InkDropState state) {
// Notify the host view of the ink drop to be hidden at the end of ink drop
// animation.
// TODO(https://crbug.com/1126491): Ideally ink drops should be hidden at the
// end. However, it may not be guaranteed in reality. Therefore decrease the
// ink drop count when `state` is DEACTIVATED. If this tentative fixing works,
// we should fix the code so that an ink drop's final state is HIDDEN.
if (state == views::InkDropState::HIDDEN ||
state == views::InkDropState::DEACTIVATED) {
SetInkDropAnimationStarted(/*started=*/false);
}
}
void ShelfAppButton::UpdateState() {
indicator_->SetVisible(!(state_ & STATE_HIDDEN) &&
(state_ & STATE_ATTENTION || state_ & STATE_RUNNING ||
state_ & STATE_ACTIVE));
const bool is_horizontal_shelf =
shelf_view_->shelf()->IsHorizontalAlignment();
indicator_->SetHorizontalShelf(is_horizontal_shelf);
icon_view_->SetHorizontalAlignment(
is_horizontal_shelf ? views::ImageView::Alignment::kCenter
: views::ImageView::Alignment::kLeading);
icon_view_->SetVerticalAlignment(is_horizontal_shelf
? views::ImageView::Alignment::kLeading
: views::ImageView::Alignment::kCenter);
SchedulePaint();
}
void ShelfAppButton::OnTouchDragTimer() {
AddState(STATE_DRAGGING);
}
void ShelfAppButton::OnRippleTimer() {
if (views::InkDrop::Get(this)->GetInkDrop()->GetTargetInkDropState() !=
views::InkDropState::ACTION_PENDING) {
return;
}
views::InkDrop::Get(this)->GetInkDrop()->AnimateToState(
views::InkDropState::ACTIVATED);
}
gfx::Transform ShelfAppButton::GetScaleTransform(float icon_scale) {
gfx::RectF pre_scaling_bounds(
GetMirroredRect(GetIconViewBounds(GetContentsBounds(), 1.0f)));
gfx::RectF target_bounds(
GetMirroredRect(GetIconViewBounds(GetContentsBounds(), icon_scale)));
return gfx::TransformBetweenRects(target_bounds, pre_scaling_bounds);
}
void ShelfAppButton::ScaleAppIcon(bool scale_up) {
StopObservingImplicitAnimations();
if (scale_up) {
icon_scale_ = kAppIconScale;
SetImage(icon_image_);
icon_view_->layer()->SetTransform(GetScaleTransform(kAppIconScale));
}
ui::ScopedLayerAnimationSettings settings(icon_view_->layer()->GetAnimator());
settings.SetTransitionDuration(
base::Milliseconds(kDragDropAppIconScaleTransitionMs));
if (scale_up) {
icon_view_->layer()->SetTransform(gfx::Transform());
} else {
// To avoid poor quality icons, update icon image with the correct scale
// after the transform animation is completed.
settings.AddObserver(this);
icon_view_->layer()->SetTransform(GetScaleTransform(kAppIconScale));
}
// Animate the notification indicator alongside the |icon_view_|.
if (notification_indicator_) {
gfx::RectF pre_scale(GetMirroredRect(GetNotificationIndicatorBounds(1.0)));
gfx::RectF post_scale(
GetMirroredRect(GetNotificationIndicatorBounds(kAppIconScale)));
gfx::Transform scale_transform =
gfx::TransformBetweenRects(post_scale, pre_scale);
if (scale_up)
notification_indicator_->layer()->SetTransform(scale_transform);
ui::ScopedLayerAnimationSettings notification_settings(
notification_indicator_->layer()->GetAnimator());
notification_settings.SetTransitionDuration(
base::Milliseconds(kDragDropAppIconScaleTransitionMs));
notification_indicator_->layer()->SetTransform(scale_up ? gfx::Transform()
: scale_transform);
}
}
void ShelfAppButton::OnImplicitAnimationsCompleted() {
icon_scale_ = 1.0f;
SetImage(icon_image_);
icon_view_->layer()->SetTransform(gfx::Transform());
if (notification_indicator_)
notification_indicator_->layer()->SetTransform(gfx::Transform());
}
void ShelfAppButton::SetInkDropAnimationStarted(bool started) {
if (ink_drop_animation_started_ == started)
return;
ink_drop_animation_started_ = started;
if (started) {
ink_drop_count_ = shelf_button_delegate()->CreateScopedActiveInkDropCount(
/*sender=*/this);
} else {
ink_drop_count_.reset(nullptr);
}
}
void ShelfAppButton::SetNotificationBadgeColor(SkColor color) {
if (notification_indicator_)
notification_indicator_->SetColor(
/*dot_color=*/color, /*border_color=*/SkColorSetA(SK_ColorBLACK, 0x4D));
}
void ShelfAppButton::MaybeHideInkDropWhenGestureEnds() {
if (shelf_view_->IsShowingMenuForView(this) ||
views::InkDrop::Get(this)->GetInkDrop()->GetTargetInkDropState() ==
views::InkDropState::HIDDEN) {
// Return early if the shelf app button's context menu is showing or
// the button's inkdrop has been hidden.
return;
}
views::InkDrop::Get(this)->GetInkDrop()->AnimateToState(
views::InkDropState::HIDDEN);
}
} // namespace ash