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render_surface_unittest.cc
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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/append_quads_data.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/test/fake_impl_task_runner_provider.h"
#include "cc/test/fake_layer_tree_frame_sink.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/fake_picture_layer_impl.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/layer_test_common.h"
#include "cc/test/mock_occlusion_tracker.h"
#include "cc/test/test_task_graph_runner.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/single_thread_proxy.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/transform.h"
namespace cc {
namespace {
#define EXECUTE_AND_VERIFY_SURFACE_CHANGED(code_to_test) \
render_surface->ResetPropertyChangedFlags(); \
code_to_test; \
EXPECT_TRUE(render_surface->SurfacePropertyChanged())
#define EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(code_to_test) \
render_surface->ResetPropertyChangedFlags(); \
code_to_test; \
EXPECT_FALSE(render_surface->SurfacePropertyChanged())
// The AppendQuads method of this class generates multiple quads and one of them
// does not intersect with visible_layer_rect.
class FakePictureLayerImplForRenderSurfaceTest : public FakePictureLayerImpl {
public:
static std::unique_ptr<FakePictureLayerImplForRenderSurfaceTest> CreateMask(
LayerTreeImpl* tree_impl,
int id) {
return base::WrapUnique(
new FakePictureLayerImplForRenderSurfaceTest(tree_impl, id));
}
std::unique_ptr<LayerImpl> CreateLayerImpl(
LayerTreeImpl* tree_impl) override {
return base::WrapUnique(
new FakePictureLayerImplForRenderSurfaceTest(tree_impl, id()));
}
void SetQuadRectsForTesting(std::vector<gfx::Rect> quad_rects) {
quad_rects_ = quad_rects;
}
bool HasValidTilePriorities() const override { return false; }
void AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) override {
viz::SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
float max_contents_scale = 1.f;
PopulateScaledSharedQuadState(shared_quad_state, max_contents_scale,
max_contents_scale, contents_opaque());
bool needs_blending = false;
for (const auto& rect : quad_rects_) {
auto* quad = render_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
quad->SetNew(shared_quad_state, rect, rect, needs_blending, 0,
gfx::RectF(rect), bounds(), false, false, false, false);
}
}
protected:
FakePictureLayerImplForRenderSurfaceTest(LayerTreeImpl* tree_impl, int id)
: FakePictureLayerImpl(tree_impl,
id,
Layer::LayerMaskType::MULTI_TEXTURE_MASK) {}
std::vector<gfx::Rect> quad_rects_;
};
TEST(RenderSurfaceTest, VerifySurfaceChangesAreTrackedProperly) {
//
// This test checks that SurfacePropertyChanged() has the correct behavior.
//
FakeImplTaskRunnerProvider task_runner_provider;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
FakeLayerTreeFrameSink::Create3d();
FakeLayerTreeHostImpl host_impl(&task_runner_provider, &task_graph_runner);
std::unique_ptr<LayerImpl> owning_layer =
LayerImpl::Create(host_impl.active_tree(), 1);
owning_layer->test_properties()->force_render_surface = true;
gfx::Rect test_rect(3, 4, 5, 6);
host_impl.active_tree()->ResetAllChangeTracking();
host_impl.active_tree()->SetRootLayerForTesting(std::move(owning_layer));
host_impl.SetVisible(true);
host_impl.InitializeRenderer(layer_tree_frame_sink.get());
host_impl.active_tree()->BuildLayerListAndPropertyTreesForTesting();
host_impl.active_tree()->UpdateDrawProperties();
RenderSurfaceImpl* render_surface =
GetRenderSurface(host_impl.active_tree()->root_layer_for_testing());
ASSERT_TRUE(render_surface);
// Currently, the content_rect, clip_rect, and
// owning_layer->layerPropertyChanged() are the only sources of change.
EXECUTE_AND_VERIFY_SURFACE_CHANGED(render_surface->SetClipRect(test_rect));
EXECUTE_AND_VERIFY_SURFACE_CHANGED(
render_surface->SetContentRectForTesting(test_rect));
host_impl.active_tree()->SetOpacityMutated(
host_impl.active_tree()->root_layer_for_testing()->element_id(), 0.5f);
EXPECT_TRUE(render_surface->SurfacePropertyChanged());
host_impl.active_tree()->ResetAllChangeTracking();
// Setting the surface properties to the same values again should not be
// considered "change".
EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(
render_surface->SetClipRect(test_rect));
EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(
render_surface->SetContentRectForTesting(test_rect));
std::unique_ptr<LayerImpl> dummy_mask =
LayerImpl::Create(host_impl.active_tree(), 2);
gfx::Transform dummy_matrix;
dummy_matrix.Translate(1.0, 2.0);
// The rest of the surface properties are either internal and should not cause
// change, or they are already accounted for by the
// owninglayer->layerPropertyChanged().
EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(
render_surface->SetDrawOpacity(0.5f));
EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(
render_surface->SetDrawTransform(dummy_matrix));
}
TEST(RenderSurfaceTest, SanityCheckSurfaceCreatesCorrectSharedQuadState) {
FakeImplTaskRunnerProvider task_runner_provider;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
FakeLayerTreeFrameSink::Create3d();
FakeLayerTreeHostImpl host_impl(&task_runner_provider, &task_graph_runner);
std::unique_ptr<LayerImpl> root_layer =
LayerImpl::Create(host_impl.active_tree(), 1);
int owning_layer_id = 2;
std::unique_ptr<LayerImpl> owning_layer =
LayerImpl::Create(host_impl.active_tree(), owning_layer_id);
owning_layer->test_properties()->force_render_surface = true;
SkBlendMode blend_mode = SkBlendMode::kSoftLight;
owning_layer->test_properties()->blend_mode = blend_mode;
root_layer->test_properties()->AddChild(std::move(owning_layer));
host_impl.active_tree()->SetRootLayerForTesting(std::move(root_layer));
host_impl.SetVisible(true);
host_impl.InitializeRenderer(layer_tree_frame_sink.get());
host_impl.active_tree()->BuildLayerListAndPropertyTreesForTesting();
host_impl.active_tree()->UpdateDrawProperties();
ASSERT_TRUE(
GetRenderSurface(host_impl.active_tree()->LayerById(owning_layer_id)));
RenderSurfaceImpl* render_surface =
GetRenderSurface(host_impl.active_tree()->LayerById(owning_layer_id));
gfx::Rect content_rect(0, 0, 50, 50);
gfx::Rect clip_rect(5, 5, 40, 40);
gfx::Transform origin;
origin.Translate(30, 40);
render_surface->SetContentRectForTesting(content_rect);
render_surface->SetClipRect(clip_rect);
render_surface->SetDrawOpacity(1.f);
render_surface->SetDrawTransform(origin);
std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create();
AppendQuadsData append_quads_data;
render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(),
&append_quads_data);
ASSERT_EQ(1u, render_pass->shared_quad_state_list.size());
viz::SharedQuadState* shared_quad_state =
render_pass->shared_quad_state_list.front();
EXPECT_EQ(
30.0,
shared_quad_state->quad_to_target_transform.matrix().getDouble(0, 3));
EXPECT_EQ(
40.0,
shared_quad_state->quad_to_target_transform.matrix().getDouble(1, 3));
EXPECT_EQ(content_rect,
gfx::Rect(shared_quad_state->visible_quad_layer_rect));
EXPECT_EQ(1.f, shared_quad_state->opacity);
EXPECT_EQ(blend_mode, shared_quad_state->blend_mode);
}
TEST(RenderSurfaceTest, SanityCheckSurfaceCreatesCorrectRenderPass) {
FakeImplTaskRunnerProvider task_runner_provider;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
FakeLayerTreeFrameSink::Create3d();
FakeLayerTreeHostImpl host_impl(&task_runner_provider, &task_graph_runner);
std::unique_ptr<LayerImpl> root_layer =
LayerImpl::Create(host_impl.active_tree(), 1);
int owning_layer_id = 2;
std::unique_ptr<LayerImpl> owning_layer =
LayerImpl::Create(host_impl.active_tree(), owning_layer_id);
owning_layer->test_properties()->force_render_surface = true;
root_layer->test_properties()->AddChild(std::move(owning_layer));
host_impl.active_tree()->SetRootLayerForTesting(std::move(root_layer));
host_impl.SetVisible(true);
host_impl.InitializeRenderer(layer_tree_frame_sink.get());
host_impl.active_tree()->BuildLayerListAndPropertyTreesForTesting();
host_impl.active_tree()->UpdateDrawProperties();
ASSERT_TRUE(
GetRenderSurface(host_impl.active_tree()->LayerById(owning_layer_id)));
RenderSurfaceImpl* render_surface =
GetRenderSurface(host_impl.active_tree()->LayerById(owning_layer_id));
gfx::Rect content_rect(0, 0, 50, 50);
gfx::Transform origin;
origin.Translate(30.0, 40.0);
render_surface->SetScreenSpaceTransform(origin);
render_surface->SetContentRectForTesting(content_rect);
auto pass = render_surface->CreateRenderPass();
EXPECT_EQ(2u, pass->id);
EXPECT_EQ(content_rect, pass->output_rect);
EXPECT_EQ(origin, pass->transform_to_root_target);
}
TEST(RenderSurfaceTest, SanityCheckSurfaceDropsOccludedRenderPassDrawQuads) {
FakeImplTaskRunnerProvider task_runner_provider;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
FakeLayerTreeFrameSink::Create3d();
FakeLayerTreeHostImpl host_impl(&task_runner_provider, &task_graph_runner);
// Set a big enough viewport to show the entire render pass.
host_impl.SetViewportSize(gfx::Size(1000, 1000));
std::unique_ptr<LayerImpl> root_layer =
LayerImpl::Create(host_impl.active_tree(), 1);
int owning_layer_id = 2;
std::unique_ptr<LayerImpl> owning_layer =
LayerImpl::Create(host_impl.active_tree(), owning_layer_id);
int mask_layer_id = 3;
std::unique_ptr<FakePictureLayerImplForRenderSurfaceTest> mask_layer =
FakePictureLayerImplForRenderSurfaceTest::CreateMask(
host_impl.active_tree(), mask_layer_id);
mask_layer->SetBounds(gfx::Size(200, 100));
mask_layer->SetDrawsContent(true);
std::vector<gfx::Rect> quad_rects;
quad_rects.push_back(gfx::Rect(0, 0, 100, 100));
quad_rects.push_back(gfx::Rect(100, 0, 100, 100));
mask_layer->SetQuadRectsForTesting(quad_rects);
owning_layer->SetBounds(gfx::Size(200, 100));
owning_layer->SetDrawsContent(true);
owning_layer->test_properties()->SetMaskLayer(std::move(mask_layer));
root_layer->test_properties()->AddChild(std::move(owning_layer));
host_impl.active_tree()->SetRootLayerForTesting(std::move(root_layer));
host_impl.SetVisible(true);
host_impl.InitializeRenderer(layer_tree_frame_sink.get());
host_impl.active_tree()->BuildLayerListAndPropertyTreesForTesting();
host_impl.active_tree()->UpdateDrawProperties();
ASSERT_TRUE(
GetRenderSurface(host_impl.active_tree()->LayerById(owning_layer_id)));
RenderSurfaceImpl* render_surface =
GetRenderSurface(host_impl.active_tree()->LayerById(owning_layer_id));
gfx::Rect content_rect(0, 0, 200, 100);
gfx::Rect occluded(0, 0, 100, 100);
render_surface->SetContentRectForTesting(content_rect);
render_surface->set_occlusion_in_content_space(
Occlusion(gfx::Transform(), SimpleEnclosedRegion(occluded),
SimpleEnclosedRegion(occluded)));
std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create();
AppendQuadsData append_quads_data;
render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(),
&append_quads_data);
ASSERT_EQ(1u, render_pass->shared_quad_state_list.size());
viz::SharedQuadState* shared_quad_state =
render_pass->shared_quad_state_list.front();
EXPECT_EQ(content_rect,
gfx::Rect(shared_quad_state->visible_quad_layer_rect));
// The quad (0, 0, 100, 100) is occluded and should be dropped.
ASSERT_EQ(1u, render_pass->quad_list.size());
EXPECT_EQ(gfx::Rect(100, 0, 100, 100).ToString(),
render_pass->quad_list.front()->rect.ToString());
}
TEST(RenderSurfaceTest, SanityCheckSurfaceIgnoreMaskLayerOcclusion) {
FakeImplTaskRunnerProvider task_runner_provider;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
FakeLayerTreeFrameSink::Create3d();
FakeLayerTreeHostImpl host_impl(&task_runner_provider, &task_graph_runner);
// Set a big enough viewport to show the entire render pass.
host_impl.SetViewportSize(gfx::Size(1000, 1000));
std::unique_ptr<LayerImpl> root_layer =
LayerImpl::Create(host_impl.active_tree(), 1);
int owning_layer_id = 2;
std::unique_ptr<LayerImpl> owning_layer =
LayerImpl::Create(host_impl.active_tree(), owning_layer_id);
int mask_layer_id = 3;
std::unique_ptr<FakePictureLayerImplForRenderSurfaceTest> mask_layer =
FakePictureLayerImplForRenderSurfaceTest::CreateMask(
host_impl.active_tree(), mask_layer_id);
mask_layer->SetBounds(gfx::Size(200, 100));
mask_layer->SetDrawsContent(true);
std::vector<gfx::Rect> quad_rects;
quad_rects.push_back(gfx::Rect(0, 0, 100, 100));
quad_rects.push_back(gfx::Rect(100, 0, 100, 100));
mask_layer->SetQuadRectsForTesting(quad_rects);
owning_layer->SetBounds(gfx::Size(200, 100));
owning_layer->SetDrawsContent(true);
owning_layer->test_properties()->SetMaskLayer(std::move(mask_layer));
root_layer->test_properties()->AddChild(std::move(owning_layer));
host_impl.active_tree()->SetRootLayerForTesting(std::move(root_layer));
host_impl.SetVisible(true);
host_impl.InitializeRenderer(layer_tree_frame_sink.get());
host_impl.active_tree()->BuildLayerListAndPropertyTreesForTesting();
host_impl.active_tree()->UpdateDrawProperties();
ASSERT_TRUE(
GetRenderSurface(host_impl.active_tree()->LayerById(owning_layer_id)));
RenderSurfaceImpl* render_surface =
GetRenderSurface(host_impl.active_tree()->LayerById(owning_layer_id));
gfx::Rect content_rect(0, 0, 200, 100);
gfx::Rect occluded(0, 0, 200, 100);
render_surface->SetContentRectForTesting(content_rect);
host_impl.active_tree()
->LayerById(mask_layer_id)
->draw_properties()
.occlusion_in_content_space =
Occlusion(gfx::Transform(), SimpleEnclosedRegion(occluded),
SimpleEnclosedRegion(occluded));
std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create();
AppendQuadsData append_quads_data;
render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(),
&append_quads_data);
ASSERT_EQ(1u, render_pass->shared_quad_state_list.size());
viz::SharedQuadState* shared_quad_state =
render_pass->shared_quad_state_list.front();
EXPECT_EQ(content_rect,
gfx::Rect(shared_quad_state->visible_quad_layer_rect));
// Neither of the two quads should be occluded since mask occlusion is
// ignored.
ASSERT_EQ(2u, render_pass->quad_list.size());
EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
render_pass->quad_list.front()->rect.ToString());
EXPECT_EQ(gfx::Rect(100, 0, 100, 100).ToString(),
render_pass->quad_list.back()->rect.ToString());
}
} // namespace
} // namespace cc