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gamepad_platform_data_fetcher.h
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Define the default data fetcher that GamepadProvider will use if none is
// supplied. (GamepadPlatformDataFetcher).
#ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_
#define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_
#include <memory>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "build/build_config.h"
#include "device/gamepad/gamepad_data_fetcher.h"
#include "device/gamepad/gamepad_data_fetcher_manager.h"
#include "device/gamepad/public/cpp/gamepad_features.h"
#if defined(OS_ANDROID)
#include "device/gamepad/gamepad_platform_data_fetcher_android.h"
#elif defined(OS_WIN)
#include "base/win/windows_version.h"
#include "device/gamepad/nintendo_data_fetcher.h"
#include "device/gamepad/raw_input_data_fetcher_win.h"
#include "device/gamepad/wgi_data_fetcher_win.h"
#include "device/gamepad/xinput_data_fetcher_win.h"
#elif defined(OS_MAC)
#include "device/gamepad/game_controller_data_fetcher_mac.h"
#include "device/gamepad/gamepad_platform_data_fetcher_mac.h"
#include "device/gamepad/nintendo_data_fetcher.h"
#include "device/gamepad/xbox_data_fetcher_mac.h"
#elif (defined(OS_LINUX) || defined(OS_CHROMEOS)) && defined(USE_UDEV)
#include "device/gamepad/gamepad_platform_data_fetcher_linux.h"
#include "device/gamepad/nintendo_data_fetcher.h"
#endif
namespace device {
void AddGamepadPlatformDataFetchers(GamepadDataFetcherManager* manager) {
#if defined(OS_ANDROID)
manager->AddFactory(new GamepadPlatformDataFetcherAndroid::Factory());
#elif defined(OS_WIN)
manager->AddFactory(new XInputDataFetcherWin::Factory());
manager->AddFactory(new NintendoDataFetcher::Factory());
manager->AddFactory(new RawInputDataFetcher::Factory());
// Windows.Gaming.Input is available in Windows 10.0.10240.0 and later.
if (base::FeatureList::IsEnabled(
features::kEnableWindowsGamingInputDataFetcher) &&
base::win::GetVersion() >= base::win::Version::WIN10) {
manager->AddFactory(new WgiDataFetcherWin::Factory());
}
#elif defined(OS_MAC)
manager->AddFactory(new GameControllerDataFetcherMac::Factory());
manager->AddFactory(new GamepadPlatformDataFetcherMac::Factory());
manager->AddFactory(new NintendoDataFetcher::Factory());
manager->AddFactory(new XboxDataFetcher::Factory());
#elif (defined(OS_LINUX) || defined(OS_CHROMEOS)) && defined(USE_UDEV)
manager->AddFactory(new GamepadPlatformDataFetcherLinux::Factory(
base::SequencedTaskRunnerHandle::Get()));
manager->AddFactory(new NintendoDataFetcher::Factory());
#endif
}
} // namespace device
#endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_