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video_resource_updater_unittest.cc
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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/resources/video_resource_updater.h"
#include <stddef.h>
#include <stdint.h>
#include "base/bind.h"
#include "base/memory/ptr_util.h"
#include "cc/resources/resource_provider.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/fake_output_surface_client.h"
#include "cc/test/fake_resource_provider.h"
#include "cc/test/test_shared_bitmap_manager.h"
#include "cc/test/test_web_graphics_context_3d.h"
#include "cc/trees/blocking_task_runner.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "media/base/video_frame.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
class WebGraphicsContext3DUploadCounter : public TestWebGraphicsContext3D {
public:
void texSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) override {
++upload_count_;
}
void texStorage2DEXT(GLenum target,
GLint levels,
GLuint internalformat,
GLint width,
GLint height) override {
immutable_texture_created_ = true;
}
GLuint createTexture() override {
++created_texture_count_;
return TestWebGraphicsContext3D::createTexture();
}
void deleteTexture(GLuint texture) override {
--created_texture_count_;
TestWebGraphicsContext3D::deleteTexture(texture);
}
void deleteTextures(GLsizei count, const GLuint* ids) override {
created_texture_count_ -= count;
TestWebGraphicsContext3D::deleteTextures(count, ids);
}
int UploadCount() { return upload_count_; }
void ResetUploadCount() { upload_count_ = 0; }
int TextureCreationCount() { return created_texture_count_; }
void ResetTextureCreationCount() { created_texture_count_ = 0; }
bool WasImmutableTextureCreated() { return immutable_texture_created_; }
void ResetImmutableTextureCreated() { immutable_texture_created_ = false; }
private:
int upload_count_;
int created_texture_count_;
bool immutable_texture_created_;
};
class SharedBitmapManagerAllocationCounter : public TestSharedBitmapManager {
public:
std::unique_ptr<SharedBitmap> AllocateSharedBitmap(
const gfx::Size& size) override {
++allocation_count_;
return TestSharedBitmapManager::AllocateSharedBitmap(size);
}
int AllocationCount() { return allocation_count_; }
void ResetAllocationCount() { allocation_count_ = 0; }
private:
int allocation_count_;
};
class VideoResourceUpdaterTest : public testing::Test {
protected:
VideoResourceUpdaterTest() {
std::unique_ptr<WebGraphicsContext3DUploadCounter> context3d(
new WebGraphicsContext3DUploadCounter());
context3d_ = context3d.get();
context3d_->set_support_texture_storage(true);
context_provider_ = TestContextProvider::Create(std::move(context3d));
context_provider_->BindToCurrentThread();
}
void SetUp() override {
testing::Test::SetUp();
shared_bitmap_manager_.reset(new SharedBitmapManagerAllocationCounter());
resource_provider3d_ = FakeResourceProvider::Create(
context_provider_.get(), shared_bitmap_manager_.get());
resource_provider_software_ =
FakeResourceProvider::Create(nullptr, shared_bitmap_manager_.get());
}
scoped_refptr<media::VideoFrame> CreateTestYUVVideoFrame() {
const int kDimension = 10;
gfx::Size size(kDimension, kDimension);
static uint8_t y_data[kDimension * kDimension] = {0};
static uint8_t u_data[kDimension * kDimension / 2] = {0};
static uint8_t v_data[kDimension * kDimension / 2] = {0};
scoped_refptr<media::VideoFrame> video_frame =
media::VideoFrame::WrapExternalYuvData(
media::PIXEL_FORMAT_YV16, // format
size, // coded_size
gfx::Rect(size), // visible_rect
size, // natural_size
size.width(), // y_stride
size.width() / 2, // u_stride
size.width() / 2, // v_stride
y_data, // y_data
u_data, // u_data
v_data, // v_data
base::TimeDelta()); // timestamp
EXPECT_TRUE(video_frame);
return video_frame;
}
scoped_refptr<media::VideoFrame> CreateWonkyTestYUVVideoFrame() {
const int kDimension = 10;
const int kYWidth = kDimension + 5;
const int kUWidth = (kYWidth + 1) / 2 + 200;
const int kVWidth = (kYWidth + 1) / 2 + 1;
static uint8_t y_data[kYWidth * kDimension] = {0};
static uint8_t u_data[kUWidth * kDimension] = {0};
static uint8_t v_data[kVWidth * kDimension] = {0};
scoped_refptr<media::VideoFrame> video_frame =
media::VideoFrame::WrapExternalYuvData(
media::PIXEL_FORMAT_YV16, // format
gfx::Size(kYWidth, kDimension), // coded_size
gfx::Rect(2, 0, kDimension, kDimension), // visible_rect
gfx::Size(kDimension, kDimension), // natural_size
-kYWidth, // y_stride (negative)
kUWidth, // u_stride
kVWidth, // v_stride
y_data + kYWidth * (kDimension - 1), // y_data
u_data, // u_data
v_data, // v_data
base::TimeDelta()); // timestamp
EXPECT_TRUE(video_frame);
return video_frame;
}
scoped_refptr<media::VideoFrame> CreateTestHighBitFrame() {
const int kDimension = 10;
gfx::Size size(kDimension, kDimension);
scoped_refptr<media::VideoFrame> video_frame(media::VideoFrame::CreateFrame(
media::PIXEL_FORMAT_YUV420P10, size, gfx::Rect(size), size,
base::TimeDelta()));
EXPECT_TRUE(video_frame);
return video_frame;
}
static void ReleaseMailboxCB(const gpu::SyncToken& sync_token) {}
scoped_refptr<media::VideoFrame> CreateTestHardwareVideoFrame(
unsigned target) {
const int kDimension = 10;
gfx::Size size(kDimension, kDimension);
gpu::Mailbox mailbox;
mailbox.name[0] = 51;
const gpu::SyncToken sync_token(
gpu::CommandBufferNamespace::GPU_IO, 0,
gpu::CommandBufferId::FromUnsafeValue(0x123), 7);
gpu::MailboxHolder mailbox_holders[media::VideoFrame::kMaxPlanes] = {
gpu::MailboxHolder(mailbox, sync_token, target)};
scoped_refptr<media::VideoFrame> video_frame =
media::VideoFrame::WrapNativeTextures(media::PIXEL_FORMAT_ARGB,
mailbox_holders,
base::Bind(&ReleaseMailboxCB),
size, // coded_size
gfx::Rect(size), // visible_rect
size, // natural_size
base::TimeDelta()); // timestamp
EXPECT_TRUE(video_frame);
return video_frame;
}
scoped_refptr<media::VideoFrame> CreateTestRGBAHardwareVideoFrame() {
return CreateTestHardwareVideoFrame(GL_TEXTURE_2D);
}
scoped_refptr<media::VideoFrame> CreateTestStreamTextureHardwareVideoFrame(
bool needs_copy) {
scoped_refptr<media::VideoFrame> video_frame =
CreateTestHardwareVideoFrame(GL_TEXTURE_EXTERNAL_OES);
video_frame->metadata()->SetBoolean(
media::VideoFrameMetadata::COPY_REQUIRED, needs_copy);
return video_frame;
}
scoped_refptr<media::VideoFrame> CreateTestYuvHardwareVideoFrame() {
const int kDimension = 10;
gfx::Size size(kDimension, kDimension);
const gpu::SyncToken sync_token(
gpu::CommandBufferNamespace::GPU_IO, 0,
gpu::CommandBufferId::FromUnsafeValue(0x123), 7);
const unsigned target = GL_TEXTURE_RECTANGLE_ARB;
const int kPlanesNum = 3;
gpu::MailboxHolder mailbox_holders[media::VideoFrame::kMaxPlanes];
for (int i = 0; i < kPlanesNum; ++i) {
gpu::Mailbox mailbox;
mailbox.name[0] = 50 + 1;
mailbox_holders[i] = gpu::MailboxHolder(mailbox, sync_token, target);
}
scoped_refptr<media::VideoFrame> video_frame =
media::VideoFrame::WrapNativeTextures(media::PIXEL_FORMAT_I420,
mailbox_holders,
base::Bind(&ReleaseMailboxCB),
size, // coded_size
gfx::Rect(size), // visible_rect
size, // natural_size
base::TimeDelta()); // timestamp
EXPECT_TRUE(video_frame);
return video_frame;
}
WebGraphicsContext3DUploadCounter* context3d_;
scoped_refptr<TestContextProvider> context_provider_;
std::unique_ptr<SharedBitmapManagerAllocationCounter> shared_bitmap_manager_;
std::unique_ptr<ResourceProvider> resource_provider3d_;
std::unique_ptr<ResourceProvider> resource_provider_software_;
};
TEST_F(VideoResourceUpdaterTest, SoftwareFrame) {
VideoResourceUpdater updater(context_provider_.get(),
resource_provider3d_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateTestYUVVideoFrame();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
}
TEST_F(VideoResourceUpdaterTest, HighBitFrameNoF16) {
VideoResourceUpdater updater(context_provider_.get(),
resource_provider3d_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateTestHighBitFrame();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
}
class VideoResourceUpdaterTestWithF16 : public VideoResourceUpdaterTest {
public:
VideoResourceUpdaterTestWithF16() : VideoResourceUpdaterTest() {
context3d_->set_support_texture_half_float_linear(true);
}
};
TEST_F(VideoResourceUpdaterTestWithF16, HighBitFrame) {
VideoResourceUpdater updater(context_provider_.get(),
resource_provider3d_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateTestHighBitFrame();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
EXPECT_NEAR(resources.multiplier, 2.0, 0.1);
EXPECT_NEAR(resources.offset, 0.5, 0.1);
// Create the resource again, to test the path where the
// resources are cached.
VideoFrameExternalResources resources2 =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources2.type);
EXPECT_NEAR(resources2.multiplier, 2.0, 0.1);
EXPECT_NEAR(resources2.offset, 0.5, 0.1);
}
TEST_F(VideoResourceUpdaterTest, HighBitFrameSoftwareCompositor) {
VideoResourceUpdater updater(nullptr, resource_provider_software_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateTestHighBitFrame();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::SOFTWARE_RESOURCE, resources.type);
}
TEST_F(VideoResourceUpdaterTest, WonkySoftwareFrame) {
VideoResourceUpdater updater(context_provider_.get(),
resource_provider3d_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateWonkyTestYUVVideoFrame();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
}
TEST_F(VideoResourceUpdaterTest, WonkySoftwareFrameSoftwareCompositor) {
VideoResourceUpdater updater(nullptr, resource_provider_software_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateWonkyTestYUVVideoFrame();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::SOFTWARE_RESOURCE, resources.type);
}
TEST_F(VideoResourceUpdaterTest, ReuseResource) {
VideoResourceUpdater updater(context_provider_.get(),
resource_provider3d_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateTestYUVVideoFrame();
video_frame->set_timestamp(base::TimeDelta::FromSeconds(1234));
// Allocate the resources for a YUV video frame.
context3d_->ResetUploadCount();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
EXPECT_EQ(size_t(3), resources.mailboxes.size());
EXPECT_EQ(size_t(3), resources.release_callbacks.size());
EXPECT_EQ(size_t(0), resources.software_resources.size());
// Expect exactly three texture uploads, one for each plane.
EXPECT_EQ(3, context3d_->UploadCount());
// Simulate the ResourceProvider releasing the resources back to the video
// updater.
for (ReleaseCallbackImpl& release_callback : resources.release_callbacks)
release_callback.Run(gpu::SyncToken(), false, nullptr);
// Allocate resources for the same frame.
context3d_->ResetUploadCount();
resources = updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
EXPECT_EQ(size_t(3), resources.mailboxes.size());
EXPECT_EQ(size_t(3), resources.release_callbacks.size());
// The data should be reused so expect no texture uploads.
EXPECT_EQ(0, context3d_->UploadCount());
}
TEST_F(VideoResourceUpdaterTest, ReuseResourceNoDelete) {
VideoResourceUpdater updater(context_provider_.get(),
resource_provider3d_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateTestYUVVideoFrame();
video_frame->set_timestamp(base::TimeDelta::FromSeconds(1234));
// Allocate the resources for a YUV video frame.
context3d_->ResetUploadCount();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
EXPECT_EQ(size_t(3), resources.mailboxes.size());
EXPECT_EQ(size_t(3), resources.release_callbacks.size());
EXPECT_EQ(size_t(0), resources.software_resources.size());
// Expect exactly three texture uploads, one for each plane.
EXPECT_EQ(3, context3d_->UploadCount());
// Allocate resources for the same frame.
context3d_->ResetUploadCount();
resources = updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
EXPECT_EQ(size_t(3), resources.mailboxes.size());
EXPECT_EQ(size_t(3), resources.release_callbacks.size());
// The data should be reused so expect no texture uploads.
EXPECT_EQ(0, context3d_->UploadCount());
}
TEST_F(VideoResourceUpdaterTest, SoftwareFrameSoftwareCompositor) {
VideoResourceUpdater updater(nullptr, resource_provider_software_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateTestYUVVideoFrame();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::SOFTWARE_RESOURCE, resources.type);
}
TEST_F(VideoResourceUpdaterTest, ReuseResourceSoftwareCompositor) {
VideoResourceUpdater updater(nullptr, resource_provider_software_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateTestYUVVideoFrame();
video_frame->set_timestamp(base::TimeDelta::FromSeconds(1234));
// Allocate the resources for a software video frame.
shared_bitmap_manager_->ResetAllocationCount();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::SOFTWARE_RESOURCE, resources.type);
EXPECT_EQ(size_t(0), resources.mailboxes.size());
EXPECT_EQ(size_t(0), resources.release_callbacks.size());
EXPECT_EQ(size_t(1), resources.software_resources.size());
// Expect exactly one allocated shared bitmap.
EXPECT_EQ(1, shared_bitmap_manager_->AllocationCount());
// Simulate the ResourceProvider releasing the resource back to the video
// updater.
resources.software_release_callback.Run(gpu::SyncToken(), false, nullptr);
// Allocate resources for the same frame.
shared_bitmap_manager_->ResetAllocationCount();
resources = updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::SOFTWARE_RESOURCE, resources.type);
EXPECT_EQ(size_t(0), resources.mailboxes.size());
EXPECT_EQ(size_t(0), resources.release_callbacks.size());
EXPECT_EQ(size_t(1), resources.software_resources.size());
// The data should be reused so expect no new allocations.
EXPECT_EQ(0, shared_bitmap_manager_->AllocationCount());
}
TEST_F(VideoResourceUpdaterTest, ReuseResourceNoDeleteSoftwareCompositor) {
VideoResourceUpdater updater(nullptr, resource_provider_software_.get());
scoped_refptr<media::VideoFrame> video_frame = CreateTestYUVVideoFrame();
video_frame->set_timestamp(base::TimeDelta::FromSeconds(1234));
// Allocate the resources for a software video frame.
shared_bitmap_manager_->ResetAllocationCount();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::SOFTWARE_RESOURCE, resources.type);
EXPECT_EQ(size_t(0), resources.mailboxes.size());
EXPECT_EQ(size_t(0), resources.release_callbacks.size());
EXPECT_EQ(size_t(1), resources.software_resources.size());
// Expect exactly one allocated shared bitmap.
EXPECT_EQ(1, shared_bitmap_manager_->AllocationCount());
// Allocate resources for the same frame.
shared_bitmap_manager_->ResetAllocationCount();
resources = updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::SOFTWARE_RESOURCE, resources.type);
EXPECT_EQ(size_t(0), resources.mailboxes.size());
EXPECT_EQ(size_t(0), resources.release_callbacks.size());
EXPECT_EQ(size_t(1), resources.software_resources.size());
// The data should be reused so expect no new allocations.
EXPECT_EQ(0, shared_bitmap_manager_->AllocationCount());
}
TEST_F(VideoResourceUpdaterTest, CreateForHardwarePlanes) {
VideoResourceUpdater updater(context_provider_.get(),
resource_provider3d_.get());
scoped_refptr<media::VideoFrame> video_frame =
CreateTestRGBAHardwareVideoFrame();
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::RGBA_PREMULTIPLIED_RESOURCE,
resources.type);
EXPECT_EQ(1u, resources.mailboxes.size());
EXPECT_EQ(1u, resources.release_callbacks.size());
EXPECT_EQ(0u, resources.software_resources.size());
video_frame = CreateTestYuvHardwareVideoFrame();
resources = updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
EXPECT_EQ(3u, resources.mailboxes.size());
EXPECT_EQ(3u, resources.release_callbacks.size());
EXPECT_EQ(0u, resources.software_resources.size());
EXPECT_FALSE(resources.read_lock_fences_enabled);
video_frame = CreateTestYuvHardwareVideoFrame();
video_frame->metadata()->SetBoolean(
media::VideoFrameMetadata::READ_LOCK_FENCES_ENABLED, true);
resources = updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_TRUE(resources.read_lock_fences_enabled);
}
TEST_F(VideoResourceUpdaterTest, CreateForHardwarePlanes_StreamTexture) {
VideoResourceUpdater updater(context_provider_.get(),
resource_provider3d_.get());
context3d_->ResetTextureCreationCount();
scoped_refptr<media::VideoFrame> video_frame =
CreateTestStreamTextureHardwareVideoFrame(false);
VideoFrameExternalResources resources =
updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::STREAM_TEXTURE_RESOURCE,
resources.type);
EXPECT_EQ(1u, resources.mailboxes.size());
EXPECT_EQ((GLenum)GL_TEXTURE_EXTERNAL_OES, resources.mailboxes[0].target());
EXPECT_EQ(1u, resources.release_callbacks.size());
EXPECT_EQ(0u, resources.software_resources.size());
EXPECT_EQ(0, context3d_->TextureCreationCount());
// A copied stream texture should return an RGBA resource in a new
// GL_TEXTURE_2D texture.
context3d_->ResetTextureCreationCount();
video_frame = CreateTestStreamTextureHardwareVideoFrame(true);
context3d_->ResetImmutableTextureCreated();
resources = updater.CreateExternalResourcesFromVideoFrame(video_frame);
EXPECT_EQ(VideoFrameExternalResources::RGBA_RESOURCE, resources.type);
EXPECT_EQ(1u, resources.mailboxes.size());
EXPECT_EQ((GLenum)GL_TEXTURE_2D, resources.mailboxes[0].target());
EXPECT_EQ(1u, resources.release_callbacks.size());
EXPECT_EQ(0u, resources.software_resources.size());
EXPECT_EQ(1, context3d_->TextureCreationCount());
// The texture copy path requires the use of CopyTextureCHROMIUM, which
// enforces that the target texture not be immutable, as it may need
// to alter the storage of the texture. Therefore, this test asserts
// that an immutable texture wasn't created by glTexStorage2DEXT, when
// that extension is supported.
EXPECT_FALSE(context3d_->WasImmutableTextureCreated());
}
namespace {
// Convert an IEEE 754 half-float to a double value
// that we can do math on.
double FromHalfFloat(uint16_t half_float) {
if (!half_float)
return 0.0;
int sign = (half_float & 0x8000) ? -1 : 1;
int exponent = (half_float >> 10) & 0x1F;
int fraction = half_float & 0x3FF;
if (exponent == 0) {
return pow(2.0, -24.0) * fraction;
} else if (exponent == 0x1F) {
return sign * 1000000000000.0;
} else {
return pow(2.0, exponent - 25) * (0x400 + fraction);
}
}
} // namespace
TEST_F(VideoResourceUpdaterTest, MakeHalfFloatTest) {
unsigned short integers[1 << 16];
unsigned short half_floats[1 << 16];
for (int bits = 9; bits <= 16; bits++) {
std::unique_ptr<VideoResourceUpdater::HalfFloatMaker> half_float_maker;
half_float_maker = VideoResourceUpdater::NewHalfFloatMaker(bits);
int num_values = 1 << bits;
for (int i = 0; i < num_values; i++)
integers[i] = i;
half_float_maker->MakeHalfFloats(integers, num_values, half_floats);
// Multiplier to converting integers to 0.0..1.0 range.
double multiplier = 1.0 / (num_values - 1);
for (int i = 0; i < num_values; i++) {
// This value is in range 0..1
float value = integers[i] * multiplier;
// Reverse the effect of offset and multiplier to get the expected
// output value from the half-float converter.
float expected_value =
value / half_float_maker->Multiplier() + half_float_maker->Offset();
EXPECT_EQ(integers[i], i);
// We expect the result to be within +/- one least-significant bit.
// Within the range we care about, half-floats values and
// their representation both sort in the same order, so we
// can just add one to get the next bigger half-float.
float expected_precision =
FromHalfFloat(half_floats[i] + 1) - FromHalfFloat(half_floats[i]);
EXPECT_NEAR(FromHalfFloat(half_floats[i]), expected_value,
expected_precision)
<< "i = " << i << " bits = " << bits;
}
}
}
} // namespace
} // namespace cc