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Releases: man572142/Bro_Audio

BroAudio 1.08

14 Jul 16:23
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  • Added LibraryManager shortcut to SoundID dropdown button in the inspector
  • Added SoundSource to GameObject menu item for easy creation
  • Added SoundSource replay mechanic
  • Fixed popup sound issue when previewing auido in the LibraryManger
  • Fixed audio type set volume not working as intended and refactoring the volume system
  • Fixed set master volume in WebGL not working as intended
  • Tidy up script assemblies and namespaces
  • Performance optimizations and GC reduction

BroAudio 1.07

04 Jul 15:14
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  • Fixed comb filtering prevention not working as intended
  • Change the logo file and GUID to avoid errors when building the project

BroAudio 1.06

04 Jul 04:21
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Fixes

  • Fixed changes to BroAudioData isn't saved to the disk
  • Fixed pitch setting does not apply to preview audio completely
  • Changed SoundSource script icon to the non-Editor one

Improvements

  • Added WebGL constraint on volume attribute
  • Added a known issues page to the info window

BroAudio 1.05

03 Jul 05:04
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New Features

  • Preview Audio: Preview audio in edit-mode with the current setting like fade-in, fade-out, random… etc.
  • Shuffle Play Mode: Plays audio clips randomly, ensuring that no clip is repeated until all clips in the list have been played
  • Quick AudioEnity Preference Setting: A new button is added to the entity view in the LibraryManager, which allows you to remove entity, and change the displayed(exposed) properties setting of the AudioType

New APIs and functionalities

  • Added SetPitch() to BroAudio and IAudioPlayer, and implemented it in the Demo
  • Added OnEndPlaying event to IAudioPlayer
  • Extended SoundID’s functionality
  • Added pitch attribute

Improvements

  • Implemented functionality to auto-generate user data to avoid overwriting existing data when upgrading BroAudio.
  • Reduced playback latency and improved accuracy by moving the play function from the next frame to the end of the current frame
  • Added audio player pool size field to Preference and slightly improved the player pool performance
  • Always display(expose) non-default property value in the LibraryManager
  • Increased volume random range slider accuracy
  • Copied Logo_Main.png to non-Editor folder and updated Demo scene reference

Fixes

  • Fixed compile error occur when building the project
  • Fixed comb filtering prevention rejecting all playback when Time.timeScale = 0
  • Fixed SetVolume() not applying to the seamless loop
  • Fixed asset renaming doesn't work as intended after Unity 2023
  • Fixed asset deleting doesn’t work as intended

BroAudio 1.04

24 May 05:23
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  • Adjust the public methods of SoundSource to better match the intended design
  • Improved the AudioPlayer object pool design to avoid accessing a recycled object
  • Added a warning when trying to access a recycled player, and a preference setting related to it

BroAudio 1.03

21 May 14:11
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Fix compile errors in WebGL

BroAudio 1.02

15 May 12:19
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  • Fix errors occur if there are any missing auido assets when opening Library Manager
  • Fix error occurs when stopping a sound manually
  • Fix comb filitering cannot be disable
  • Fix error occurs after renaming a asset due to the unmatch filename issue
  • Change log comb filtering warning message’s default setting
  • Add a clickable link to documentation for comb filtering instruction
  • Add Stop() and Pause() methods to IAudioPlayer

BroAudio 1.01

29 Apr 15:56
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First release

Support for Unity 2019+. including 2019, 2020, 2021, 2022, and 2023.