[MP] Add prediction for disabled/forced buttons #463
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This PR networks each player's disabled/forced buttons and makes clientside prediction commands account for them. This fixes prediction errors when attempting to use a disabled button or not pressing a forced button. For example, prior to this PR, if the player attempted to fire their weapon while
IN_ATTACK
is disabled, their viewmodel and bullet FX would act as if the weapon was fired.The disabled/forced buttons feature is used by
player_speedmod
,trigger_playermovement
, and some VScript functions which allow their direct control.PR Checklist
develop
branch OR targets another branch with a specific goal in mind