forked from chromium/chromium
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathwaiter_test_utils.h
95 lines (80 loc) · 3.1 KB
/
waiter_test_utils.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SYSTEM_WAITER_TEST_UTILS_H_
#define MOJO_SYSTEM_WAITER_TEST_UTILS_H_
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "base/threading/simple_thread.h"
#include "mojo/public/c/system/core.h"
#include "mojo/system/dispatcher.h"
#include "mojo/system/waiter.h"
namespace mojo {
namespace system {
namespace test {
// This is a very simple thread that has a |Waiter|, on which it waits
// indefinitely (and records the result). It will create and initialize the
// |Waiter| on creation, but the caller must start the thread with |Start()|. It
// will join the thread on destruction.
//
// One usually uses it like:
//
// MojoResult result;
// {
// WaiterList waiter_list;
// test::SimpleWaiterThread thread(&result);
// waiter_list.AddWaiter(thread.waiter(), ...);
// thread.Start();
// ... some stuff to wake the waiter ...
// waiter_list.RemoveWaiter(thread.waiter());
// } // Join |thread|.
// EXPECT_EQ(..., result);
//
// There's a bit of unrealism in its use: In this sort of usage, calls such as
// |Waiter::Init()|, |AddWaiter()|, and |RemoveWaiter()| are done in the main
// (test) thread, not the waiter thread (as would actually happen in real code).
// (We accept this unrealism for simplicity, since |WaiterList| is
// thread-unsafe so making it more realistic would require adding nontrivial
// synchronization machinery.)
class SimpleWaiterThread : public base::SimpleThread {
public:
// For the duration of the lifetime of this object, |*result| belongs to it
// (in the sense that it will write to it whenever it wants).
explicit SimpleWaiterThread(MojoResult* result);
virtual ~SimpleWaiterThread(); // Joins the thread.
Waiter* waiter() { return &waiter_; }
private:
virtual void Run() OVERRIDE;
MojoResult* const result_;
Waiter waiter_;
DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread);
};
// This is a more complex and realistic thread that has a |Waiter|, on which it
// waits for the given deadline (with the given flags). Unlike
// |SimpleWaiterThread|, it requires the machinery of |Dispatcher|.
class WaiterThread : public base::SimpleThread {
public:
// Note: |*did_wait_out| and |*result| belong to this object while it's alive.
WaiterThread(scoped_refptr<Dispatcher> dispatcher,
MojoWaitFlags wait_flags,
MojoDeadline deadline,
MojoResult success_result,
bool* did_wait_out,
MojoResult* result_out);
virtual ~WaiterThread();
private:
virtual void Run() OVERRIDE;
const scoped_refptr<Dispatcher> dispatcher_;
const MojoWaitFlags wait_flags_;
const MojoDeadline deadline_;
const MojoResult success_result_;
bool* const did_wait_out_;
MojoResult* const result_out_;
Waiter waiter_;
DISALLOW_COPY_AND_ASSIGN(WaiterThread);
};
} // namespace test
} // namespace system
} // namespace mojo
#endif // MOJO_SYSTEM_WAITER_TEST_UTILS_H_