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layer_tree_host_impl.cc
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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_host_impl.h"
#include <algorithm>
#include <limits>
#include <map>
#include <set>
#include "base/basictypes.h"
#include "base/containers/hash_tables.h"
#include "base/containers/small_map.h"
#include "base/json/json_writer.h"
#include "base/metrics/histogram.h"
#include "base/numerics/safe_conversions.h"
#include "base/stl_util.h"
#include "base/strings/stringprintf.h"
#include "base/trace_event/trace_event_argument.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/scroll_offset_animation_curve.h"
#include "cc/animation/scrollbar_animation_controller.h"
#include "cc/animation/timing_function.h"
#include "cc/base/math_util.h"
#include "cc/debug/benchmark_instrumentation.h"
#include "cc/debug/debug_rect_history.h"
#include "cc/debug/devtools_instrumentation.h"
#include "cc/debug/frame_rate_counter.h"
#include "cc/debug/frame_viewer_instrumentation.h"
#include "cc/debug/paint_time_counter.h"
#include "cc/debug/rendering_stats_instrumentation.h"
#include "cc/debug/traced_value.h"
#include "cc/input/page_scale_animation.h"
#include "cc/input/scroll_elasticity_helper.h"
#include "cc/input/scroll_state.h"
#include "cc/input/top_controls_manager.h"
#include "cc/layers/append_quads_data.h"
#include "cc/layers/heads_up_display_layer_impl.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/layer_iterator.h"
#include "cc/layers/painted_scrollbar_layer_impl.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/layers/scrollbar_layer_impl_base.h"
#include "cc/layers/viewport.h"
#include "cc/output/compositor_frame_metadata.h"
#include "cc/output/copy_output_request.h"
#include "cc/output/delegating_renderer.h"
#include "cc/output/gl_renderer.h"
#include "cc/output/software_renderer.h"
#include "cc/output/texture_mailbox_deleter.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/raster/bitmap_tile_task_worker_pool.h"
#include "cc/raster/gpu_rasterizer.h"
#include "cc/raster/gpu_tile_task_worker_pool.h"
#include "cc/raster/one_copy_tile_task_worker_pool.h"
#include "cc/raster/pixel_buffer_tile_task_worker_pool.h"
#include "cc/raster/tile_task_worker_pool.h"
#include "cc/raster/zero_copy_tile_task_worker_pool.h"
#include "cc/resources/memory_history.h"
#include "cc/resources/resource_pool.h"
#include "cc/resources/ui_resource_bitmap.h"
#include "cc/scheduler/delay_based_time_source.h"
#include "cc/tiles/eviction_tile_priority_queue.h"
#include "cc/tiles/picture_layer_tiling.h"
#include "cc/tiles/raster_tile_priority_queue.h"
#include "cc/trees/damage_tracker.h"
#include "cc/trees/latency_info_swap_promise_monitor.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_host_common.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/single_thread_proxy.h"
#include "cc/trees/tree_synchronizer.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/scroll_offset.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
namespace cc {
namespace {
// Small helper class that saves the current viewport location as the user sees
// it and resets to the same location.
class ViewportAnchor {
public:
ViewportAnchor(LayerImpl* inner_scroll, LayerImpl* outer_scroll)
: inner_(inner_scroll),
outer_(outer_scroll) {
viewport_in_content_coordinates_ = inner_->CurrentScrollOffset();
if (outer_)
viewport_in_content_coordinates_ += outer_->CurrentScrollOffset();
}
void ResetViewportToAnchoredPosition() {
DCHECK(outer_);
inner_->ClampScrollToMaxScrollOffset();
outer_->ClampScrollToMaxScrollOffset();
gfx::ScrollOffset viewport_location =
inner_->CurrentScrollOffset() + outer_->CurrentScrollOffset();
gfx::Vector2dF delta =
viewport_in_content_coordinates_.DeltaFrom(viewport_location);
delta = outer_->ScrollBy(delta);
inner_->ScrollBy(delta);
}
private:
LayerImpl* inner_;
LayerImpl* outer_;
gfx::ScrollOffset viewport_in_content_coordinates_;
};
void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) {
if (visible) {
TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id,
"LayerTreeHostImpl", id);
return;
}
TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id);
}
size_t GetMaxTransferBufferUsageBytes(
const ContextProvider::Capabilities& context_capabilities,
double refresh_rate) {
// We want to make sure the default transfer buffer size is equal to the
// amount of data that can be uploaded by the compositor to avoid stalling
// the pipeline.
// For reference Chromebook Pixel can upload 1MB in about 0.5ms.
const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
// We need to upload at least enough work to keep the GPU process busy until
// the next time it can handle a request to start more uploads from the
// compositor. We assume that it will pick up any sent upload requests within
// the time of a vsync, since the browser will want to swap a frame within
// that time interval, and then uploads should have a chance to be processed.
size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
size_t max_transfer_buffer_usage_bytes =
ms_per_frame * kMaxBytesUploadedPerMs;
// The context may request a lower limit based on the device capabilities.
return std::min(context_capabilities.max_transfer_buffer_usage_bytes,
max_transfer_buffer_usage_bytes);
}
size_t GetMaxStagingResourceCount() {
// Upper bound for number of staging resource to allow.
return 32;
}
size_t GetDefaultMemoryAllocationLimit() {
// TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
// from the old texture manager and is just to give us a default memory
// allocation before we get a callback from the GPU memory manager. We
// should probaby either:
// - wait for the callback before rendering anything instead
// - push this into the GPU memory manager somehow.
return 64 * 1024 * 1024;
}
} // namespace
LayerTreeHostImpl::FrameData::FrameData()
: render_surface_layer_list(nullptr), has_no_damage(false) {}
LayerTreeHostImpl::FrameData::~FrameData() {}
scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
const LayerTreeSettings& settings,
LayerTreeHostImplClient* client,
Proxy* proxy,
RenderingStatsInstrumentation* rendering_stats_instrumentation,
SharedBitmapManager* shared_bitmap_manager,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
TaskGraphRunner* task_graph_runner,
int id) {
return make_scoped_ptr(new LayerTreeHostImpl(
settings, client, proxy, rendering_stats_instrumentation,
shared_bitmap_manager, gpu_memory_buffer_manager, task_graph_runner, id));
}
LayerTreeHostImpl::LayerTreeHostImpl(
const LayerTreeSettings& settings,
LayerTreeHostImplClient* client,
Proxy* proxy,
RenderingStatsInstrumentation* rendering_stats_instrumentation,
SharedBitmapManager* shared_bitmap_manager,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
TaskGraphRunner* task_graph_runner,
int id)
: client_(client),
proxy_(proxy),
current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE),
content_is_suitable_for_gpu_rasterization_(true),
has_gpu_rasterization_trigger_(false),
use_gpu_rasterization_(false),
use_msaa_(false),
gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE),
tree_resources_for_gpu_rasterization_dirty_(false),
input_handler_client_(NULL),
did_lock_scrolling_layer_(false),
should_bubble_scrolls_(false),
wheel_scrolling_(false),
scroll_affects_scroll_handler_(false),
scroll_layer_id_when_mouse_over_scrollbar_(0),
tile_priorities_dirty_(false),
root_layer_scroll_offset_delegate_(NULL),
settings_(settings),
visible_(true),
cached_managed_memory_policy_(
GetDefaultMemoryAllocationLimit(),
gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
ManagedMemoryPolicy::kDefaultNumResourcesLimit),
is_synchronous_single_threaded_(!proxy->HasImplThread() &&
!settings.single_thread_proxy_scheduler),
// Must be initialized after is_synchronous_single_threaded_ and proxy_.
tile_manager_(
TileManager::Create(this,
GetTaskRunner(),
is_synchronous_single_threaded_
? std::numeric_limits<size_t>::max()
: settings.scheduled_raster_task_limit)),
pinch_gesture_active_(false),
pinch_gesture_end_should_clear_scrolling_layer_(false),
fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
paint_time_counter_(PaintTimeCounter::Create()),
memory_history_(MemoryHistory::Create()),
debug_rect_history_(DebugRectHistory::Create()),
texture_mailbox_deleter_(new TextureMailboxDeleter(GetTaskRunner())),
max_memory_needed_bytes_(0),
device_scale_factor_(1.f),
resourceless_software_draw_(false),
animation_registrar_(),
rendering_stats_instrumentation_(rendering_stats_instrumentation),
micro_benchmark_controller_(this),
shared_bitmap_manager_(shared_bitmap_manager),
gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
task_graph_runner_(task_graph_runner),
id_(id),
requires_high_res_to_draw_(false),
is_likely_to_require_a_draw_(false),
frame_timing_tracker_(FrameTimingTracker::Create(this)) {
if (settings.use_compositor_animation_timelines) {
if (settings.accelerated_animation_enabled) {
animation_host_ = AnimationHost::Create(ThreadInstance::IMPL);
animation_host_->SetMutatorHostClient(this);
animation_host_->SetSupportsScrollAnimations(
proxy_->SupportsImplScrolling());
}
} else {
animation_registrar_ = AnimationRegistrar::Create();
animation_registrar_->set_supports_scroll_animations(
proxy_->SupportsImplScrolling());
}
DCHECK(proxy_->IsImplThread());
DCHECK_IMPLIES(settings.use_one_copy, !settings.use_zero_copy);
DCHECK_IMPLIES(settings.use_zero_copy, !settings.use_one_copy);
DidVisibilityChange(this, visible_);
SetDebugState(settings.initial_debug_state);
// LTHI always has an active tree.
active_tree_ =
LayerTreeImpl::create(this, new SyncedProperty<ScaleGroup>(),
new SyncedTopControls, new SyncedElasticOverscroll);
viewport_ = Viewport::Create(this);
TRACE_EVENT_OBJECT_CREATED_WITH_ID(
TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
top_controls_manager_ =
TopControlsManager::Create(this,
settings.top_controls_show_threshold,
settings.top_controls_hide_threshold);
}
LayerTreeHostImpl::~LayerTreeHostImpl() {
DCHECK(proxy_->IsImplThread());
TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
TRACE_EVENT_OBJECT_DELETED_WITH_ID(
TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
if (input_handler_client_) {
input_handler_client_->WillShutdown();
input_handler_client_ = NULL;
}
if (scroll_elasticity_helper_)
scroll_elasticity_helper_.reset();
// The layer trees must be destroyed before the layer tree host. We've
// made a contract with our animation controllers that the registrar
// will outlive them, and we must make good.
if (recycle_tree_)
recycle_tree_->Shutdown();
if (pending_tree_)
pending_tree_->Shutdown();
active_tree_->Shutdown();
recycle_tree_ = nullptr;
pending_tree_ = nullptr;
active_tree_ = nullptr;
if (animation_host_) {
animation_host_->ClearTimelines();
animation_host_->SetMutatorHostClient(nullptr);
}
CleanUpTileManager();
}
void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason) {
// If the begin frame data was handled, then scroll and scale set was applied
// by the main thread, so the active tree needs to be updated as if these sent
// values were applied and committed.
if (CommitEarlyOutHandledCommit(reason))
active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
}
void LayerTreeHostImpl::BeginCommit() {
TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
// Ensure all textures are returned so partial texture updates can happen
// during the commit.
// TODO(ericrk): We should not need to ForceReclaimResources when using
// Impl-side-painting as it doesn't upload during commits. However,
// Display::Draw currently relies on resource being reclaimed to block drawing
// between BeginCommit / Swap. See crbug.com/489515.
if (output_surface_)
output_surface_->ForceReclaimResources();
if (!proxy_->CommitToActiveTree())
CreatePendingTree();
}
void LayerTreeHostImpl::CommitComplete() {
TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
// LayerTreeHost may have changed the GPU rasterization flags state, which
// may require an update of the tree resources.
UpdateTreeResourcesForGpuRasterizationIfNeeded();
sync_tree()->set_needs_update_draw_properties();
// We need an update immediately post-commit to have the opportunity to create
// tilings. Because invalidations may be coming from the main thread, it's
// safe to do an update for lcd text at this point and see if lcd text needs
// to be disabled on any layers.
bool update_lcd_text = true;
sync_tree()->UpdateDrawProperties(update_lcd_text);
// Start working on newly created tiles immediately if needed.
// TODO(vmpstr): Investigate always having PrepareTiles issue
// NotifyReadyToActivate, instead of handling it here.
bool did_prepare_tiles = PrepareTiles();
if (!did_prepare_tiles) {
NotifyReadyToActivate();
// Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
// is important for SingleThreadProxy and impl-side painting case. For
// STP, we commit to active tree and RequiresHighResToDraw, and set
// Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
if (proxy_->CommitToActiveTree())
NotifyReadyToDraw();
}
micro_benchmark_controller_.DidCompleteCommit();
}
bool LayerTreeHostImpl::CanDraw() const {
// Note: If you are changing this function or any other function that might
// affect the result of CanDraw, make sure to call
// client_->OnCanDrawStateChanged in the proper places and update the
// NotifyIfCanDrawChanged test.
if (!renderer_) {
TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
TRACE_EVENT_SCOPE_THREAD);
return false;
}
// Must have an OutputSurface if |renderer_| is not NULL.
DCHECK(output_surface_);
// TODO(boliu): Make draws without root_layer work and move this below
// draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
if (!active_tree_->root_layer()) {
TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
TRACE_EVENT_SCOPE_THREAD);
return false;
}
if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
return true;
if (DrawViewportSize().IsEmpty()) {
TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
TRACE_EVENT_SCOPE_THREAD);
return false;
}
if (active_tree_->ViewportSizeInvalid()) {
TRACE_EVENT_INSTANT0(
"cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
TRACE_EVENT_SCOPE_THREAD);
return false;
}
if (EvictedUIResourcesExist()) {
TRACE_EVENT_INSTANT0(
"cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
TRACE_EVENT_SCOPE_THREAD);
return false;
}
return true;
}
void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
// mithro(TODO): Enable these checks.
// DCHECK(!current_begin_frame_tracker_.HasFinished());
// DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
// << "Called animate with unknown frame time!?";
if (!root_layer_scroll_offset_delegate_ ||
(CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
CurrentlyScrollingLayer() != OuterViewportScrollLayer())) {
AnimateInput(monotonic_time);
}
AnimatePageScale(monotonic_time);
AnimateLayers(monotonic_time);
AnimateScrollbars(monotonic_time);
AnimateTopControls(monotonic_time);
}
bool LayerTreeHostImpl::PrepareTiles() {
if (!tile_priorities_dirty_)
return false;
client_->WillPrepareTiles();
bool did_prepare_tiles = tile_manager_->PrepareTiles(global_tile_state_);
if (did_prepare_tiles)
tile_priorities_dirty_ = false;
client_->DidPrepareTiles();
return did_prepare_tiles;
}
void LayerTreeHostImpl::StartPageScaleAnimation(
const gfx::Vector2d& target_offset,
bool anchor_point,
float page_scale,
base::TimeDelta duration) {
if (!InnerViewportScrollLayer())
return;
gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
gfx::SizeF viewport_size =
active_tree_->InnerViewportContainerLayer()->bounds();
// Easing constants experimentally determined.
scoped_ptr<TimingFunction> timing_function =
CubicBezierTimingFunction::Create(.8, 0, .3, .9);
// TODO(miletus) : Pass in ScrollOffset.
page_scale_animation_ = PageScaleAnimation::Create(
ScrollOffsetToVector2dF(scroll_total),
active_tree_->current_page_scale_factor(), viewport_size,
scaled_scrollable_size, timing_function.Pass());
if (anchor_point) {
gfx::Vector2dF anchor(target_offset);
page_scale_animation_->ZoomWithAnchor(anchor,
page_scale,
duration.InSecondsF());
} else {
gfx::Vector2dF scaled_target_offset = target_offset;
page_scale_animation_->ZoomTo(scaled_target_offset,
page_scale,
duration.InSecondsF());
}
SetNeedsAnimate();
client_->SetNeedsCommitOnImplThread();
client_->RenewTreePriority();
}
void LayerTreeHostImpl::SetNeedsAnimateInput() {
if (root_layer_scroll_offset_delegate_ &&
(CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
if (root_layer_animation_callback_.is_null()) {
root_layer_animation_callback_ =
base::Bind(&LayerTreeHostImpl::AnimateInput, AsWeakPtr());
}
root_layer_scroll_offset_delegate_->SetNeedsAnimate(
root_layer_animation_callback_);
return;
}
SetNeedsAnimate();
}
bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
const gfx::Point& viewport_point,
InputHandler::ScrollInputType type) {
if (!CurrentlyScrollingLayer())
return false;
gfx::PointF device_viewport_point =
gfx::ScalePoint(viewport_point, device_scale_factor_);
LayerImpl* layer_impl =
active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
bool scroll_on_main_thread = false;
LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
if (!scrolling_layer_impl)
return false;
if (CurrentlyScrollingLayer() == scrolling_layer_impl)
return true;
// For active scrolling state treat the inner/outer viewports interchangeably.
if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
scrolling_layer_impl == OuterViewportScrollLayer()) ||
(CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
scrolling_layer_impl == InnerViewportScrollLayer())) {
return true;
}
return false;
}
bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
const gfx::Point& viewport_point) {
gfx::PointF device_viewport_point =
gfx::ScalePoint(viewport_point, device_scale_factor_);
LayerImpl* layer_impl =
active_tree_->FindLayerWithWheelHandlerThatIsHitByPoint(
device_viewport_point);
return layer_impl != NULL;
}
static LayerImpl* NextScrollLayer(LayerImpl* layer) {
if (LayerImpl* scroll_parent = layer->scroll_parent())
return scroll_parent;
return layer->parent();
}
static ScrollBlocksOn EffectiveScrollBlocksOn(LayerImpl* layer) {
ScrollBlocksOn blocks = SCROLL_BLOCKS_ON_NONE;
for (; layer; layer = NextScrollLayer(layer)) {
blocks |= layer->scroll_blocks_on();
}
return blocks;
}
bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
const gfx::Point& viewport_point) {
gfx::PointF device_viewport_point =
gfx::ScalePoint(viewport_point, device_scale_factor_);
// First check if scrolling at this point is required to block on any
// touch event handlers. Note that we must start at the innermost layer
// (as opposed to only the layer found to contain a touch handler region
// below) to ensure all relevant scroll-blocks-on values are applied.
LayerImpl* layer_impl =
active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
ScrollBlocksOn blocking = EffectiveScrollBlocksOn(layer_impl);
if (!(blocking & SCROLL_BLOCKS_ON_START_TOUCH))
return false;
// Now determine if there are actually any handlers at that point.
// TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
layer_impl = active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
device_viewport_point);
return layer_impl != NULL;
}
scoped_ptr<SwapPromiseMonitor>
LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
ui::LatencyInfo* latency) {
return make_scoped_ptr(
new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
}
ScrollElasticityHelper* LayerTreeHostImpl::CreateScrollElasticityHelper() {
DCHECK(!scroll_elasticity_helper_);
if (settings_.enable_elastic_overscroll) {
scroll_elasticity_helper_.reset(
ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
}
return scroll_elasticity_helper_.get();
}
void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
scoped_ptr<SwapPromise> swap_promise) {
swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
}
void LayerTreeHostImpl::TrackDamageForAllSurfaces(
LayerImpl* root_draw_layer,
const LayerImplList& render_surface_layer_list) {
// For now, we use damage tracking to compute a global scissor. To do this, we
// must compute all damage tracking before drawing anything, so that we know
// the root damage rect. The root damage rect is then used to scissor each
// surface.
size_t render_surface_layer_list_size = render_surface_layer_list.size();
for (size_t i = 0; i < render_surface_layer_list_size; ++i) {
size_t surface_index = render_surface_layer_list_size - 1 - i;
LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
DCHECK(render_surface);
render_surface->damage_tracker()->UpdateDamageTrackingState(
render_surface->layer_list(),
render_surface_layer->id(),
render_surface->SurfacePropertyChangedOnlyFromDescendant(),
render_surface->content_rect(),
render_surface_layer->mask_layer(),
render_surface_layer->filters());
}
}
void LayerTreeHostImpl::FrameData::AsValueInto(
base::trace_event::TracedValue* value) const {
value->SetBoolean("has_no_damage", has_no_damage);
// Quad data can be quite large, so only dump render passes if we select
// cc.debug.quads.
bool quads_enabled;
TRACE_EVENT_CATEGORY_GROUP_ENABLED(
TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
if (quads_enabled) {
value->BeginArray("render_passes");
for (size_t i = 0; i < render_passes.size(); ++i) {
value->BeginDictionary();
render_passes[i]->AsValueInto(value);
value->EndDictionary();
}
value->EndArray();
}
}
void LayerTreeHostImpl::FrameData::AppendRenderPass(
scoped_ptr<RenderPass> render_pass) {
render_passes_by_id[render_pass->id] = render_pass.get();
render_passes.push_back(render_pass.Pass());
}
DrawMode LayerTreeHostImpl::GetDrawMode() const {
if (resourceless_software_draw_) {
return DRAW_MODE_RESOURCELESS_SOFTWARE;
} else if (output_surface_->context_provider()) {
return DRAW_MODE_HARDWARE;
} else {
return DRAW_MODE_SOFTWARE;
}
}
static void AppendQuadsForRenderSurfaceLayer(
RenderPass* target_render_pass,
LayerImpl* layer,
const RenderPass* contributing_render_pass,
AppendQuadsData* append_quads_data) {
RenderSurfaceImpl* surface = layer->render_surface();
const gfx::Transform& draw_transform = surface->draw_transform();
const Occlusion& occlusion = surface->occlusion_in_content_space();
SkColor debug_border_color = surface->GetDebugBorderColor();
float debug_border_width = surface->GetDebugBorderWidth();
LayerImpl* mask_layer = layer->mask_layer();
surface->AppendQuads(target_render_pass, draw_transform, occlusion,
debug_border_color, debug_border_width, mask_layer,
append_quads_data, contributing_render_pass->id);
// Add replica after the surface so that it appears below the surface.
if (layer->has_replica()) {
const gfx::Transform& replica_draw_transform =
surface->replica_draw_transform();
Occlusion replica_occlusion = occlusion.GetOcclusionWithGivenDrawTransform(
surface->replica_draw_transform());
SkColor replica_debug_border_color = surface->GetReplicaDebugBorderColor();
float replica_debug_border_width = surface->GetReplicaDebugBorderWidth();
// TODO(danakj): By using the same RenderSurfaceImpl for both the
// content and its reflection, it's currently not possible to apply a
// separate mask to the reflection layer or correctly handle opacity in
// reflections (opacity must be applied after drawing both the layer and its
// reflection). The solution is to introduce yet another RenderSurfaceImpl
// to draw the layer and its reflection in. For now we only apply a separate
// reflection mask if the contents don't have a mask of their own.
LayerImpl* replica_mask_layer =
mask_layer ? mask_layer : layer->replica_layer()->mask_layer();
surface->AppendQuads(target_render_pass, replica_draw_transform,
replica_occlusion, replica_debug_border_color,
replica_debug_border_width, replica_mask_layer,
append_quads_data, contributing_render_pass->id);
}
}
static void AppendQuadsToFillScreen(const gfx::Rect& root_scroll_layer_rect,
RenderPass* target_render_pass,
LayerImpl* root_layer,
SkColor screen_background_color,
const Region& fill_region) {
if (!root_layer || !SkColorGetA(screen_background_color))
return;
if (fill_region.IsEmpty())
return;
// Manually create the quad state for the gutter quads, as the root layer
// doesn't have any bounds and so can't generate this itself.
// TODO(danakj): Make the gutter quads generated by the solid color layer
// (make it smarter about generating quads to fill unoccluded areas).
gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
float opacity = 1.f;
int sorting_context_id = 0;
SharedQuadState* shared_quad_state =
target_render_pass->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(),
root_target_rect.size(),
root_target_rect,
root_target_rect,
false,
opacity,
SkXfermode::kSrcOver_Mode,
sorting_context_id);
for (Region::Iterator fill_rects(fill_region); fill_rects.has_rect();
fill_rects.next()) {
gfx::Rect screen_space_rect = fill_rects.rect();
gfx::Rect visible_screen_space_rect = screen_space_rect;
// Skip the quad culler and just append the quads directly to avoid
// occlusion checks.
SolidColorDrawQuad* quad =
target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
quad->SetNew(shared_quad_state,
screen_space_rect,
visible_screen_space_rect,
screen_background_color,
false);
}
}
DrawResult LayerTreeHostImpl::CalculateRenderPasses(
FrameData* frame) {
DCHECK(frame->render_passes.empty());
DCHECK(CanDraw());
DCHECK(active_tree_->root_layer());
TrackDamageForAllSurfaces(active_tree_->root_layer(),
*frame->render_surface_layer_list);
// If the root render surface has no visible damage, then don't generate a
// frame at all.
RenderSurfaceImpl* root_surface =
active_tree_->root_layer()->render_surface();
bool root_surface_has_no_visible_damage =
!root_surface->damage_tracker()->current_damage_rect().Intersects(
root_surface->content_rect());
bool root_surface_has_contributing_layers =
!root_surface->layer_list().empty();
bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
active_tree_->hud_layer()->IsAnimatingHUDContents();
if (root_surface_has_contributing_layers &&
root_surface_has_no_visible_damage &&
active_tree_->LayersWithCopyOutputRequest().empty() &&
!output_surface_->capabilities().can_force_reclaim_resources &&
!hud_wants_to_draw_) {
TRACE_EVENT0("cc",
"LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
frame->has_no_damage = true;
DCHECK(!output_surface_->capabilities()
.draw_and_swap_full_viewport_every_frame);
return DRAW_SUCCESS;
}
TRACE_EVENT_BEGIN2(
"cc", "LayerTreeHostImpl::CalculateRenderPasses",
"render_surface_layer_list.size()",
static_cast<uint64>(frame->render_surface_layer_list->size()),
"RequiresHighResToDraw", RequiresHighResToDraw());
// Create the render passes in dependency order.
size_t render_surface_layer_list_size =
frame->render_surface_layer_list->size();
for (size_t i = 0; i < render_surface_layer_list_size; ++i) {
size_t surface_index = render_surface_layer_list_size - 1 - i;
LayerImpl* render_surface_layer =
(*frame->render_surface_layer_list)[surface_index];
RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
bool should_draw_into_render_pass =
render_surface_layer->parent() == NULL ||
render_surface->contributes_to_drawn_surface() ||
render_surface_layer->HasCopyRequest();
if (should_draw_into_render_pass)
render_surface->AppendRenderPasses(frame);
}
// When we are displaying the HUD, change the root damage rect to cover the
// entire root surface. This will disable partial-swap/scissor optimizations
// that would prevent the HUD from updating, since the HUD does not cause
// damage itself, to prevent it from messing with damage visualizations. Since
// damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
// changing the RenderPass does not affect them.
if (active_tree_->hud_layer()) {
RenderPass* root_pass = frame->render_passes.back();
root_pass->damage_rect = root_pass->output_rect;
}
// Grab this region here before iterating layers. Taking copy requests from
// the layers while constructing the render passes will dirty the render
// surface layer list and this unoccluded region, flipping the dirty bit to
// true, and making us able to query for it without doing
// UpdateDrawProperties again. The value inside the Region is not actually
// changed until UpdateDrawProperties happens, so a reference to it is safe.
const Region& unoccluded_screen_space_region =
active_tree_->UnoccludedScreenSpaceRegion();
// Typically when we are missing a texture and use a checkerboard quad, we
// still draw the frame. However when the layer being checkerboarded is moving
// due to an impl-animation, we drop the frame to avoid flashing due to the
// texture suddenly appearing in the future.
DrawResult draw_result = DRAW_SUCCESS;
int layers_drawn = 0;
const DrawMode draw_mode = GetDrawMode();
int num_missing_tiles = 0;
int num_incomplete_tiles = 0;
bool have_copy_request = false;
bool have_missing_animated_tiles = false;
LayerIterator end = LayerIterator::End(frame->render_surface_layer_list);
for (LayerIterator it =
LayerIterator::Begin(frame->render_surface_layer_list);
it != end; ++it) {
RenderPassId target_render_pass_id =
it.target_render_surface_layer()->render_surface()->GetRenderPassId();
RenderPass* target_render_pass =
frame->render_passes_by_id[target_render_pass_id];
AppendQuadsData append_quads_data;
if (it.represents_target_render_surface()) {
if (it->HasCopyRequest()) {
have_copy_request = true;
it->TakeCopyRequestsAndTransformToTarget(
&target_render_pass->copy_requests);
}
} else if (it.represents_contributing_render_surface() &&
it->render_surface()->contributes_to_drawn_surface()) {
RenderPassId contributing_render_pass_id =
it->render_surface()->GetRenderPassId();
RenderPass* contributing_render_pass =
frame->render_passes_by_id[contributing_render_pass_id];
AppendQuadsForRenderSurfaceLayer(target_render_pass,
*it,
contributing_render_pass,
&append_quads_data);
} else if (it.represents_itself() && !it->visible_layer_rect().IsEmpty()) {
bool occluded =
it->draw_properties().occlusion_in_content_space.IsOccluded(
it->visible_layer_rect());
if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
DCHECK_EQ(active_tree_, it->layer_tree_impl());
frame->will_draw_layers.push_back(*it);
if (it->HasContributingDelegatedRenderPasses()) {
RenderPassId contributing_render_pass_id =
it->FirstContributingRenderPassId();
while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
frame->render_passes_by_id.end()) {
RenderPass* render_pass =
frame->render_passes_by_id[contributing_render_pass_id];
it->AppendQuads(render_pass, &append_quads_data);
contributing_render_pass_id =
it->NextContributingRenderPassId(contributing_render_pass_id);
}
}
it->AppendQuads(target_render_pass, &append_quads_data);
// For layers that represent themselves, add composite frame timing
// requests if the visible rect intersects the requested rect.
for (const auto& request : it->frame_timing_requests()) {
if (request.rect().Intersects(it->visible_layer_rect())) {
frame->composite_events.push_back(
FrameTimingTracker::FrameAndRectIds(
active_tree_->source_frame_number(), request.id()));
}
}
}
++layers_drawn;
}
rendering_stats_instrumentation_->AddVisibleContentArea(
append_quads_data.visible_layer_area);
rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
append_quads_data.approximated_visible_content_area);
rendering_stats_instrumentation_->AddCheckerboardedVisibleContentArea(
append_quads_data.checkerboarded_visible_content_area);
num_missing_tiles += append_quads_data.num_missing_tiles;
num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
if (append_quads_data.num_missing_tiles) {
bool layer_has_animating_transform =
it->screen_space_transform_is_animating();
if (layer_has_animating_transform)
have_missing_animated_tiles = true;
}
}
if (have_missing_animated_tiles)
draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
// When we require high res to draw, abort the draw (almost) always. This does
// not cause the scheduler to do a main frame, instead it will continue to try
// drawing until we finally complete, so the copy request will not be lost.
// TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
if (num_incomplete_tiles || num_missing_tiles) {
if (RequiresHighResToDraw())
draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
}
// When this capability is set we don't have control over the surface the
// compositor draws to, so even though the frame may not be complete, the
// previous frame has already been potentially lost, so an incomplete frame is
// better than nothing, so this takes highest precidence.
if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
draw_result = DRAW_SUCCESS;
#if DCHECK_IS_ON()
for (const auto& render_pass : frame->render_passes) {
for (const auto& quad : render_pass->quad_list)
DCHECK(quad->shared_quad_state);
DCHECK(frame->render_passes_by_id.find(render_pass->id) !=
frame->render_passes_by_id.end());
}
#endif
DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
if (!active_tree_->has_transparent_background()) {
frame->render_passes.back()->has_transparent_background = false;
AppendQuadsToFillScreen(
active_tree_->RootScrollLayerDeviceViewportBounds(),
frame->render_passes.back(), active_tree_->root_layer(),
active_tree_->background_color(), unoccluded_screen_space_region);
}
RemoveRenderPasses(frame);
renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
// Any copy requests left in the tree are not going to get serviced, and
// should be aborted.
ScopedPtrVector<CopyOutputRequest> requests_to_abort;
while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
}
for (size_t i = 0; i < requests_to_abort.size(); ++i)
requests_to_abort[i]->SendEmptyResult();
// If we're making a frame to draw, it better have at least one render pass.
DCHECK(!frame->render_passes.empty());
if (active_tree_->has_ever_been_drawn()) {
UMA_HISTOGRAM_COUNTS_100(
"Compositing.RenderPass.AppendQuadData.NumMissingTiles",
num_missing_tiles);
UMA_HISTOGRAM_COUNTS_100(
"Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
num_incomplete_tiles);
}
// Should only have one render pass in resourceless software mode.
DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
frame->render_passes.size() == 1u)
<< frame->render_passes.size();
TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
"draw_result", draw_result, "missing tiles",
num_missing_tiles);