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animation_test_common.h
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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEST_ANIMATION_TEST_COMMON_H_
#define CC_TEST_ANIMATION_TEST_COMMON_H_
#include "cc/animation/animation.h"
#include "cc/animation/animation_curve.h"
#include "cc/animation/animation_timeline.h"
#include "cc/animation/transform_operations.h"
#include "cc/paint/filter_operations.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/trees/element_id.h"
namespace cc {
class AnimationPlayer;
}
namespace gfx {
class ScrollOffset;
}
namespace cc {
class FakeFloatAnimationCurve : public FloatAnimationCurve {
public:
FakeFloatAnimationCurve();
explicit FakeFloatAnimationCurve(double duration);
~FakeFloatAnimationCurve() override;
base::TimeDelta Duration() const override;
float GetValue(base::TimeDelta now) const override;
std::unique_ptr<AnimationCurve> Clone() const override;
private:
base::TimeDelta duration_;
};
class FakeTransformTransition : public TransformAnimationCurve {
public:
explicit FakeTransformTransition(double duration);
~FakeTransformTransition() override;
base::TimeDelta Duration() const override;
TransformOperations GetValue(base::TimeDelta time) const override;
bool AnimatedBoundsForBox(const gfx::BoxF& box,
gfx::BoxF* bounds) const override;
bool IsTranslation() const override;
bool PreservesAxisAlignment() const override;
bool AnimationStartScale(bool forward_direction,
float* start_scale) const override;
bool MaximumTargetScale(bool forward_direction,
float* max_scale) const override;
std::unique_ptr<AnimationCurve> Clone() const override;
private:
base::TimeDelta duration_;
};
class FakeFloatTransition : public FloatAnimationCurve {
public:
FakeFloatTransition(double duration, float from, float to);
~FakeFloatTransition() override;
base::TimeDelta Duration() const override;
float GetValue(base::TimeDelta time) const override;
std::unique_ptr<AnimationCurve> Clone() const override;
private:
base::TimeDelta duration_;
float from_;
float to_;
};
int AddScrollOffsetAnimationToPlayer(AnimationPlayer* player,
gfx::ScrollOffset initial_value,
gfx::ScrollOffset target_value,
bool impl_only);
int AddAnimatedTransformToPlayer(AnimationPlayer* player,
double duration,
int delta_x,
int delta_y);
int AddAnimatedTransformToPlayer(AnimationPlayer* player,
double duration,
TransformOperations start_operations,
TransformOperations operations);
int AddOpacityTransitionToPlayer(AnimationPlayer* player,
double duration,
float start_opacity,
float end_opacity,
bool use_timing_function);
int AddAnimatedFilterToPlayer(AnimationPlayer* player,
double duration,
float start_brightness,
float end_brightness);
int AddOpacityStepsToPlayer(AnimationPlayer* player,
double duration,
float start_opacity,
float end_opacity,
int num_steps);
void AddAnimationToElementWithPlayer(ElementId element_id,
scoped_refptr<AnimationTimeline> timeline,
std::unique_ptr<Animation> animation);
void AddAnimationToElementWithExistingTicker(
ElementId element_id,
scoped_refptr<AnimationTimeline> timeline,
std::unique_ptr<Animation> animation);
void RemoveAnimationFromElementWithExistingTicker(
ElementId element_id,
scoped_refptr<AnimationTimeline> timeline,
int animation_id);
Animation* GetAnimationFromElementWithExistingTicker(
ElementId element_id,
scoped_refptr<AnimationTimeline> timeline,
int animation_id);
int AddAnimatedFilterToElementWithPlayer(
ElementId element_id,
scoped_refptr<AnimationTimeline> timeline,
double duration,
float start_brightness,
float end_brightness);
int AddAnimatedTransformToElementWithPlayer(
ElementId element_id,
scoped_refptr<AnimationTimeline> timeline,
double duration,
int delta_x,
int delta_y);
int AddAnimatedTransformToElementWithPlayer(
ElementId element_id,
scoped_refptr<AnimationTimeline> timeline,
double duration,
TransformOperations start_operations,
TransformOperations operations);
int AddOpacityTransitionToElementWithPlayer(
ElementId element_id,
scoped_refptr<AnimationTimeline> timeline,
double duration,
float start_opacity,
float end_opacity,
bool use_timing_function);
} // namespace cc
#endif // CC_TEST_ANIMATION_TEST_COMMON_H_