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snapshot_ios.mm
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/snapshot/snapshot.h"
#include "base/callback.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/image/image.h"
namespace ui {
bool GrabViewSnapshot(gfx::NativeView view,
const gfx::Rect& snapshot_bounds,
gfx::Image* image) {
// TODO(bajones): Implement iOS snapshot functionality
return false;
}
bool GrabWindowSnapshot(gfx::NativeWindow window,
const gfx::Rect& snapshot_bounds,
gfx::Image* image) {
// TODO(bajones): Implement iOS snapshot functionality
return false;
}
void GrabWindowSnapshotAndScaleAsync(
gfx::NativeWindow window,
const gfx::Rect& snapshot_bounds,
const gfx::Size& target_size,
GrabWindowSnapshotAsyncCallback callback) {
callback.Run(gfx::Image());
}
void GrabViewSnapshotAsync(gfx::NativeView view,
const gfx::Rect& source_rect,
const GrabWindowSnapshotAsyncCallback& callback) {
callback.Run(gfx::Image());
}
void GrabWindowSnapshotAsync(gfx::NativeWindow window,
const gfx::Rect& source_rect,
const GrabWindowSnapshotAsyncCallback& callback) {
callback.Run(gfx::Image());
}
} // namespace ui