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This document describes how Android Resources are built in Chromium's build system. It does not mention native resources which are processed differently.
The steps consume the following files as inputs:
- AndroidManifest.xml
- Including AndroidManifest.xml files from libraries, which get merged together
- res/ directories
The steps produce the following intermediate files:
- R.srcjar (contains R.java files)
- R.txt
- .resources.zip
The steps produce the following files within an .apk:
- AndroidManifest.xml (a binary xml file)
- resources.arsc (contains all values and configuration metadata)
- res/** (drawables and layouts)
- classes.dex (just a small portion of classes from generated R.java files)
Whenever you try to compile an apk or library target, resources go through the following steps:
Inputs:
- GN target metadata
- Other .build_config files
Outputs:
- Target-specific .build_config file
write_build_config.py is run to record target metadata needed by future steps. For more details, see build_config.md.
Inputs:
- Target-specific build_config file
- Target-specific Resource dirs (res/ directories)
- resources.zip files from dependencies (used to generate the R.txt/java files)
Outputs:
- Target-specific resources.zip (containing only resources in the target-specific resource dirs, no dependant resources here).
- Target-specific R.txt
- Contains a list of resources and their ids (including of dependencies).
- Target-specific R.java .srcjar
prepare_resources.py zips up the target-specific resource dirs and generates R.txt and R.java .srcjars. No optimizations, crunching, etc are done on the resources.
The following steps apply only to apk targets (not library targets).
Inputs:
- Target-specific build_config file
- Dependencies' resources.zip files
Output:
- Packaged resources zip (named foo.ap_) containing:
- AndroidManifest.xml (as binary xml)
- resources.arsc
- res/**
- Final R.txt
- Contains a list of resources and their ids (including of dependencies).
- Final R.java .srcjar
For each library / resources target your apk depends on, the following happens:
- Use a regex (defined in the apk target) to remove select resources (optional).
- Convert png images to webp for binary size (optional).
- Move drawables in mdpi to non-mdpi directory (why?)
- Use
aapt2 compile
to compile xml resources to binary xml (references to other resources will now use the id rather than the name for faster lookup at runtime). aapt2 compile
adds headers/metadata to 9-patch images about which parts of the image are stretchable vs static.aapt2 compile
outputs a zip with the compiled resources (one for each dependency).
After each dependency is compiled into an intermediate .zip, all those zips are linked by the aapt2 link command which does the following:
- Use the order of dependencies supplied so that some resources clober each other.
- Compile the AndroidManifest.xml to binary xml (references to resources are now using ids rather than the string names)
- Create a resources.arsc file that has the name and values of string resources as well as the name and path of non-string resources (ie. layouts and drawables).
- Combine the compiled resources into one packaged resources apk (a zip file with an .ap_ extension) that has all the resources related files.
This step obfuscates / strips resources names from the resources.arsc so that
they can be looked up only by their numeric ids (assigned in the compile
resources step). Access to resources via Resources.getIdentifier()
no longer
work unless resources are allowlisted.
Processing resources for bundles and modules is slightly different. Each module
has its resources compiled and linked separately (ie: it goes through the
entire process for each module). The modules are then combined to form a
bundle. Moreover, during "Finalizing the apk resources" step, bundle modules
produce a resources.proto
file instead of a resources.arsc
file.
Resources in a dynamic feature module may reference resources in the base
module. During the link step for feature module resources, the linked resources
of the base module are passed in. However, linking against resources currently
works only with resources.arsc
format. Thus, when building the base module,
resources are compiled as both resources.arsc
and resources.proto
.
An example message from a stacktrace could be something like this:
java.lang.IllegalStateException: Could not find CoordinatorLayout descendant
view with id org.chromium.chrome:id/0_resource_name_obfuscated to anchor view
android.view.ViewStub{be192d5 G.E...... ......I. 0,0-0,0 #7f0a02ad
app:id/0_resource_name_obfuscated}
0_resource_name_obfuscated
is the resource name for all resources that had
their name obfuscated/stripped during the optimize resources step. To help with
debugging, the R.txt
file is archived. The R.txt
file contains a mapping
from resource ids to resource names and can be used to get the original resource
name from the id. In the above message the id is 0x7f0a02ad
.
For local builds, R.txt
files are output in the out/*/apks
directory.
For official builds, Googlers can get archived R.txt
files next to archived
apks.
If a resource is accessed via getIdentifier()
it needs to be allowed by an
aapt2 resources config file. The config file looks like this:
<resource type>/<resource name>#no_obfuscate
eg:
string/app_name#no_obfuscate
id/toolbar#no_obfuscate
The aapt2 config file is passed to the ninja target through the
resources_config_paths
variable. To add a resource to the allowlist, check
where the config is for your target and add a new line for your resource. If
none exist, create a new config file and pass its path in your target.
The first two bytes of a resource id is the package id. For regular apks, this
is 0x7f
. However, Webview is a shared library which gets loaded into other
apks. The package id for webview resources is assigned dynamically at runtime.
When webview is loaded it calls this R file's
onResourcesLoaded function to have the correct package id. When deobfuscating
webview resource ids, disregard the first two bytes in the id when looking it up
in the R.txt
file.
Monochrome, when loaded as webview, rewrites the package ids of resources used
by the webview portion to the correct value at runtime, otherwise, its resources
have package id 0x7f
when run as a regular apk.
R.java is a list of static classes, each with multiple static fields containing ids. These ids are used in java code to reference resources in the apk.
There are three types of R.java files in Chrome.
- Base Module Root R.java Files
- DFM Root R.java Files
- Source R.java Files
Example Base Module Root R.java File
package gen.base_module;
public final class R {
public static class anim {
public static final int abc_fade_in = 0x7f010000;
public static final int abc_fade_out = 0x7f010001;
public static final int abc_slide_in_top = 0x7f010007;
}
public static class animator {
public static final int design_appbar_state_list_animator = 0x7f020000;
}
}
Base module root R.java files contain base android resources. All R.java files can access base module resources through inheritance.
Example DFM Root R.java File
package gen.vr_module;
public final class R {
public static class anim extends gen.base_module.R.anim {
}
public static class animator extends gen.base_module.R.animator {
public static final int design_appbar_state_list_animator = 0x7f030000;
}
}
DFM root R.java files extend base module root R.java files. This allows DFMs to access their own resources as well as the base module's resources.
Example Source R.java File
package org.chromium.chrome.vr;
public final class R {
public static final class anim extends
gen.base_module.R.anim {}
public static final class animator extends
gen.base_module.R.animator {}
}
Source R.java files extend root R.java files and have no resources of their own. Developers can import these R.java files to access resources in the apk.
The R.java file generated via the prepare resources step above has temporary ids
which are not marked final
. That R.java file is only used so that javac can
compile the java code that references R.*.
The R.java generated during the finalize apk resources step has
permanent ids. These ids are marked as final
(except webview resources that
need to be rewritten at runtime).