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Using MATERIAL_RT_DEPTH_ONLY disables hardware filtering, which causes shadows to be pixelated.
image

Changing it back to MATERIAL_RT_DEPTH_NONE re-enables hardware filtering, while still working as a depth texture.
image

Using MATERIAL_RT_DEPTH_ONLY disables hardware filtering, which causes shadows to be pixelated, even with pcf. changing it back to MATERIAL_RT_DEPTH_NONE re-enables hardware filtering, while still working as a depth texture.
@Blixibon Blixibon added the Shaders Mapbase - Involves the shaders label Nov 22, 2020
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Thank you for catching that. This change will be included in the next Mapbase update.

@Blixibon Blixibon merged commit 3b5b3a9 into mapbase-source:master Nov 22, 2020
VDeltaGabriel pushed a commit to Project-P2009/p2009_sdk that referenced this pull request Apr 27, 2023
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