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render_surface_impl_unittest.cc
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/render_surface_impl.h"
#include <stddef.h>
#include "cc/layers/append_quads_data.h"
#include "cc/test/fake_mask_layer_impl.h"
#include "cc/test/fake_raster_source.h"
#include "cc/test/layer_test_common.h"
#include "components/viz/common/quads/render_pass_draw_quad.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
TEST(RenderSurfaceLayerImplTest, Occlusion) {
gfx::Size layer_size(1000, 1000);
gfx::Size viewport_size(1000, 1000);
LayerTestCommon::LayerImplTest impl;
LayerImpl* owning_layer_impl = impl.AddChildToRoot<LayerImpl>();
owning_layer_impl->SetBounds(layer_size);
owning_layer_impl->SetDrawsContent(true);
owning_layer_impl->test_properties()->force_render_surface = true;
impl.CalcDrawProps(viewport_size);
RenderSurfaceImpl* render_surface_impl = GetRenderSurface(owning_layer_impl);
ASSERT_TRUE(render_surface_impl);
{
SCOPED_TRACE("No occlusion");
gfx::Rect occluded;
impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded);
LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(),
gfx::Rect(layer_size));
EXPECT_EQ(1u, impl.quad_list().size());
}
{
SCOPED_TRACE("Full occlusion");
gfx::Rect occluded(owning_layer_impl->visible_layer_rect());
impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded);
LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect());
EXPECT_EQ(impl.quad_list().size(), 0u);
}
{
SCOPED_TRACE("Partial occlusion");
gfx::Rect occluded(200, 0, 800, 1000);
impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded);
size_t partially_occluded_count = 0;
LayerTestCommon::VerifyQuadsAreOccluded(
impl.quad_list(), occluded, &partially_occluded_count);
// The layer outputs one quad, which is partially occluded.
EXPECT_EQ(1u, impl.quad_list().size());
EXPECT_EQ(1u, partially_occluded_count);
}
}
static std::unique_ptr<viz::RenderPass> DoAppendQuadsWithScaledMask(
DrawMode draw_mode,
float device_scale_factor,
Layer::LayerMaskType mask_type) {
gfx::Size layer_size(1000, 1000);
gfx::Size viewport_size(1000, 1000);
float scale_factor = 2;
scoped_refptr<FakeRasterSource> raster_source =
FakeRasterSource::CreateFilledSolidColor(layer_size);
LayerTreeSettings settings;
settings.layer_transforms_should_scale_layer_contents = true;
LayerTestCommon::LayerImplTest impl(settings);
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(impl.host_impl()->active_tree(), 2);
std::unique_ptr<LayerImpl> surface =
LayerImpl::Create(impl.host_impl()->active_tree(), 3);
surface->SetBounds(layer_size);
surface->test_properties()->force_render_surface = true;
gfx::Transform scale;
scale.Scale(scale_factor, scale_factor);
surface->test_properties()->transform = scale;
std::unique_ptr<FakeMaskLayerImpl> mask_layer = FakeMaskLayerImpl::Create(
impl.host_impl()->active_tree(), 4, raster_source, mask_type);
mask_layer->set_resource_size(
gfx::ScaleToCeiledSize(layer_size, scale_factor));
mask_layer->SetDrawsContent(true);
mask_layer->SetBounds(layer_size);
surface->test_properties()->SetMaskLayer(std::move(mask_layer));
std::unique_ptr<LayerImpl> child =
LayerImpl::Create(impl.host_impl()->active_tree(), 5);
child->SetDrawsContent(true);
child->SetBounds(layer_size);
surface->test_properties()->AddChild(std::move(child));
root->test_properties()->AddChild(std::move(surface));
impl.host_impl()->active_tree()->SetRootLayerForTesting(std::move(root));
impl.host_impl()->active_tree()->SetDeviceScaleFactor(device_scale_factor);
impl.host_impl()->SetViewportSize(viewport_size);
impl.host_impl()->active_tree()->BuildLayerListAndPropertyTreesForTesting();
impl.host_impl()->active_tree()->UpdateDrawProperties();
LayerImpl* surface_raw = impl.host_impl()
->active_tree()
->root_layer_for_testing()
->test_properties()
->children[0];
RenderSurfaceImpl* render_surface_impl = GetRenderSurface(surface_raw);
std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create();
AppendQuadsData append_quads_data;
render_surface_impl->AppendQuads(draw_mode, render_pass.get(),
&append_quads_data);
return render_pass;
}
TEST(RenderSurfaceLayerImplTest, AppendQuadsWithScaledMask) {
std::unique_ptr<viz::RenderPass> render_pass = DoAppendQuadsWithScaledMask(
DRAW_MODE_HARDWARE, 1.f, Layer::LayerMaskType::SINGLE_TEXTURE_MASK);
DCHECK(render_pass->quad_list.front());
const viz::RenderPassDrawQuad* quad =
viz::RenderPassDrawQuad::MaterialCast(render_pass->quad_list.front());
EXPECT_EQ(gfx::RectF(0, 0, 1, 1), quad->mask_uv_rect);
EXPECT_EQ(gfx::Vector2dF(2.f, 2.f), quad->filters_scale);
}
TEST(RenderSurfaceLayerImplTest, ResourcelessAppendQuadsSkipMask) {
std::unique_ptr<viz::RenderPass> render_pass =
DoAppendQuadsWithScaledMask(DRAW_MODE_RESOURCELESS_SOFTWARE, 1.f,
Layer::LayerMaskType::SINGLE_TEXTURE_MASK);
DCHECK(render_pass->quad_list.front());
const viz::RenderPassDrawQuad* quad =
viz::RenderPassDrawQuad::MaterialCast(render_pass->quad_list.front());
EXPECT_EQ(0u, quad->mask_resource_id());
}
TEST(RenderSurfaceLayerImplTest,
AppendQuadsWithSolidColorMaskAndDeviceScaleFactor) {
std::unique_ptr<viz::RenderPass> render_pass = DoAppendQuadsWithScaledMask(
DRAW_MODE_HARDWARE, 2.f, Layer::LayerMaskType::MULTI_TEXTURE_MASK);
DCHECK(render_pass->quad_list.front());
const viz::RenderPassDrawQuad* quad =
viz::RenderPassDrawQuad::MaterialCast(render_pass->quad_list.front());
EXPECT_EQ(gfx::Transform(),
quad->shared_quad_state->quad_to_target_transform);
// With tiled mask layer, we only generate mask quads for visible rect. In
// this case |quad_layer_rect| is not fully covered, but
// |visible_quad_layer_rect| is fully covered.
LayerTestCommon::VerifyQuadsExactlyCoverRect(
render_pass->quad_list, quad->shared_quad_state->visible_quad_layer_rect);
}
} // namespace
} // namespace cc