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Levels/Curves like in PS/Gimp, useful or not? #1313
milkypailes
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I'm against having generic PS-like controls in NegPy. It defeats whole idea of modeling H&D curve that it was built around |
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Hey there,
I spent a couple of minutes in OpenCode to hack in a regular PS/Gimp style levels and curves control in order to be able to some final tweaking of the resulting colors. I'm trying to migrate from my old workflow of inverting and adjusting everything manually in PS, so I was really missing the ability to do this kind of adjustment directly in NegPy, without resorting to yet another tool after the export.
I know something similar exists already as described here, but it's just that I'm used to this form of control.
Could this still be useful to anyone?
Code is here:
https://github.com/milkypailes/NegPy/tree/feat/levels_via_opencode
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