-
Notifications
You must be signed in to change notification settings - Fork 1
/
project.godot
112 lines (85 loc) · 3.94 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[accessibility]
camera_shake=1.0
[application]
config/name="PortalCrawler"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.png"
[autoload]
GameState="*res://scripts/game_state/game_state.gd"
Collectibles="*res://collectibles/collectibles.gd"
LevelMusic="*res://music/level_music.gd"
DeletablePortals="*res://player/portal/deletable_portals.gd"
Encountered="*res://scripts/encountered.gd"
[debug]
settings/stdout/print_fps=true
[display]
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray()
[global]
cheats=true
[gui]
theme/default_font_antialiasing=0
[input]
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(174, 11),"global_position":Vector2(178, 52),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
kill_all={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="Environment"
3d_physics/layer_2="Player"
3d_physics/layer_3="Enemy"
3d_physics/layer_4="Projectiles"
3d_physics/layer_5="CharacterCollider"
[navigation]
3d/default_cell_size=0.1
baking/enemy_radii=PackedFloat32Array(0.4, 0.45)
[physics]
3d/physics_engine="JoltPhysics3D"
jolt_3d/collisions/areas_detect_static_bodies=true
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
textures/decals/filter=0
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
anti_aliasing/quality/msaa_3d=2
mesh_lod/lod_change/threshold_pixels=0.0