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spritezero

build status

Small opinionated sprites.

Why is this different than sprite generation libraries like spritesmith? spritezero was initially created to power a sprite API, and thus is geared towards performance, as well as an ability to work with image data in buffers rather than on disk. Also, since version 2.0, spritezero generates sprites based on SVG graphics alone, therefore making it possible to support @2x and higher-dpi sprites from the same source.

API

###generateLayout(imgs, ratio, format, callback)

Pack a list of images with width and height into a sprite layout. Uses shelf-pack.

Parameters

parameter type description
imgs Array.<Object> array of { svg: Buffer, id: String }
scale number pixel scale. default is 1, retina is 2
format boolean format this layout for Mapbox GL
callback function accepts two arguments, err and layout Object

Returns results of callback


###generateLayoutUnique(imgs, ratio, format, callback)

Identical to generateLayout(imgs, ratio, format, callback) but maps identical images to a single image while preserving the reference in the Mapbox GL layout.


###generateImage(packing, callback)

Generate a PNG image with positioned icons on a sprite.

Parameters

parameter type description
packing Object
callback Function

Installation

Requires nodejs.

$ npm install spritezero

Executable

spritezero-cli is an executable for bundling and creating your own sprites from a folder of svg's:

$ npm install -g spritezero-cli
$ spritezero --help

Usage:
spritezero [output filename] [input directory]
  --retina      shorthand for --ratio=2
  --ratio=[n]   pixel ratio

Tests

$ npm test